8 results
Search Results
2. Graphics gurus eye nuts, bolts of 3-D Web.
- Author
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Mokhoff, Nicolas
- Subjects
- *
COMPUTER graphics , *EXHIBITIONS - Abstract
Offers information on the highlights of the 2000 Siggraph Expo, a computer graphics conference and exhibition. Strategy game developed by Electronic Arts/Maxis; Time line of exponential change for computers according to Ray Kurzweil, the keynote speaker at Siggraph; Examples of technologies exhibited at the Siggraph; Paper presented by a group from the University of North Carolina at Chapel Hill.
- Published
- 2000
3. Will nanotechnolgy be gold rush—or fool's gold?
- Author
-
Schweber, Bill
- Subjects
- *
FIRST person narrative , *EXHIBITIONS , *TRADE shows , *NANOTECHNOLOGY , *HIGH technology - Abstract
The author discusses his experience of attending the Nanotech 2006, an exhibit regarding the developments in nanotechnology. The author expected the latest developments in materials, applications, test and measurement, and other tangible markers to be present in the event. He revealed having impressed by the event's list of corporate sponsors and technical papers. Aside from technical exhibits, there were also booths that house law firms concerned with patenting nano developments.
- Published
- 2006
4. SIGGRAPH 2004.
- Author
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Em, David and Pournele, Alex
- Subjects
- *
CONFERENCES & conventions , *CONFERENCE proceedings (Publications) , *COMPUTER industry , *COMPUTER graphics , *EXHIBITIONS - Abstract
The article highlights the 31st annual conference of the Association for Computing Machinery's Special Interest Group on Graphics (SIGGRAPH) held from August 8 to 12, 2004 at the Los Angeles Convention Center in Los Angeles, California. SIGGRAPH remains the Mother of All Imaging Conferences (some might call it the Grandmother at this point), featuring a unique mix of science, art, commerce, and education. With a wide selection of panels, papers, films, and innovative exhibits, SIGGRAPH rarely disappoints. SIGGRAPH 2004's total exhibition area was smaller than the hallowed days of yore, composed mostly of software companies, some boutique specialty hardware outfits, schools, and graphics board manufacturers. Walking the show's exhibit floor provides ample evidence that the industry's major players have changed in recent years. Where once SGI's purple, blue, and fuchsia workstations were literally ubiquitous on a vast show floor, this year they occupied only a small booth (last year they weren't even on the show floor, exhibiting in a hotel room across the street). Graphics card makers NVIDIA and ATI have replaced SGI as the 800 pound gorillas of the industry. One reason the show floor's smaller is that there's been considerable consolidation in both the hardware and software graphics industries over the last few years. There were several indications this trend is still in full swing.
- Published
- 2004
5. SIGGRAPH 2004.
- Author
-
Em, David and Pournelle, Alex
- Subjects
- *
CONFERENCES & conventions , *EXHIBITIONS , *ASSOCIATIONS, institutions, etc. , *COMPUTER industry - Abstract
The article focuses on the first annual conference and exhibition held by the Association for Computing Machinery's Special Interest Group on Graphics (SIGGRAPH) at the Los Angeles Convention Center, California from August 8 to 12, 2004. The show drew 27,825 attendees, down from its high of nearly 50,000 seven years ago, but up from 17,000 two years ago. SIGGRAPH remains the Mother of All Imaging Conferences, featuring a unique mix of science, art, commerce and education. With a wide selection of panels, papers, films, and innovative exhibits, SIGGRAPH rarely disappoints. SIGGRAPH 2004's total exhibition area was smaller than the hallowed days of yore, composed mostly of software companies, some boutique specialty hardware outfits, schools and graphics board manufacturers. Walking the show's exhibit floor provides ample evidence that the industry's major players have changed in recent years. One reason the show floor's smaller is that there has been considerable consolidation in both the hardware and software graphics industries over the last few years. There were several indications this trend is still in full swing. Alias Systems Inc., makers of Maya 6 third-dimensional visualization and animation software, announced the acquisition of Kaydara Inc., makers of character animation and motion editing tools. Nvidia Corp. also announced that Gelato, its graphics-card-accelerated renderer, is now available as a native renderer within Maya, which we hope to evaluate soon.
- Published
- 2004
6. SIGGRAPH 2004.
- Author
-
Em, David and Pournelle, Alex
- Subjects
- *
CONFERENCES & conventions , *EXHIBITIONS , *ASSOCIATIONS, institutions, etc. , *COMPUTER industry - Abstract
The article focuses on the first annual conference and exhibition held by the Association for Computing Machinery's Special Interest Group on Graphics (SIGGRAPH) at the Los Angeles Convention Center, California from August 8 to 12, 2004. The show drew 27,825 attendees, down from its high of nearly 50,000 seven years ago, but up from 17,000 two years ago. SIGGRAPH remains the Mother of All Imaging Conferences, featuring a unique mix of science, art, commerce, and education. With a wide selection of panels, papers, films, and innovative exhibits, SIGGRAPH rarely disappoints. SIGGRAPH 2004's total exhibition area was smaller than the hallowed days of yore, composed mostly of software companies, some boutique specialty hardware outfits, schools, and graphics board manufacturers. Walking the show's exhibit floor provides ample evidence that the industry's major players have changed in recent years. One reason the show floor's smaller is that there's been considerable consolidation in both the hardware and software graphics industries over the last few years. There were several indications this trend is still in full swing. Alias Systems Inc., makers of Maya 6 third-dimensional visualization and animation software, announced the acquisition of Kaydara Inc., makers of character animation and motion editing tools. Nvidia Corp. also announced that Gelato, its graphics-card-accelerated renderer, is now available as a native renderer within Maya, which we hope to evaluate soon.
- Published
- 2004
7. A Digital Experience at CeBIT America.
- Author
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Lilley, Ernest
- Subjects
- *
EXHIBITIONS , *ELECTRONIC equipment , *USB technology , *COMPUTER storage devices , *MICROPROCESSORS , *POCKET computers - Abstract
This article highlights the products featured during the electronics exhibition CeBIT America 2004 held at the Javits Center in New York City. Much to the disappointment of the organizers, the show did not have many attendees compared to others held before it. Targus introduces a new line of USB Flash Drives. Transmeta's low power Crusoe processor showed up in booths across the show floor, and the list of companies who have adopted it for ultra portable computing attest to its success. The OQO is a fully featured computer sized to fit into a pocket, running Windows XP on a Crusoe processor. HP was showing the HP Forms Automation System optical recognition pen and paper microgrid system, which transfers writing to a computer.
- Published
- 2004
8. All-in-one office peripherals coming to market.
- Author
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Boyd-Merritt, Rick
- Subjects
- *
OFFICE equipment & supplies , *COMPUTERS , *TECHNOLOGICAL innovations , *EXHIBITIONS - Abstract
Examines the growing market for digital all-in-one office peripherals. Changes in the organizations that conceive, build and market the peripherals; Expected debut of various peripherals at the 1993 Comdex Computer Show.
- Published
- 1993
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