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36 results

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1. Global illumination of non-Euclidean spaces.

2. Ray prioritization using stylization and visual saliency

3. Generalized interpolating refinable function vectors

4. Gradient based image completion by solving the Poisson equation

5. From theoretical graphic objects to real free-form solids.

6. Video segmentation with L0 gradient minimization.

7. Longest-edge [formula omitted]-section algorithms: Properties and open problems.

8. A new technique for ultimate limit state design of arbitrary shape RC sections under biaxial bending.

9. Efficient hardware implementation of Ray Tracing based on an embedded software for intersection computation.

10. R 4: Realistic rain rendering in realtime

11. Efficient construction of the Čech complex

12. Efficient view point selection for silhouettes of convex polyhedra

13. Irregular stock cutting system based on AutoCAD

14. Using parallel computing for the display and simulation of the space debris environment

15. Implementation of Digital Electronic Arithmetics and its application in image processing

16. A divide-and-conquer approach for automatic polycube map construction

17. Semi-sharp subdivision surface fitting based on feature lines approximation

18. NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD and Graphics

19. Number-theoretic interpretation and construction of a digital circle

20. Visualizing and animating the winged-edge data structure

21. Efficient Pythagorean trees: Greed is good

22. Point-in-polygon tests by convex decomposition

23. Classifier combination for sketch-based 3D part retrieval

24. Geometric accuracy analysis for discrete surface approximation

25. Comparison of triangle strips algorithms

26. Maximizing the area of an axially symmetric polygon inscribed in a simple polygon

27. Conditions for use of a non-selfintersection conjecture

28. Drawing lines by uniform packing

29. Texture metamorphosis driven by texton masks

30. A freehand sketching interface for progressive construction of 3D objects

31. Compound textures for dynamic impostor rendering

32. A parallel algorithm for constructing reduced visibility graph and its FPGA implementation

33. Efficient exhaustive listings of reversible one dimensional cellular automata

34. From pixels to scene graphs in introductory computer graphics courses

35. Thinning algorithms based on quadtree and octree representations

36. Adaptive mathematical morphology for edge linking.