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Showing total 108 results
108 results

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1. Theoretical and Empirical Analysis of a Fast Algorithm for Extracting Polygons from Signed Distance Bounds.

2. Image Colorization Algorithm Based on Deep Learning.

3. High-performance simplification of triangular surfaces using a GPU.

4. Line and Polygon Clipping Techniques on Natural Images — A Mathematical Solution and Performance Evaluation.

5. Global illumination of non-Euclidean spaces.

6. Large-Scale Urban Reconstruction with Tensor Clustering and Global Boundary Refinement.

7. Algorithm for Curved Surface Mesh Generation Based on Delaunay Refinement.

8. A direct method to solve optimal knots of B-spline curves: An application for non-uniform B-spline curves fitting.

9. A Reconfigurable and Scalable FPGA Architecture for Bilateral Filtering.

10. A Fast and Robust Extrinsic Calibration for RGB-D Camera Networks.

11. Performance improvement of haptic collision detection using subdivision surface and sphere clustering.

12. Generic, network schema agnostic sparse tensor factorization for single-pass clustering of heterogeneous information networks.

13. Pipeline Architecture for Clipping Straight Line Segments.

14. Ray prioritization using stylization and visual saliency

15. LivePhantom: Retrieving Virtual World Light Data to Real Environments.

16. Salient Region Detection by Fusing Foreground and Background Cues Extracted from Single Image.

17. Digital Whistleblowing in Restricted Environments.

18. Graph Laplace for Occluded Face Completion and Recognition.

19. Basic Test Framework for the Evaluation of Text Line Segmentation and Text Parameter Extraction.

20. Generalized interpolating refinable function vectors

21. Sparse Representation for Color Image Restoration.

22. Sampling Schemes for Multidimensional Signals With Finite Rate of Innovation.

23. Gradient based image completion by solving the Poisson equation

24. Multiresolution Rotational Symmetry Detection via Radius-Based Frieze-Expansion.

25. Video segmentation with L0 gradient minimization.

26. Longest-edge [formula omitted]-section algorithms: Properties and open problems.

27. A new technique for ultimate limit state design of arbitrary shape RC sections under biaxial bending.

28. Improving the Mapping of Smith-Waterman Sequence Database Searches onto CUDA-Enabled GPUs.

29. A Characterization of Ten Hidden-Surface Algorithms.

30. Disk-Based Management of Interaction Graphs.

31. A Novel Fractal Coding Method Based on M-J Sets.

32. Fast k-NNG Construction with GPU-Based Quick Multi-Select.

33. FTSPlot: Fast Time Series Visualization for Large Datasets.

34. Robust Non-Rigid Point Set Registration Using Student's-t Mixture Model.

35. QuickProbs—A Fast Multiple Sequence Alignment Algorithm Designed for Graphics Processors.

36. A Part-Based Probabilistic Model for Object Detection with Occlusion.

37. Voxelisation Algorithms and Data Structures: A Review.

38. Efficient hardware implementation of Ray Tracing based on an embedded software for intersection computation.

39. Visual to Parametric Interaction (V2PI).

40. R 4: Realistic rain rendering in realtime

41. Pervasive Urban Sensing with Large-Scale Mobile Probe Vehicles.

42. A PROVABLE ALGORITHM TO DETECT WEAK SYMMETRY IN A POLYGON.

43. High-Speed Image Processing Algorithms for Real-Time Detection of MARFEs on JET.

44. Efficient construction of the Čech complex

45. Connected graph searching

46. Machine Learning Based Adaptive Contour Detection Using Algorithm Selection and Image Splitting.

47. Compression of Graphical Structures: Fundamental Limits, Algorithms, and Experiments.

48. Educational Tool for Optimal Controller Tuning Using Evolutionary Strategies.

49. Optimizing Monte Carlo radiosity on graphics hardware.

50. Efficient view point selection for silhouettes of convex polyhedra