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1. Global illumination of non-Euclidean spaces.

2. Sufficient condition for injectivity of NURBS volumes by tangent cones.

3. An improved algorithm for extracting crossovers of satellite ground tracks.

4. Ray prioritization using stylization and visual saliency

5. A new algorithm for solving convex parametric quadratic programs based on graphical derivatives of solution mappings

6. Generalized interpolating refinable function vectors

7. A novel time algorithm for 3D block-based medial axis transform by peeling corner shells

8. Solving archaeological puzzles.

9. Gradient based image completion by solving the Poisson equation

10. Arc-intersect method for 5-axis tool positioning

11. Parallel Delaunay triangulation in E 2 and E 3 for computers with shared memory

12. From theoretical graphic objects to real free-form solids.

13. Freeform texture representation and characterisation based on triangular mesh projection techniques.

14. Video segmentation with L0 gradient minimization.

15. Longest-edge [formula omitted]-section algorithms: Properties and open problems.

16. A new technique for ultimate limit state design of arbitrary shape RC sections under biaxial bending.

17. Sketch-based human motion retrieval via selected 2D geometric posture descriptor.

18. Correct resolution rendering of trimmed spline surfaces.

19. MS-CCSIM: Accelerating pattern-based geostatistical simulation of categorical variables using a multi-scale search in Fourier space.

20. An algorithm of polynomial order for computing the covering dimension of a finite space.

21. Joint CT/CBCT deformable registration and CBCT enhancement for cancer radiotherapy

22. Efficient hardware implementation of Ray Tracing based on an embedded software for intersection computation.

23. R 4: Realistic rain rendering in realtime

24. Hierarchical Normal Space Sampling to speed up point cloud coarse matching

25. Efficient construction of the Čech complex

26. Real-time full matrix capture for ultrasonic non-destructive testing with acceleration of post-processing through graphic hardware

27. Efficient view point selection for silhouettes of convex polyhedra

28. Irregular stock cutting system based on AutoCAD

29. Using parallel computing for the display and simulation of the space debris environment

30. Linear-time compression of 2-manifold polygon meshes into information-theoretically optimal number of bits

31. Transmission and visualization of large geographical maps

32. A semi-fragile watermarking algorithm for authenticating 2D CAD engineering graphics based on log-polar transformation

33. Three-dimensional beta-shapes and beta-complexes via quasi-triangulation

34. From rendering to tracking point-based 3D models

35. Attractors synthesis for a Lotka–Volterra like system

36. Multimedia IP architecture trends in the mobile multimedia consumer device

37. Implementation of Digital Electronic Arithmetics and its application in image processing

38. A new algorithm for finding faces in wireframes

39. Parallel drainage network computation on CUDA

40. A new pyramid-based color image representation for visual localization

41. Review of pulse-coupled neural networks

42. A divide-and-conquer approach for automatic polycube map construction

43. Semi-sharp subdivision surface fitting based on feature lines approximation

44. NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD and Graphics

45. Number-theoretic interpretation and construction of a digital circle

46. Constraints for closest point finding

47. Visualizing and animating the winged-edge data structure

48. Overview of the development of a visual based automated bio-micromanipulation system

49. Efficient Pythagorean trees: Greed is good

50. Point-in-polygon tests by convex decomposition