Search

Showing total 97 results
97 results

Search Results

1. Cloud Computing for Education: A Systematic Mapping Study.

2. Characterizing Engineering Learners’ Preferences for Active and Passive Learning Methods.

3. Particle in a Box: An Experiential Environment for Learning Introductory Quantum Mechanics.

4. Effects of New Supportive Technologies for Blind and Deaf Engineering Students in Online Learning.

5. Using Topic Modeling to Extract Pre-Service Teachers’ Understandings of Computational Thinking From Their Coding Reflections.

6. Exploring Undergraduate Students’ Computational Modeling Abilities and Conceptual Understanding of Electric Circuits.

7. A Closer Look at the Differences Between Graders in Introductory Computer Science Exams.

8. Effective Learner-Centered Approach for Teaching an Introductory Digital Systems Course.

9. SyRoTek—Distance Teaching of Mobile Robotics.

10. Localization of Mobile Robots Using an Extended Kalman Filter in a LEGO NXT.

11. Sending Learning Pills to Mobile Devices in Class to Enhance Student Performance and Motivation in Network Services Configuration Courses.

12. ADVICE—Educational System for Teaching Database Courses.

13. Using Tablet PCs and Interactive Software in IC Design Courses to Improve Learning.

14. Innovative Teaching of IC Design and Manufacture Using the Superchip Platform.

15. Integrating Mixed-Reality Remote Experiments Into Virtual Learning Environments Using Interchangeable Components.

16. An eLearning Standard Approach for Supporting PBL in Computer Engineering.

17. Requirements for Remote RF Laboratory Applications: An Educators' Perspective.

18. An Assessment of the ECTS in Software Engineering: A Teaching Experience.

19. Component-Based Approach for Educating Students in Bioinformatics.

20. Strengths and Weaknesses of Academic Startups: A Conceptual Model.

21. Teaching Rigid Body Mechanics Using Student-Created Virtual Environments.

22. The Greek School Network: A Paradigm of Successful Educational Services Based on the Dynamics of Open-Source Technology.

23. Remote Control and Video Capturing of Electronic Instrumentation for Distance Learning.

24. WebgeneOS: A Generative and Web-Based Learning Architecture to Teach Operating Systems in Undergraduate Courses.

25. Tutorial and Simulation Electrooptic and Acoustooptic Software as Innovative Methodology to Improve the Quality of Electronic and Computer Engineering Formation.

26. Design, Development, and Assessment of Mobile Applications: The Case for Problem-Based Learning.

27. QoL Guaranteed Adaptation and Personalization in E-Learning Systems.

28. A Methodical Assessment of Integrative Model-Based E-Course Development.

29. Learner-Centered Web-Based Instruction in Software Engineering.

30. Teaching Power Engineering Basics Using Advanced Web Technologies and Problem-Based Learning Environment.

31. Guest Editorial Special Issue on Computing in Engineering.

32. Bioinspiring an Interest in STEM.

33. S-WOLF: Semantic Workplace Learning Framework.

34. Collaborating and Learning in Shared Virtual Environments.

35. Finding Rare Classes: Active Learning with Generative and Discriminative Models.

36. The Robotic Decathlon: Project-Based Learning Labs and Curriculum Design for an Introductory Robotics Course.

37. Problem-Based Learning in Wind Energy Using Virtual and Real Setups.

38. “Design for All in the Context of the Information Society”: Integration of a Specialist Course in a Generalist M.Sc. Program in Electrical and Electronics Engineering.

39. Teaching Discrete and Programmable Logic Design Techniques Using a Single Laboratory Board.

40. Computer-Based Simulation and Scaled Laboratory Bench System for the Teaching and Training of Engineers on the Control of Doubly Fed Induction Wind Generators.

41. How Blended Learning Reduces Underachievement in Higher Education: An Experience in Teaching Computer Sciences.

42. Evaluating Usability in a Distance Digital Systems Laboratory Class.

43. The Design of NetSecLab: A Small Competition-Based Network Security Lab.

44. Understanding Optical Trapping Phenomena: A Simulation for Undergraduates.

45. A Switching-Mode Power Supply Design Tool to Improve Learning in a Power Electronics Course.

46. Effective Teaching of the Physical Design of Integrated Circuits Using Educational Tools.

47. Analyzing Convergence in e-Learning Resource Filtering Based on ACO Techniques: A Case Study With Telecommunication Engineering Students.

48. Educational Data Mining: A Review of the State of the Art.

49. Ontology for E-Learning: A Bayesian Approach.

50. Tool for Experimenting With Concepts of Mobile Robotics as Applied to Children's Education.