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264 results

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1. Optimizing Surface Voxelization for Triangular Meshes with Equidistant Scanlines and Gap Detection.

2. Evaluating Graph Layout Algorithms: A Systematic Review of Methods and Best Practices.

3. Stress‐Aligned Hexahedral Lattice Structures.

4. Disk B‐spline on 핊2: A Skeleton‐based Region Representation on 2‐Sphere.

5. Efficient Environment Map Rendering Based on Decomposition.

6. Distance‐Based Smoothing of Curves on Surface Meshes.

7. Stereo‐consistent Screen Space Reflection.

8. Streaming Approach to In Situ Selection of Key Time Steps for Time‐Varying Volume Data.

9. HyperNP: Interactive Visual Exploration of Multidimensional Projection Hyperparameters.

10. Slice and Dice: A Physicalization Workflow for Anatomical Edutainment.

11. Comparison of Modern Omnidirectional Precise Shadowing Techniques Versus Ray Tracing.

12. Z‐Thickness Blending: Effective Fragment Merging for Multi‐Fragment Rendering.

13. Diverse Dance Synthesis via Keyframes with Transformer Controllers.

14. From Noon to Sunset: Interactive Rendering, Relighting, and Recolouring of Landscape Photographs by Modifying Solar Position.

15. A Probabilistic Steering Parameter Model for Deterministic Motion Planning Algorithms.

16. Distributing and Load Balancing Sparse Fluid Simulations.

17. ProBGP: Progressive Visual Analytics of Live BGP Updates.

18. Hierarchical Raster Occlusion Culling.

19. Part‐Based Mesh Segmentation: A Survey.

20. Linear Time Stable PD Controllers for Physics‐based Character Animation.

21. Making Procedural Water Waves Boundary‐aware.

22. Coarse to Fine: Weak Feature Boosting Network for Salient Object Detection.

23. FAKIR: An algorithm for revealing the anatomy and pose of statues from raw point sets.

24. Semi‐Supervised 3D Shape Recognition via Multimodal Deep Co‐training.

25. Robust Computation of 3D Apollonius Diagrams.

26. Spherical Gaussian‐based Lightcuts for Glossy Interreflections.

27. Cost Minimizing Local Anisotropic Quad Mesh Refinement.

28. High‐Resolution Neural Face Swapping for Visual Effects.

29. Sublinear Time Force Computation for Big Complex Network Visualization.

30. UV‐free Texturing using Sparse Voxel DAGs.

31. Broadmark: A Testing Framework for Broad‐Phase Collision Detection Algorithms.

32. Position‐Based Simulation of Elastic Models on the GPU with Energy Aware Gauss‐Seidel Algorithm.

33. Polycube Shape Space.

34. Distributing Monte Carlo Errors as a Blue Noise in Screen Space by Permuting Pixel Seeds Between Frames.

35. Quantifying the Error of Light Transport Algorithms.

36. A stable graph layout algorithm for processes.

37. A Visual Tool for the Analysis of Algorithms for Tomographic Fiber Reconstruction in Materials Science.

38. Superpixel Generation by Agglomerative Clustering With Quadratic Error Minimization.

39. FTP‐SC: Fuzzy Topology Preserving Stroke Correspondence.

40. Automatic Mechanism Modeling from a Single Image with CNNs.

41. DMAT: Deformable Medial Axis Transform for Animated Mesh Approximation.

42. Hypersliceplorer: Interactive visualization of shapes in multiple dimensions.

43. Hierarchical Correlation Clustering in Multiple 2D Scalar Fields.

44. Large‐Scale Pixel‐Precise Deferred Vector Maps.

45. Articulated-Motion-Aware Sparse Localized Decomposition.

46. Texton Noise.

47. Photons: Evolution of a Course in Data Structures.

48. Interactive Simulation of Rigid Body Dynamics in Computer Graphics.

49. Isometry-Aware Preconditioning for Mesh Parameterization.

50. Visual Analysis of Confocal Raman Spectroscopy Data using Cascaded Transfer Function Design.