Search

Showing total 102 results
102 results

Search Results

1. Rapid understanding of scientific paper collections: Integrating statistics, text analytics, and visualization.

2. From Noon to Sunset: Interactive Rendering, Relighting, and Recolouring of Landscape Photographs by Modifying Solar Position.

3. Stable image matching for 3D reconstruction in outdoor.

4. Distributing and Load Balancing Sparse Fluid Simulations.

5. Semi‐Supervised 3D Shape Recognition via Multimodal Deep Co‐training.

6. Broadmark: A Testing Framework for Broad‐Phase Collision Detection Algorithms.

7. DMAT: Deformable Medial Axis Transform for Animated Mesh Approximation.

8. Photons: Evolution of a Course in Data Structures.

9. Interactive Simulation of Rigid Body Dynamics in Computer Graphics.

10. Enhancing Bounding Volumes using Support Plane Mappings for Collision Detection.

11. Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow.

12. COBRA: Compression of the Basis for PCA Represented Animations.

13. An Integer One-Pass Algorithm for Voxel Traversal.

14. An Algorithm for Line Clipping Against a Polygon Based on Shearing Transformation.

15. Modelling and Rendering Graphics Scenes Composed of Multiple Volumetric Datasets.

16. Approximate Symmetry Detection in Partial 3D Meshes.

17. Polyline-sourced Geodesic Voronoi Diagrams on Triangle Meshes.

18. Symmetry Robust Descriptor for Non-Rigid Surface Matching.

19. Unsharp Masking, Countershading and Halos: Enhancements or Artifacts?

20. Automatically Rigging Multi-component Characters.

21. Rationalization of Triangle-Based Point-Folding Structures.

22. Multitouch Gestures for Constrained Transformation of 3D Objects.

23. Description and Solution of an Unreported Intrinsic Bias in Photon Mapping Density Estimation with Constant Kernel.

24. Learning Boundary Edges for 3D-Mesh Segmentation.

25. River Networks for Instant Procedural Planets.

26. Efficient opacity specification based on feature visibilities in direct volume rendering.

27. A Multiscale Approach to Optimal Transport.

28. A Condition Number for Non-Rigid Shape Matching.

29. Deformable 3D Shape Registration Based on Local Similarity Transforms.

30. Review: Kd-tree Traversal Algorithms for Ray Tracing.

31. Free Path Sampling in High Resolution Inhomogeneous Participating Media.

32. Normal estimation on manifolds by gradient learning.

33. Feature based terrain generation using diffusion equation.

34. Towards Perceptual Simplification of Models with Arbitrary Materials.

35. Multi-layer Depth Peeling by Single-Pass Rasterisation for Faster Isosurface Raytracing on GPUs.

36. Contrast-aware Halftoning.

37. Procedural Generation of Roads.

38. Motion Blur for EWA Surface Splatting.

39. Hybrid Booleans.

40. Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization.

41. Fast Isosurface Rendering on a GPU by Cell Rasterization.

42. Fast Four-Way Parallel Radix Sorting on GPUs.

43. Live Video Montage with a Rotating Camera.

44. ProcDef: Local-to-global Deformation for Skeleton-free Character Animation.

45. Gradient-Preserving Color Transfer.

46. Interactive Cover Design Considering Physical Constraints.

47. Mesh Segmentation Refinement.

48. Random Accessible Hierarchical Mesh Compression for Interactive Visualization.

49. Deterministic Importance Sampling with Error Diffusion.

50. Soft Textured Shadow Volume.