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1. Global illumination of non-Euclidean spaces.

2. Ray prioritization using stylization and visual saliency

3. Gradient based image completion by solving the Poisson equation

4. Video segmentation with L0 gradient minimization.

5. R 4: Realistic rain rendering in realtime

6. Efficient construction of the Čech complex

7. A divide-and-conquer approach for automatic polycube map construction

8. Semi-sharp subdivision surface fitting based on feature lines approximation

9. NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD and Graphics

10. Visualizing and animating the winged-edge data structure

11. Efficient Pythagorean trees: Greed is good

12. Point-in-polygon tests by convex decomposition

13. Classifier combination for sketch-based 3D part retrieval

14. Comparison of triangle strips algorithms

15. Maximizing the area of an axially symmetric polygon inscribed in a simple polygon

16. Drawing lines by uniform packing

17. Texture metamorphosis driven by texton masks

18. A freehand sketching interface for progressive construction of 3D objects

19. Compound textures for dynamic impostor rendering

20. From pixels to scene graphs in introductory computer graphics courses