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1. Evaluating the impact of gamification on cognitive skills development in higher education: A case study electronics and sensors learners.

2. Playing it right: Empirical validation of the Gamertype scale for game-based learning in higher education.

3. Exploring the interconnected nature of the sustainable development goals: the 2030 SDGs Game as a pedagogical tool for interdisciplinary education.

4. A study on learning analytics of using mobile augmented reality application to enhance cultural competence for design cultural creation in higher education.

5. Gamificación y políticas públicas ¡Que empiece el juego!

6. Game-based learning apps in engineering education: requirements, design and reception among students.

7. A new gamification model for e-learning in Jordan higher education.

8. Using Games to Build Social Emotional Learning Skills.

9. Systematic literature review about gamification in MOOCs.

10. BEST E-LEARNING PLATFORMS FOR BLENDED LEARNING IN HIGHER EDUCATION.

11. The Green Escape Room: Part 1 - A Race to Solve an Environmental Engineering Problem by Applying Engineering Principles and Deciphering Clues and Puzzles.

12. Leveling Up Learning: Exploring Meaningful Gamification in Psychology Courses.

13. Evaluation of gamification techniques in learning abilities for higher school students using FAHP and EDAS methods.