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321 results

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1. Gambling Control in a Cost‐of‐Living Crisis: An Analysis of the White Paper High Stakes: Gambling Reform for the Digital Age (2023)

2. Abstracts of Papers Presented at the Society of Dairy Technology 80th Anniversary Conference: Digitalisation of Processing in the Dairy industry at University College Cork, Ireland 22/11/23 – 24/11/23.

3. Literary Reading on Paper and Screens: Associations Between Reading Habits and Preferences and Experiencing Meaningfulness.

4. Information science and the inevitable: A literature review at the intersection of death and information management: An Annual Review of Information Science and Technology (ARIST) paper.

5. How Are Policy Document Mentions to Academic Papers Accumulated?

6. Investigating the Intersections of Ethics and Artificial Intelligence in the Collections as Data Position Papers.

7. Analysis of the Dissemination Characteristics of Papers on WeChat Official Accounts of Chinese Academic Journals.

8. Untangle the Characteristics of Disruptive and Consolidating Citations of Nobel‐winning Papers.

9. The Sunday Paper: A media history.

10. Digitalisierung und informatisches Denken im naturwissenschaftlichen Unterricht der Unterstufe am Beispiel der Papierchromatographie.

11. Digital instinct—A keyword for making sense of students' digital practice and digital literacy.

12. Understanding computational thinking in the gameplay of the African Songo board game.

13. The racial economy of Instagram.

14. Methodological reflections on radio and podcast listenership in political geography.

15. Interactivity and identity impact learners' sense of agency in virtual reality field trips.

16. AI in teacher education: Unlocking new dimensions in teaching support, inclusive learning, and digital literacy.

17. From the Translocal to the Multi‐Sited Transnational: Tracing Rohingya Refugee Networks in India.

18. Conceptualizing multimodal feedback literacy for L2 writing teachers in the digital age.

19. Adaptive support for self‐regulated learning in digital learning environments.

20. Self‐regulation and shared regulation in collaborative learning in adaptive digital learning environments: A systematic review of empirical studies.

21. What is the impact of a multi‐modal pedagogical conversational AI system on parents' concerns about technology use by young children?

22. Facial emotion recognition: A comprehensive review.

23. Strategies to increase response rates for patient‐reported outcome measures in orthopaedics: A scoping review.

24. Negotiating digital urban futures: The limits and possibilities of future‐making in Singapore.

25. Cooperative networking and information processing system of wireless communication UAV under the background of intelligent service.

26. Digital Twin in SMEs: Implementing Advanced Digital Technologies for Engineering Advancements.

27. Deceiving versus manipulating: An evidence‐based definition of deception.

28. Does digital transformation restrict the carbon emission intensity of enterprises? Evidence from listed manufacturing enterprises in China.

29. Distant suffering and digital knowledge politics: New trajectories for critical geography.

30. Digital media, ageing and faith: Older Sri Lankan migrants in Australia and their digital articulations of transnational religion.

31. Vulnerable student digital well‐being in AI‐powered educational decision support systems (AI‐EDSS) in higher education.

32. How students can be effective citizens in the digital age: Establishing the Teachers' Perceptions on Digital Citizenship Scale.

33. Virtual and augmented reality: Human sensory‐perceptual requirements and trends for immersive spatial computing experiences.

34. Die Digitalisierung der Prüfung des Standsicherheitsnachweises.

35. Improving access to evidence‐based interventions for trauma‐exposed adults in low‐ and middle‐income countries.

36. Digital health technologies: Compounding the existing ethical challenges of the 'right' not to know.

37. Channelling feedback through audiovisual presentations: Do higher education students perceive, use and benefit from video feedback compared to written feedback?

38. Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self: A case of English as a foreign language learners.

39. Optimizing fraud detection in financial transactions with machine learning and imbalance mitigation.

40. Fun, flirtation and fear: Selfies in teenage girls digital exchange cultures.

41. Incorporating digital platforms into nutritional care in chronic kidney disease.

42. Cryptography algorithms for improving the security of cloud‐based internet of things.

43. Serious games research streams for social change: Critical review and framing.

44. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

45. What next for Universal Design for Learning? A systematic literature review of technology in UDL implementations at second level.

46. Below the Surface: Analyzing the Level of Detail and Depth of Coverage in Library and Information Science Syllabi Addressing Disability and Accessibility.

47. Using Ontology to Organize Chinese Ancient Books in the Digital Age.

48. Information Practices, Plural: Exploring Multiplicity and Mutual Constitution of Practices.

49. Connecting iSchools and Society Through Scientific Research: A Worldwide Exploratory Study.

50. Exploring the Relationship between Sci‐Hub and Medical Literature.