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1. Superpolynomial Lower Bounds Against Low-Depth Algebraic Circuits.

2. Taming Algorithmic Priority Inversion in Mission-Critical Perception Pipelines.

3. Improving Refugees' Integration with Online Resource Allocation: Technical Perspective.

4. On Sampled Metrics for Item Recommendation.

5. Resolution of the Burrows-Wheeler Transform Conjecture.

6. Experimental Comparisons of Clustering Approaches for Data Representation.

7. Multi-Itinerary Optimization as Cloud Service.

8. Constant Overhead Quantum Fault Tolerance with Quantum Expander Codes.

9. BLeak: Automatically Debugging Memory Leaks in Web Applications.

10. Flood-Risk Analysis on Terrains.

11. Opening the Door to SSD Algorithmics.

12. Recommender Systems Leveraging Multimedia Content.

13. Good Algorithms Make Good Neighbors: Many computer scientists doubted ad hoc methods would ever give way to a more general approach to finding nearest neighbors. They were wrong.

14. Form Management.

15. Performance Results of the Simplex Algorithm for a Set of Real-World Linear Programming Models.

16. Multidimensional Divide-and-Conquer.

17. Optimization Decision Trees Through Heuristically Guided Search.

18. Detection of Logical Errors in Decision Table Programs.

19. Index Ranges for Matrix Calculi.

20. Generating Parsers for Affix Grammars.

21. Implementing Clenshaw-Curtis Quadrature, II Computing the Cosine Transformation.

22. Implementing Clenshaw-Curtis Quadrature, I Methodology and Experience.

23. Algorithms.

24. Algorithms.

25. A Computer System for Transformational Grammar.

26. Hazy: Making It Easier to Build and Maintain Big-Data Analytics.

27. The Frankencamera: An Experimental Platform for Computational Photography.

28. The Grand Challenge of Computer Go: Monte Carlo Tree Search and Extensions.

29. Using the Forest to See the Trees: Exploiting Context for Visual Object Detection and Localization.

30. The Status of the P versus NP Problem.

31. Apprenticeship Learning for Helicopter Control.

32. Scene Completion Using Millions of Photographs.

33. Computer Science and Game Theory.

34. TEST BEDS FOR COMPLEX SYSTEMS.

35. A Note on Linear Programming Algorithm Design: A Combinatorial Problem.

36. A Nonrecursive Method of Syntax Specification.

37. Technical Correspondence.

38. Computer-Assisted Microanalysis of Programs.

39. The Time and State Relationships in Simulation Modeling.

40. A Model of Shared DASD and Multipathing.

41. An Algorithm for Planning Collision-Free Paths Among Polyhedral Obstacles.

42. New Methods to Color the Vertices of a Graph.

43. Reverse Path Forwarding of Broadcast Packets.

44. An O(n) Algorithm for Determining a Near-Optimal Computation Order of Matrix Chain Products.

45. Pseudochaining in Hash Tables.

46. The Aliasing Problem in Computer- Generated Shaded Images.

47. Dynamic Memory Allocation in Computer Simulation.

48. Optimal Surface Reconstruction from Planar Contours.

49. Abstraction and Verification in Alphard: Defining and Specifying Iteration and Generators.

50. Abstraction Mechanisms in CLU.