321 results
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2. Abstracts of Papers Presented at the Society of Dairy Technology 80th Anniversary Conference: Digitalisation of Processing in the Dairy industry at University College Cork, Ireland 22/11/23 – 24/11/23.
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DAIRY processing , *DRIED milk , *MILK proteins , *DAIRY industry , *AVOCADO , *MILK yield , *DIGITAL technology , *ELECTRICAL resistance tomography , *UNIVERSITIES & colleges - Abstract
This document provides abstracts of papers presented at the Society of Dairy Technology 80th Anniversary Conference, covering a range of topics in the dairy industry. One paper examines the impact of process conditions on water evaporation and energy usage in spray drying, while another explores the use of near-infrared spectroscopy to analyze the composition of raw milk. Other papers discuss the development of high-protein soft cheese alternatives, plant-based cheese analogues, and sustainable cleaning strategies in dairy facilities. The document also mentions a project focused on characterizing the milk metabolome and developing biomarkers for milk processability and methane production. Additionally, the document highlights a study that modified sediment quantification tests for dairy powders to improve image analysis capabilities, with promising results. Further research is planned to investigate the effects of robotic agitation and test additional powders. [Extracted from the article]
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- 2024
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3. Literary Reading on Paper and Screens: Associations Between Reading Habits and Preferences and Experiencing Meaningfulness.
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Hakemulder, Frank and Mangen, Anne
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DIGITAL technology , *LITERARY readings , *DIGITIZATION , *PHONICS , *EXPOSITION (Rhetoric) - Abstract
The increasing use of digital technologies has implications for reading. Online and on‐screen reading often consist of engaging with multiple, short, multimedia snippets of information, whereas longform reading is in decline. Meta‐analyses have identified a screen inferiority when reading informational texts, but not narrative texts. The mode effect is explained by reference to the Shallowing Hypothesis, postulating that increased screen reading leads to a propensity to skim and scan rather than carefully read, since digital reading material is typically composed of short, decontextualized snippets of multimedia content rather than long, linear, texts. Experiments have found support for the Shallowing Hypothesis when reading expository/informational texts, but the impact of increased habituation to screens on, specifically, literary reading, is largely unknown. It is plausible that shallow modes of reading, prompted by increased screen use, may compromise one's capacity to engage deeply with literary texts and, in turn, negatively affect readers' motivation and inclination to engage in slower, more reflective, and more effortful reading. This article presents the results from three experiments exploring associations between reading behavior, medium preferences, and the reading of a short literary text on paper versus screen. Although mixed, the results revealed an overall pattern for the role of medium: more frequent reading of short texts on screen predicted less inclination to muster the cognitive persistence required for reading a longer text, and engage in contemplation on the deeper and personally relevant meaning of the literary text. Educational implications of these findings are discussed. [ABSTRACT FROM AUTHOR]
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- 2024
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4. Information science and the inevitable: A literature review at the intersection of death and information management: An Annual Review of Information Science and Technology (ARIST) paper.
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Dinneen, Jesse David, Krtalić, Maja, Davoudi, Nilou, Hellmich, Helene, Ochsner, Catharina, and Bressel, Paulina
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DEATH -- Law & legislation , *DEATH & psychology , *AUGMENTED reality , *MANAGEMENT of medical records , *DATABASE searching , *SOCIAL media , *INTERNET , *DIGITAL technology , *INFORMATION science , *INFORMATION retrieval , *TECHNOLOGY , *INFORMATION needs , *ATTITUDES toward death - Abstract
Death is an inevitable part of life and highly relevant to information management: its approach often requires preparation, and its occurrence often demands a response. Many works in information science have acknowledged so much, and yet death is rarely a focused topic, appearing instead sporadically and disconnected across research. As a result there is no introduction to, overview of, or synthesis across studies on death and information. We therefore conducted an extensive literature search and reviewed nearly 300 scholarly publications at the intersection of death and information (and data) management. Covering seven topics in total, we review two groups of work directly engaging information management in relation to death (digital possessions, inheritance, and legacy; information behavior, needs, and practices around death), three engaging death and technology that require information and its management (death and the Internet, thanatosensitive design and technology‐augmented death practices, and the digital afterlife and digital immortality), and two reflecting the ethical and legal dimensions unique to death and information. We then integrate the collective findings to summarize the landscape of death‐related information research, outline remaining challenges for individuals, families, institutions, and society, and identify promising directions for future information science research. [ABSTRACT FROM AUTHOR]
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- 2024
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5. How Are Policy Document Mentions to Academic Papers Accumulated?
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Yu, Houqiang and Yao, Renfeng
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INFORMATION policy , *INFORMATION sharing , *DIGITAL technology , *INFORMATION technology , *ARTIFICIAL intelligence - Abstract
This article investigates the lengths of time that publications with different numbers of policy document mentions take to receive their first mention (the beginning stage), and then compares the lengths of time to receive two or more mentions after receiving the first mention (the accumulative stage) based on complete policy document dataset from Altmetric database. We find that in response time distribution, i.e., from zero to one policy document mention, highly and mediumly mentioned papers exhibit obviously different lengths of time compared with lowly mentioned papers. In accumulative time distribution, i.e., from one to N policy document mentions, highly mentioned papers begin to receive mentions much more rapidly than medium‐ and low‐mentioned papers. However, as N increases, the difference in receiving new mentions among high‐, medium‐, and low‐mentioned publications does not increase quite significantly. [ABSTRACT FROM AUTHOR]
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- 2023
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6. Investigating the Intersections of Ethics and Artificial Intelligence in the Collections as Data Position Papers.
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Osti, Giulia, Cushing, Amber, and Little, Suzanne
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ARTIFICIAL intelligence , *DIGITAL technology , *INFORMATION technology , *TECHNOLOGICAL innovations , *DATA privacy , *INFORMATION science - Abstract
A paradigm shift is currently underway with the emergence of the Collections as Data movement, which advocates the creation and dissemination of cultural heritage collections that are amenable to large‐scale computation to empower both collection managers and users. Although this discourse is beginning to gain some traction in the literature, critical evidence‐based assessments of the opportunities and risks of this process are underexplored. This paper presents the results of a content analysis of the official position statements (n = 83) produced in the Collections as Data forums and written by international professionals working with digital collections. Although preliminary, the analysis presented and discussed here sheds light on the initial reception of the idea of Collections as Data and its articulation in practice. The study represents the first systematic attempt to explore the complexities of the intersection of ethics and artificial intelligence in the context of cultural heritage, aiming at providing a valuable precedent for further elaboration and discussion. [ABSTRACT FROM AUTHOR]
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- 2023
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7. Analysis of the Dissemination Characteristics of Papers on WeChat Official Accounts of Chinese Academic Journals.
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Li, Lei and Wang, Xuyan
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INFORMATION science , *DIGITAL technology , *INFORMATION technology , *ARTIFICIAL intelligence , *INFORMATION sharing , *TECHNOLOGICAL innovations - Abstract
New media platforms have enhanced the efficiency and diversity of information dissemination, providing new possibilities for the dissemination and promotion of academic papers. Currently, a large number of Chinese academic journals from different disciplines have established WeChat official accounts to promote their papers. This study examines WeChat official accounts from three disciplines: social sciences, natural sciences, and medicine. We analyze the existing paper promotion methods employed by these academic journal official accounts from four dimensions: content presentation format, number of papers promoted in a single post, interactive forms, and publishing time. The findings reveal that the current promotion methods for academic papers on WeChat official accounts are relatively limited, with low utilization of multimedia content. Therefore, there is a need for further improvement in new media promotion for academic papers. [ABSTRACT FROM AUTHOR]
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- 2023
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8. Untangle the Characteristics of Disruptive and Consolidating Citations of Nobel‐winning Papers.
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Yang, Alex Jie, Zhao, Yuehua, Wang, Hao, and Deng, Sanhong
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INFORMATION science , *TECHNOLOGICAL innovations , *ARTIFICIAL intelligence , *INFORMATION technology , *DIGITAL technology - Abstract
Scientific breakthroughs have the potential to revolutionize the course of research and shape the trajectory of scientific knowledge. This study investigates the characteristics of Disruptive Citing Papers (DCP) and Consolidating Citing Papers (CCP) associated with Nobel‐winning scientific breakthroughs, aiming to provide insights into the mechanisms of knowledge creation and dissemination. By analyzing a dataset of Nobel‐winning papers and their citation networks, we find that Nobel‐winning papers tend to attract a higher proportion of DCP compared to CCP. However, CCP exhibit a higher impact, as evidenced by their citation counts and likelihood of becoming hit papers. Furthermore, DCP are associated with larger research teams, highlighting the collaborative nature of disruptive research, while CCP employ a higher degree of professional language style characterized by shorter titles and specialized jargon. These findings deepen our understanding of the role played by disruptive and consolidating impact in scientific breakthroughs, shedding light on the dynamics of knowledge creation and dissemination in the scientific community. This research contributes to the broader understanding of scientific progress and provides valuable insights for researchers, policymakers, and stakeholders in the scientific ecosystem. [ABSTRACT FROM AUTHOR]
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- 2023
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9. The Sunday Paper: A media history.
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Cooley, Francis Rexford
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VOYAGES & travels , *VOYAGES around the world , *DIGITAL technology - Abstract
"The Sunday Paper: A Media History" explores the unique relationship between the Sunday Paper and its readers, highlighting the development of supplements and their impact on the newspaper industry and readers' interaction with the medium. The book is divided into three sections: "Subscription," "Circulation," and "Syndication," each examining different aspects of the Sunday Paper's history. The final section focuses on the rise of comic strips and their appeal to children, while the conclusion briefly touches on the current state of the Sunday Paper. This book provides valuable insights for media historians and offers an enjoyable read for anyone interested in the history of news consumption before the digital age. [Extracted from the article]
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- 2024
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10. Digitalisierung und informatisches Denken im naturwissenschaftlichen Unterricht der Unterstufe am Beispiel der Papierchromatographie.
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PAPER chromatography , *DIGITAL technology , *SIMULATION software , *VIDEO games , *BOARD games - Abstract
Paper chromatography is a simple and harmless experiment suitable for lower secondary education. Besides the training of subject‐specific contents, paper chromatography allows the application of modelling and simulation since the submicroscopic processes can be simplified in a way that they become understandable in lower secondary education. Here, the application of digital tools in addition to the experimental performance of paper chromatography in a compulsory STEM course in grade 6 is reported. Following a series of experiments, chromatography is at first simulated by a board game and then by computer simulations. Such simulation program allows the variation of the parameters in order to explore the model and to introduce the particle concept of matter and molecular interactions. The implementation with a graphical programming environment such as Scratch also allows the programming by pupils in this age group. In this way, it is possible to introduce modelling and simulation in an early stage as important contributions to scientific work in natural sciences. [ABSTRACT FROM AUTHOR]
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- 2021
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11. Digital instinct—A keyword for making sense of students' digital practice and digital literacy.
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Boie, Mette Alma Kjærsholm, Dalsgaard, Christian, and Caviglia, Francesco
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DIGITAL technology , *DIGITAL literacy , *STUDENT attitudes , *ELECTRONIC paper , *ASSIGNMENT problems (Programming) , *AUTODIDACTICISM - Abstract
The paper introduces the student‐coined term digital instinct which describes students' disposition to resorting to digital technology for solving problems and doing school assignments. Taking cues from the term digital instinct, the paper describes a student perspective on digital literacy emerging from 100 lived experience descriptions and interviews with 37 Danish upper secondary students. The findings show that students' digital practice is characterised by experience‐based, intuitive and familiar use of technologies. Most notably, students employ digital technologies as cognitive partners that help them carry on with assignments that they initially did not understand, but that they were able to complete with the help of the computer. The study examines the nature of this partnership through the words of the students and identifies how technologies expand student agency but fall short of a reflective use of digital technologies. Recognising the strengths and weaknesses of students' digital practices may inform the concept of digital literacy and encourage teachers to acknowledge the digital instinct as a steppingstone to foster students' reflective use of digital technologies. Practitioner notesWhat is already known about this topic Students have inadequate command of digital literacies as described in curricular terminology.Students have positive as well as negative perceptions of the value and usefulness of digital technologies in school.Students both over‐ and underestimate their own digital literacies.What this paper adds Students have a fundamental utilitarian conception of digital technologies that either make schoolwork easier or more difficult, and they do not articulate that their use of digital technologies provides them with digital literacies.Students' conception of a digital instinct describes an intuitive and familiar, albeit unreflected, use of technologies where students employ experience‐based and self‐taught methods for using digital technologies.The digital instinct accounts for a feeling of agency among students, manifested in a widespread confidence that they can do assignments and solve problems when they make use of their computer.Implications for practice and/or policy Curricular terminologies struggle to capture what students can and cannot do with technology, and how much they understand the underlying technology.Teachers can involve and build on students' experience‐based digital practices as a starting point for developing digital literacy among students—also as an entry to a curricular perspective.Teachers should acknowledge students' conception of a 'digital instinct' as an important disposition in its own right. [ABSTRACT FROM AUTHOR]
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- 2024
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12. Understanding computational thinking in the gameplay of the African Songo board game.
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Bayeck, Rebecca Y.
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BOARD games , *CARDBOARD , *DIGITAL technology , *RESEARCH personnel , *TWENTY-first century - Abstract
Computational thinking is a necessary skill for the 21st century. While previously examined in computer‐rich settings, researchers are increasingly studying computational thinking in unplugged environments such as board games. Focusing on the African board game Songo, this study shows that computational thinking practices are embedded in Songo board gameplay and interact with the cultural context. The study also reveals a computing practice peculiar to Songo gameplay, songoputation. This paper suggests that researchers can benefit from exploring computational thinking and computing practices beyond board games in western contexts. Practitioner notesWhat is already known about this topicComputational thinking can be cultivated in non‐digital environments.Board games are spaces where computational thinking can be developed.The relationship between African board games and computational thinking is still unknown.What this paper addsAfrican board games such as Songo are spaces where players engage with computational thinking and songoputationCulture informs computational thinking practices players engaging in when playing Songo.Computational thinking is not a new practice and should be explored in different culture contexts and settings.Implications for practice and/or policyAfrican board games should be used to develop computational thinking skills.Board games should be used to foster computational thinking skills among students in context with limited access to digital technology. [ABSTRACT FROM AUTHOR]
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- 2024
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13. The racial economy of Instagram.
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O'Connor, Sinéad
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DIGITAL technology , *SOCIAL movements , *WHITE supremacy , *BLACK feminists , *SOCIAL justice - Abstract
This paper explores the mechanisms of white supremacy within digital spaces in relation to the body/embodiment, social justice movements, and the nature and expression of contemporary feminism. New digital political economies work through social media such as Instagram to colonise, disempower and obscure the work of Black feminists in the sphere of fat liberation (re‐framed as 'body positivity'), and in terms of imperatives for self‐care, which have been co‐opted by an emerging online wellness industry. I call to account the pervasiveness of neoliberal logics which are re‐shaping (post)feminism and re‐inscribing white supremacy onto bodies online and offline through 'disciplined whiteness'. This paper explores the mechanisms of white supremacy within digital spaces in relation to the body/embodiment, social justice movements, and the nature and expression of contemporary feminism. New digital political economies work through social media such as Instagram to colonise, disempower, and obscure the work of Black feminists in the sphere of fat liberation (re‐framed as 'body positivity'), and in terms of imperatives for self‐care, which have been co‐opted by an emerging online wellness industry. [ABSTRACT FROM AUTHOR]
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- 2024
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14. Methodological reflections on radio and podcast listenership in political geography.
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Watson, Alice
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POLITICAL geography , *PODCASTING , *DIGITAL technology , *POLITICAL fiction , *GEOPOLITICS - Abstract
This paper makes a novel intervention in political geography by offering methodological reflections on contemporary radio and podcast listenership. It begins from the starting point that radio and podcasts are important and popular sites of geographical knowledge production with the power to shape how audiences understand, imagine and engage in the world. The paper heeds calls in critical and popular geopolitics to move away from the site of representation towards audience reception and presents the 'playlist‐diary' method as an innovative way of exploring listener responses to BBC radio journalism on migration. This method is then used as a springboard to think more broadly about everyday encounters with radio and podcasts. It argues that situating audience engagements within specific spatialities and temporalities, and considering the digital technologies and platforms though which audio is discovered, consumed and circulated, is critical to developing a nuanced understanding of radio and podcast geopolitics. This discussion reflects growing interest in materialities, networks and assemblages of popular geopolitics and points to a blurring of visual and aural media. Overall, the paper makes the case for amplifying methodologies of listening in political geography and aims to be a catalyst to future scholarship on radio and podcasts. This paper makes a novel intervention in political geography by offering methodological reflections on contemporary radio and podcast listenership. It begins from the starting point that radio and podcasts are important and popular sites of geographical knowledge production with the power to shape how audiences understand, imagine and engage in the world. It argues that situating audience engagements within specific spatialities and temporalities, and considering the digital technologies and platforms though which audio is discovered, consumed and circulated, is critical to developing a nuanced understanding of radio and podcast geopolitics. [ABSTRACT FROM AUTHOR]
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- 2024
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15. Interactivity and identity impact learners' sense of agency in virtual reality field trips.
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McGivney, Eileen
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DIGITAL technology , *VIRTUAL reality , *HIGH school students , *STEM education , *EDUCATIONAL outcomes - Abstract
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full‐body interactivity from a first‐person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in immersive learning has not been well‐studied relative to other affordances like presence, and more evidence is needed to understand how varied media and designs heighten or diminish agency. This mixed‐method study addressed this need by developing and validating measures of sense of agency with 30 high school students who used VR field trips in their engineering class over four lessons. By comparing immersive videos to video game‐like interactive graphical environments, the study illustrates some of the complexities of agency in VR. The findings indicate agency is not a unidimensional construct nor is it equivalent to full‐body interactivity in VR as learners felt some types of agency when using immersive videos. Furthermore, learners' identities moderated associations between the type of VR media and their sense of agency, and agency did not change over time as the novelty of VR waned. These results suggest VR designers should consider varied ways of interacting in VR that are beneficial for learning. They also support the use of immersive videos when the educator's goal is to increase agency over learning or focus, and provide measures and direction for future research to assess the relationship between varied types of agency, features of VR experiences and learning outcomes. Practitioner notes What is already known about this topic Virtual reality (VR) can enhance learning by giving learners a strong sense of presence in the virtual environment and giving them agency over their learning through novel forms of interactivity. Many studies have looked at increasing the learner's presence in VR, but fewer have assessed learners' agency. Prior work found the impact of increased interactivity on learning was mixed: sometimes it increased learning outcomes and motivation, other times it did not. What this paper adds This study develops and validates measures of learners' sense of agency within VR learning environments. This study finds that more interactivity in VR increases how much agency learners feel over their actions but not necessarily their agency over learning and attention. This study also finds variation in students' experiences of agency based on their culturally defined sense of self‐construal. Implications for practice and/or policy Practitioners interested in immersive learning technologies should consider the design of the media used rather than focusing only on the device's capability. Immersive videos may be effective tools for enhancing student agency, depending on the aims of the learning experience. Designers and educators should consider learners' identities such as self‐construal, and understand student experiences may vary. What is already known about this topic Virtual reality (VR) can enhance learning by giving learners a strong sense of presence in the virtual environment and giving them agency over their learning through novel forms of interactivity. Many studies have looked at increasing the learner's presence in VR, but fewer have assessed learners' agency. Prior work found the impact of increased interactivity on learning was mixed: sometimes it increased learning outcomes and motivation, other times it did not. What this paper adds This study develops and validates measures of learners' sense of agency within VR learning environments. This study finds that more interactivity in VR increases how much agency learners feel over their actions but not necessarily their agency over learning and attention. This study also finds variation in students' experiences of agency based on their culturally defined sense of self‐construal. Implications for practice and/or policy Practitioners interested in immersive learning technologies should consider the design of the media used rather than focusing only on the device's capability. Immersive videos may be effective tools for enhancing student agency, depending on the aims of the learning experience. Designers and educators should consider learners' identities such as self‐construal, and understand student experiences may vary. [ABSTRACT FROM AUTHOR]
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- 2024
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16. AI in teacher education: Unlocking new dimensions in teaching support, inclusive learning, and digital literacy.
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Zhang, Jia and Zhang, Zhuo
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TEACHER education , *DIGITAL technology , *SCHOOL environment , *INTELLECT , *SCALE analysis (Psychology) , *PSYCHOLOGY of teachers , *T-test (Statistics) , *ARTIFICIAL intelligence , *TEACHING methods , *QUANTITATIVE research , *PSYCHOLOGICAL adaptation , *EDUCATIONAL technology , *DESCRIPTIVE statistics , *COMPUTER literacy , *CONCEPTUAL structures , *COLLEGE teacher attitudes , *PROFESSIONAL employee training , *ABILITY , *LEARNING strategies , *SOCIAL support , *TEACHER-student relationships , *STUDENT attitudes , *PSYCHOLOGY of college students , *COMPUTER assisted instruction , *INTERPERSONAL relations , *DATA analysis software , *ALGORITHMS , *TRAINING - Abstract
Background: AI can positively influence teaching by offering support for classroom management, creating inclusive learning environments, enhancing digital skills, personalizing teaching methods, and strengthening teacher‐student relationships. Objectives: This quantitative research study investigates the opportunities, difficulties, and consequences of incorporating AI into teacher education. Methods: Data were collected through structured questionnaires from 202 college students and 68 staff members. The analysis was conducted using SPSS software. Results: The study provides a novel contribution by its thorough investigation of the diverse effects of AI on teacher education. It offers beneficial perspectives on the possible benefits and challenges, illuminating the far‐reaching changes that AI could bring to the terrain of learning and instruction and teaching methods in the time yet to come. The research sought to assess the effect of AI adoption in teacher education across five main dimensions: (i) its influence on teaching support and classroom management, (ii) its role in creating inclusive and accessible learning environments, (iii) its contribution to improving teachers' digital literacy and computer skills, and enhancing access to digital teaching resources, (iv) its positive influence on identifying students' learning styles and facilitating the adoption of diverse teaching methods, and (v) its role in strengthening teacher‐student relationships through improved interactions. Conclusion: The findings elucidate the promising opportunities that AI presents in the field of teacher education, along with the obstacles that require resolution for the effective fusion of AI educational settings. Lay Description: What is currently known about this topic?: AI has the potential to enhance various aspects of teaching, including classroom management and personalizing teaching methods.Incorporating AI into education has garnered significant interest due to its perceived benefits in improving learning outcomes. What does this paper add?: This paper provides a comprehensive investigation into the effects of AI adoption in teacher education, highlighting both the opportunities and challenges associated with its implementation.It offers insights into how AI can influence different dimensions of teaching, such as classroom management, learning environment inclusivity, and teacher‐student relationships. Implications for practice/or policy: The findings of this study underscore the importance of integrating AI into teacher education programs to leverage its potential benefits in enhancing teaching practices.Policymakers and educators should consider the implications of AI adoption in education and develop strategies to address challenges while maximizing the advantages of AI technologies in teaching and learning. [ABSTRACT FROM AUTHOR]
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- 2024
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17. From the Translocal to the Multi‐Sited Transnational: Tracing Rohingya Refugee Networks in India.
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Mitra, Rohini
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ROHINGYA (Burmese people) , *REFUGEES , *REFUGEE families , *REFUGEE children , *DIGITAL technology , *CITIES & towns , *CIVIC leaders - Abstract
ABSTRACT This paper examines the transnational and translocal experiences of the Rohingya in India, a stateless, refugee community forcibly displaced from Myanmar, onward migrants from Bangladesh, who currently occupy a legally precarious space in India. Drawing on approximately 90 interviews conducted with refugees, community leaders and NGOs across three Indian cities, along with informal group discussions and field notes, this paper makes two arguments that shed light on the complex, multi‐factorial ways in which networks are rebuilt in displacement as well as the emerging characteristics of Rohingya onward migration in Asia. First, that early generations of Rohingya in India leveraged translocal network building spaces and encounters to rebuild their networks with others in the community and create translocal networks of care and support with local civil society actors, cementing the notion of a ‘Rohingya refugee community’ in India. Second, that the gradual internationalisation of the Rohingya crisis as well as the transnationalisation of the Rohingya diaspora in the last decade through multiple waves of displacement, onward migration and resettlement schemes has prompted a shift towards multi‐sited transnationalism, particularly reflected in the emergence of multi‐sited transnational families, digital transnational spaces among younger refugees and extended diasporic networks. [ABSTRACT FROM AUTHOR]
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- 2024
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18. Conceptualizing multimodal feedback literacy for L2 writing teachers in the digital age.
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Jiang, Lianjiang, Lee, Icy, and Yu, Shulin
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DIGITAL technology , *TEACHERS , *LITERACY , *HEALTH literacy , *PSYCHOLOGICAL feedback - Abstract
Given that feedback is increasingly digital and multimodal, there is a pressing need to prepare L2 writing teachers to give multimodal feedback. Yet the notion of multimodal feedback appears underrepresented in extant research on teacher feedback literacy and it is often equated as multimedia feedback. To make feedback relevant to multiplicity in feedback‐giving modes and technologies, as well as diversity in student backgrounds and composing practices, this paper proposes the construct of multimodal feedback literacy as an important part of teacher feedback literacy. Grounded in social semiotic of multimodality, this paper elucidates the notions of feedback design, feedback affordance, feedback orchestration, and feedback ensemble as essential dimensions of multimodal feedback literacy. We argue that the development of multimodal feedback literacy entails competences in recognizing the affordances of multiple feedback‐giving modes, designing coherent feedback ensembles through orchestrating multiple feedback‐giving modes with apt intermodal relations, and managing feedback ensemble as motivated and accumulative. A framework for L2 writing teachers to develop multimodal feedback literacy in relation to a complex and recursive process of being, doing, and becoming is also developed. Implications and challenges are then discussed. [ABSTRACT FROM AUTHOR]
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- 2024
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19. Adaptive support for self‐regulated learning in digital learning environments.
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Khalil, Mohammad, Wong, Jacqueline, Wasson, Barbara, and Paas, Fred
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SELF-regulated learning , *DIGITAL learning , *CLASSROOM environment , *ARTIFICIAL intelligence , *TECHNOLOGICAL progress , *DIGITAL technology - Abstract
A core focus of self‐regulated learning (SRL) research lies in uncovering methods to empower learners within digital learning environments. As digital technologies continue to evolve during the current hype of artificial intelligence (AI) in education, the theoretical, empirical and methodological nuances to support SRL are emerging and offering new ways for adaptive support and guidance for learners. Such affordances offer a unique opportunity for personalised learning experiences, including adaptive interventions. Exploring the application of adaptivity to enhance SRL is an important and emerging area of research that requires further attention. This editorial introduces the contributions of seven papers for the special section on adaptive support for SRL within digital learning environments. These papers explore various themes related to enhancing SRL strategies through technological interventions, offering valuable insights and paving the way for future advancements in this dynamic area. [ABSTRACT FROM AUTHOR]
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- 2024
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20. Self‐regulation and shared regulation in collaborative learning in adaptive digital learning environments: A systematic review of empirical studies.
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Sharma, Kshitij, Nguyen, Andy, and Hong, Yvonne
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DIGITAL learning , *COLLABORATIVE learning , *DIGITAL technology , *SELF-regulated learning , *CLASSROOM environment , *EDUCATIONAL technology - Abstract
Adaptive learning technologies are closely related to learners' self‐regulatory processes in individual and collaborative learning. This study presents the outcomes of a systematic literature review of empirical evidence on adaptive learning environments to foster self‐regulation and shared regulation of learning in collaborative settings. We provide an overview of what and how adaptive technologies have been used to understand and promote self‐regulated learning in collaborative contexts. A search resulted in 38 papers being analysed. Specifically, we identified the seven main objectives (feedback and scaffolding, self‐regulatory skills and strategies, learning trajectories, collaborative learning processes, adaptation and regulation, self‐assessment, and help‐seeking behaviour) that the adaptive technology research has been focusing on. We also summarize the implications derived from the reviewed papers and frame them within seven thematic areas. Finally, this review stresses that future research should consider developing a converging theoretical framework that would enable concrete monitoring and support for self‐regulation and socially shared regulation of learning. Our findings set a baseline to support the adoption and proliferation of adaptive learning technology within self‐regulated learning research and development. Practitioner notesWhat is already known about this topic By providing personalized and learner‐centric adaptive learning environments (ADLEs), adaptive learning technology can support and foster self‐regulated learning (SRL) practices.It is possible to create a more student‐centred and effective learning environment by combining adaptive learning and collaborative learning.Socially shared regulatory activities can involve planning, monitoring, controlling and reflecting on a group's learning processes.What this paper adds Provides a systematic literature review of empirical evidence on ADLEs, SRL and socially shared regulation of learning (SSRL) in collaborative contexts.Summarizes the insights on (S)SRL through ADLEs in collaborative learning.Identifies challenges and opportunities for ADLEs to support (S)SRL in collaborative learning.Implications for practice and/or policy Learning analytics and educational technology researchers will be able to use the systematic review as a guide for future research.Learning analytics and educational technology practitioners will be able to use the systematic review as a summary of the field's current state. [ABSTRACT FROM AUTHOR]
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- 2024
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21. What is the impact of a multi‐modal pedagogical conversational AI system on parents' concerns about technology use by young children?
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Aslan, Sinem, Durham, Lenitra M., Alyuz, Nese, Chierichetti, Rebecca, Denman, Pete A., Okur, Eda, Aguirre, David I. Gonzalez, Esquivel, Julio C. Zamora, Cordourier Maruri, Hector A., Sharma, Sangita, Raffa, Giuseppe, Mayer, Richard E., and Nachman, Lama
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CONTROL (Psychology) , *SCREEN time , *ARTIFICIAL intelligence , *PARENTS , *INSTITUTIONAL care of children , *USER-generated content , *CHATBOTS , *DIGITAL technology , *CRITICAL discourse analysis - Abstract
Previous research showed that the parents acknowledged the technology's benefits for their young children's learning, however, they are still worried about the extended screen time, lack of physical activity and lack of social interactions. To address these concerns, we developed Kid Space to enable pedagogically appropriate technology use for children in early childhood education by combining various sensing technologies with a multi‐modal conversational artificial intelligence system that can interact with children, understand individual progress and provide personalised learning experiences. To understand the impact of Kid Space on the parents' initial concerns about technology use by their young children, we conducted a multi‐method user study: (1) a quasi‐experimental design and (2) formative research method using an exploratory case study with a set of children and their parents experiencing Kid Space in their homes. The results show that after experiencing Kid Space with their children, the parents felt significantly less concerned about screen time, social interactions and physical activity and reported positive perceptions towards pedagogical value of Kid Space. Detailed analysis on the multi‐modal data quantitatively and qualitatively validated why Kid Space alleviated these concerns. Future research is needed to validate long‐term educational value of Kid Space and generate insights for improvement for next iterations. Practitioner notesWhat is already known about this topic Play‐based learning is critical for young children's education, but digital games create major concerns around extended screen time, lack of physical activity and lack of social interactions.Blending digital and physical spaces could support pedagogically appropriate technology use for young children. Towards this end, there are some exemplary studies in the state–of‐the‐art reporting positive educational outcomes as an effect of utilising such spaces. However, none of these studies supported children's most natural mode of communication in their interactions with the systems—speaking.Pedagogical conversational agents (PCAs) are promising, but they are tricky when it comes to young children's speech because of unique technical challenges resulted from how children use language and communicate with digital systems.What this paper adds To our best knowledge, Kid Space is one of the earliest implementations of a PCA with a multi‐modal artificial intelligence (AI) system utilising physical and digital learning manipulatives for maths learning with a focus on early childhood education. The key contributions of this paper are (1) the design and development of an end‐to‐end multi‐modal system enabling Wizard‐of‐Oz experimentation for initial evaluations with users, (2) the creation of a multi‐modal, in‐the‐wild labelled dataset with children–agent, children–parent and children–physical/digital space interactions enabling advancements for AI components for later evaluations with users and (3) the generation of rich insights from an initial research study on user perceptions and engagement as well as actionable findings to improve Kid Space experiences for next iterations and inform key design features for similar systems.Implications for practice and/or policy The results of the study implied a set of areas for improvement—or design features—for Kid Space and other similar pedagogical conversational systems developed for children's home usages: (1) easier setup and usage with optimised setup size addressing diverse space limitations at homes, (2) minimised latency between Oscar (the conversational pedagogical agent) and child interactions (eg, adding multimodal dialogue system to reduce the need for a human wizard), (3) more advanced personalisation, social (including more verbal interactions) and pedagogical skills for Oscar with increased contextual awareness (eg, sending children's engagement), (4) scalability and higher visual quality of content with diverse games and learning outcomes, (5) parental control features over Kid Space platform and Oscar (eg, time limit, content, etc.) and (6) accessibility features (eg, captions turned on for multilingual children) and support for neurodiversity. [ABSTRACT FROM AUTHOR]
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- 2024
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22. Facial emotion recognition: A comprehensive review.
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Kaur, Manmeet and Kumar, Munish
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EMOTION recognition , *AFFECTIVE computing , *FACIAL expression & emotions (Psychology) , *ARTIFICIAL intelligence , *DIGITAL communications , *DIGITAL technology , *HUMAN-computer interaction , *EMOTICONS & emojis , *AUTOMATION - Abstract
Facial emotion recognition (FER) represents a significant outcome of the rapid advancements in artificial intelligence (AI) technology. In today's digital era, the ability to decipher emotions from facial expressions has evolved into a fundamental mode of human interaction and communication. As a result, FER has penetrated diverse domains, including but not limited to medical diagnosis, customer feedback analysis, the automation of automobile driver systems, and the evaluation of student comprehension. Furthermore, it has matured into a captivating and dynamic research field, capturing the attention and curiosity of contemporary scholars and scientists. The primary objective of this paper is to provide an exhaustive review of FER systems. Its significance goes beyond offering a comprehensive resource; it also serves as a valuable guide for emerging researchers in the FER domain. Through a meticulous examination of existing FER systems and methodologies, this review equips them with essential insights and guidance for their future research pursuits. Moreover, this comprehensive review contributes to the expansion of their knowledge base, facilitating a profound understanding of this rapidly evolving field. In a world increasingly dependent on technology for communication and interaction, the study of FER holds a pivotal role in human‐computer interaction (HCI). It not only provides valuable insights but also unlocks a multitude of possibilities for future innovations and applications. As we continue to integrate AI and facial emotion recognition into our daily lives, the importance of comprehending and enhancing FER systems becomes increasingly evident. This paper serves as a stepping stone for researchers, nurturing their involvement in this exciting and ever‐evolving field. [ABSTRACT FROM AUTHOR]
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- 2024
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23. Strategies to increase response rates for patient‐reported outcome measures in orthopaedics: A scoping review.
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Stern, Brocha Z., Park, Jiwoo, Banashefski, Bryana, Chaudhary, Saad B., and Poeran, Jashvant
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MEDICAL information storage & retrieval systems , *DIGITAL technology , *HUMAN services programs , *ORTHOPEDICS , *SYSTEMATIC reviews , *MEDLINE , *LITERATURE reviews , *HEALTH outcome assessment , *ONLINE information services - Abstract
Purpose: Low response rates remain a challenge for collecting patient‐reported outcome measures (PROMs). This review aimed to identify and synthesise the strategies to increase PROM response rates in orthopaedic populations or settings that have been evaluated in the peer‐reviewed literature. Such a synthesis can guide future research and provide a structure for future implementation evaluations. Methods: We completed a scoping review of English‐language articles in peer‐reviewed journals published from 1 January 2013 to 30 October 2023 in PubMed, Embase via Ovid, and Scopus. Eligible articles had a primary focus on patients with orthopaedic conditions and/or described activities in an orthopaedic practice setting and had to present numeric data on response rates for (a) two or more strategies or (b) before and after a specific strategy. Results: Across 27 papers, the largest category of evaluated strategies was 'administration modality' (n = 16). Other categories of strategies included 'administration setting' (n = 5), 'manual effort' (n = 5), 'reminder' (n = 4), 'invitation' (n = 3), 'automation' (n = 3), 'education and training' (n = 3), 'measure characteristic' (n = 3), 'incentive' (n = 2), and 'administration frequency' (n = 1). Eighteen of 23 studies that completed significance testing identified a significant difference in favour of an intervention, but there were mixed findings across studies within categories. Conclusion: Opportunities exist to evaluate categories of strategies beyond the technical modality of administration (e.g. paper vs. electronic) to increase response rates. Additionally, the review findings highlight the need for increased standardisation of terminology and improved specification of strategies and response rate outcomes for systematic implementation evaluations and cross‐institutional comparisons. [ABSTRACT FROM AUTHOR]
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- 2024
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24. Negotiating digital urban futures: The limits and possibilities of future‐making in Singapore.
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Yeo, Si Jie Ivin
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CITY dwellers , *DIGITAL technology , *CITIES & towns , *PUBLIC spaces , *GRASSROOTS movements , *SMART cities , *SEMI-structured interviews - Abstract
This paper brings into dialogue recent critical scholarship on smart cities and geographies of the future by examining how city dwellers encounter normative visions of the future supplied by government actors under smart urbanisation. I focus specifically on the prosaic but significant ways in which people (re)interpret and (re)produce urban futures in and through their everyday affective and material engagements with digital technologies. Drawing on ethnographic fieldwork and semi‐structured interviews, I discuss the extent to which state‐promulgated imaginings of digital urban futures projected by electronic payment infrastructures are negotiated by urban inhabitants in Singapore, at both the levels of the individual and the collective. Although there is a tendency in Urban Studies to read the smart city as depoliticising, the findings in this paper suggest that urban dwellers' lived encounters with digital urban futures are characterised and bound up with politics. Furthermore, this paper casts attention on forms of negotiation that emerge not from grassroots movements and/or democratic activism that have so far attracted social and cultural geographers working on the future, but everyday lived practice around the digital. Such a fine‐grained, practice‐based approach productively foregrounds emancipatory potential for reworking and reimagining normative digital urban futures. Equally importantly, it takes seriously the diverse and uneven future‐making capacities of urban inhabitants in the digitally mediated city, contributing to ongoing projects that seek to develop a globally oriented alternative smart urban agenda for cities and urban spaces in the 21st century. This paper brings into dialogue recent critical scholarship on smart cities and geographies of the future by examining how city dwellers encounter normative visions of the future supplied by government actors under smart urbanisation. Drawing on ethnographic fieldwork and semi‐structured interviews, it discusses the extent to which state‐promulgated imaginings of digital urban futures projected by electronic payment infrastructures are negotiated by urban inhabitants in Singapore, at both the levels of the individual and the collective. [ABSTRACT FROM AUTHOR]
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- 2024
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25. Cooperative networking and information processing system of wireless communication UAV under the background of intelligent service.
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Chen, Zhiyong
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INFORMATION storage & retrieval systems , *INFORMATION networks , *DIGITAL technology , *SEARCH algorithms , *DATA structures , *PROBLEM solving , *DRONE aircraft - Abstract
In order to solve the huge impact of the digital information age on many technical and industrial fields, a periodic fast search genetic algorithm is proposed. Based on the reconnaissance mission, this paper introduces the common allocation strategy into mission planning, and constructs the mathematical model of multi unmanned aerial vehicle (UAV) cooperative reconnaissance mission planning decision‐making. The proposed periodic fast search genetic algorithm is used to solve the problem of multi UAV cooperative reconnaissance mission planning. In 2020, the industry growth rate of global UAV technology expenditure was as high as 30.6%, and the compound growth rate of UAV in China reached 63.5%, which is enough to see the great prospect of the integrated development of UAV technology and different industries. The experiment evaluates the log verification module of UAV by comparing the two data structures of Merkle tree and linear, and the time and memory overhead of storing and verifying logs, which shows the effectiveness of the log verification scheme in this paper. [ABSTRACT FROM AUTHOR]
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- 2024
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26. Digital Twin in SMEs: Implementing Advanced Digital Technologies for Engineering Advancements.
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Marino, Alfonso, Pariso, Paolo, and Picariello, Michele
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DIGITAL technology , *DIGITAL twins , *SMALL business , *ARTIFICIAL intelligence , *ENGINEERING , *DATA integration - Abstract
The integration of Digital Twin technology in small and medium‐sized enterprises (SMEs) has brought forth a transformative paradigm in engineering practices. This paper presents a comprehensive overview of the use of Digital Twin in SMEs and its implementation of advanced digital technologies in an engineering context. The paper highlights key benefits, such as the ability to simulate, analyze, and predict the behavior of products or processes before their physical instantiation. By leveraging advanced modeling and simulation techniques, SMEs can efficiently explore multiple design iterations, identify potential issues, and optimize engineering solutions without costly physical prototyping. Furthermore, the paper discusses integrating other advanced digital technologies, such as the Internet of Things (IoT) and Artificial Intelligence (AI), with Digital Twin to create intelligent and interconnected systems. The implementation of Digital Twin technology in SMEs extends beyond product design to encompass various aspects of the product lifecycle, fostering efficiency, accuracy, and innovation. However, challenges such as data integration, cybersecurity, and skill requirements are addressed. With proper planning and investment, SMEs can unlock the full potential of Digital Twin technology to gain a competitive edge in the dynamic engineering domain. In conclusion, this paper demonstrates that the use of Digital Twin in SMEs and its integration with advanced digital technologies revolutionizes engineering practices. By offering virtual representations of physical assets and processes, Digital Twin enables SMEs to make informed decisions, optimize performance, and drive innovation. As the technology evolves, it becomes an indispensable tool for SMEs seeking to thrive in the ever‐evolving engineering landscape. [ABSTRACT FROM AUTHOR]
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- 2024
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27. Deceiving versus manipulating: An evidence‐based definition of deception.
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Fallis, Don
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DECEPTION , *DIGITAL technology , *DEFINITIONS - Abstract
What distinguishes deception from manipulation? Cohen (Australasian Journal of Philosophy, 96, 483 and 2018) proposes a new answer and explores its ethical implications. Appealing to new cases of "non‐deceptive manipulation" that involve intentionally causing a false belief, he offers a new definition of deception in terms of communication that rules out these counterexamples to the traditional definition. And, he leverages this definition in support of the claim that deception "carries heavier moral weight" than manipulation. In this paper, I argue that these cases of "non‐deceptive manipulation" are even more prevalent than Cohen suggests—especially in the digital world. Thus, if his moral claim were correct, a lot of what is happening on the internet these days would constitute moral improvement over old‐fashioned deception. Fortunately, we are not forced to accept this counterintuitive conclusion. Cohen's definition must be rejected because it incorrectly rules out clear instances of deception. In this paper, I defend a definition of deception in terms of evidence that does correctly distinguish between deception and non‐deceptive manipulation. Moreover, it does not support Cohen's claim that deception is morally worse than other forms of manipulation. [ABSTRACT FROM AUTHOR]
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- 2024
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28. Does digital transformation restrict the carbon emission intensity of enterprises? Evidence from listed manufacturing enterprises in China.
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Deng, Fuming, Cai, Lu, and Ma, Xiaolei
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DIGITAL transformation , *CARBON emissions , *TECHNOLOGICAL innovations , *SUSTAINABLE development , *CARBON nanofibers , *HIGH technology industries , *DIGITAL technology - Abstract
Digitalization and greening are key themes in global development, the manufacturing industry, as a major sector of energy consumption and carbon emissions, is in urgent need of transformation to realize energy conservation and emission reduction, digital transformation provides an opportunity for its green development. However, whether digital transformation can restrain the carbon emission intensity (CEI) of enterprises is still controversial. Based on the data of China's A‐share manufacturing listed companies from 2013 to 2020, this paper uses fixed effect model and intermediary effect model to explore the relationship between digital transformation and enterprise CEI and the influence path. the results show that: (1) Digital transformation has significantly reduced the CEI of manufacturing enterprises. (2) Mechanism analysis indicates that green technological innovation and resource allocation efficiency play a chain mediating role in this relationship. (3) Heterogeneity analysis shows that the carbon emission reduction effect of digital transformation is more significant when enterprises belong to an energy‐intensive manufacturing industry or face strong environmental regulations and industry competition. The analysis of this paper not only deepens enterprises' understanding of digital transformation and green development but also provides a policy basis for China to advocate the coordinated development of the digital economy and green economy. [ABSTRACT FROM AUTHOR]
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- 2024
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29. Distant suffering and digital knowledge politics: New trajectories for critical geography.
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Keenaghan, Natasha and Reilly, Kathy
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DIGITAL communications , *GEOGRAPHY , *SOCIAL media , *HUMAN geography , *DIGITAL technology , *SUFFERING ,DEVELOPING countries - Abstract
This paper engages theoretical principles from critical human geography, media and communication studies, and development literature to present a research trajectory that unpacks the influence of digital platforms in representing and mediating distant suffering. Critiques of aid and development communication have long focused on concerns around the representation of the Global South as an 'Othered' space; powerful and deeply problematic geographical imaginaries become embedded within contemporary dominant discourses of aid and development. As significant sources of aid and development imaginaries, how civil society has mediated distant suffering has been subject to much critique. However, the rapid transition towards engagement with digital platforms necessitates an extension of critical considerations about representation and mediation. For example: what impact do digital platforms, their knowledge politics and representational capabilities have on imaginaries of distant suffering? Digital platforms (such as websites and other social media platforms) are situated within and constituted by (and through) a 'digital knowledge politics'. These platforms and their mediations still exist within broader social practices and processes, and therefore remain entrenched within the power relations between Global North and Global South. This poses significant questions regarding the role digital platforms (and their representational capabilities) play in producing and mediating representations of distant strangers and their places. Moreover, further gaps within existing research emerge regarding how digital platforms can inform how (and indeed if) the public respond to such discourses. Through identifying key interdisciplinary intersections between critical human geographies and media and communication studies, this paper considers research trajectories that extend critical examinations of the role that digital platforms play in producing and representing aid and development imaginaries. [ABSTRACT FROM AUTHOR]
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- 2024
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30. Digital media, ageing and faith: Older Sri Lankan migrants in Australia and their digital articulations of transnational religion.
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Gamage, Shashini, Wilding, Raelene, and Baldassar, Loretta
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DIGITAL media , *OLDER people , *DIGITAL technology , *ELECTRONIC paper , *IMMIGRANTS - Abstract
To date, older adults have received little attention in the newly emerging technological narratives of transnational religion. This is surprising, given the strong association of later life with spiritual and religious engagement, but it likely reflects the ongoing assumption that older adults are technophobic or technologically incompetent. Drawing on ethnographic interviews with older Sinhalese Buddhist migrants from Sri Lanka, living in Melbourne, this paper explores the digital articulations of transnational religion that arise from older migrants' uses of digital media. We focus on how engagements with digital media enable older Sinhalese to respond to an urgent need to accumulate merit in later life, facilitating their temporal strategies for ageing as migrants. We argue that these digital articulations transform both the religious imaginary and the religious practices that validate and legitimize a life well‐lived. [ABSTRACT FROM AUTHOR]
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- 2023
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31. Vulnerable student digital well‐being in AI‐powered educational decision support systems (AI‐EDSS) in higher education.
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Prinsloo, Paul, Khalil, Mohammad, and Slade, Sharon
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ARTIFICIAL intelligence , *DECISION support systems , *FIDUCIARY responsibility , *DIGITAL technology , *DIGITAL learning - Abstract
Students' physical and digital lives are increasingly entangled. It is difficult to separate students' digital well‐being from their offline well‐being given that artificial intelligence increasingly shapes both. Within the context of education's fiduciary and moral duty to ensure safe, appropriate and effective digital learning spaces for students, the continuing merger between artificial intelligence and learning analytics not only opens up many opportunities for more responsive teaching and learning but also raises concerns, specifically for previously disadvantaged and vulnerable students. While digital well‐being is a well‐established research focus, it is not clear how AI‐Powered Educational Decision Support Systems (AI‐EDSS) might impact on the inherent, situational and pathogenic vulnerability of students. In this conceptual paper, we map the digital well‐being of previously disadvantaged and vulnerable students in four overlapping fields, namely (1) digital well‐being research; (2) digital well‐being research in education; (3) digital well‐being research in learning analytics; and (4) digital well‐being in AI‐informed educational contexts. With this as the basis, we engage with six domains from the IEEE standard 7010–2020—IEEE Recommended Practice for Assessing the Impact of Autonomous and Intelligent Systems on Human Well‐Being and provide pointers for safeguarding and enhancing disadvantaged and vulnerable student digital well‐being in AI‐EDSS. Practitioner notesWhat is already known about this topic Digital well‐being research is a well‐established focus referring to the impact of digital engagement on human well‐being.Digital well‐being is effectively inseparable from general well‐being as it is increasingly difficult to disentangle our online and offline lives and, as such, inherently intersectional.Artificial Intelligence shows promise for enhancing human digital well‐being, but there are concerns about issues such as privacy, bias, transparency, fairness and accountability.The notion of 'vulnerable individuals' includes individuals who were previously disadvantaged, and those with inherent, situational and/or pathogenic vulnerabilities.While current advances in AI‐EDSS may support identification of digital wellness, proxies for digital wellness should be used with care.What this study contributes An overview of digital well‐being research with specific reference how it may impact on vulnerable students.Illustrates specific vulnerabilities in five domains from the IEEE standard 7010–2020—IEEE Recommended Practice for Assessing the Impact of Autonomous and Intelligent Systems on Human Well‐Being selected for their significance in online learning environments.Pointers for the design and implementation of fair, ethical, accountable, and transparent AI‐EDSS with specific reference to vulnerable students.Implications for practice and/or policy Fairness, equity, transparency and accountability in AI‐EDSS affect all students but may have a greater (positive or negative) impact on vulnerable students.A critically informed understanding of the nature of students' vulnerability—whether as inherent, situational and/or pathogenic, as well as temporal/permanent aspects—is crucial.Since AI‐EDSS can exacerbate existing vulnerabilities resulting in pathogenic vulnerability, care is needed when designing AI‐EDSS. [ABSTRACT FROM AUTHOR]
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- 2024
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32. How students can be effective citizens in the digital age: Establishing the Teachers' Perceptions on Digital Citizenship Scale.
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von Gillern, Sam, Rose, Chad, and Hutchison, Amy
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YOUNG adults , *CONFIRMATORY factor analysis , *DIGITAL technology , *FACTOR analysis , *MODERN society - Abstract
As teachers are purveyors of digital citizenship and their perspectives influence classroom practice, it is important to understand teachers' views on digital citizenship. This study establishes the Teachers' Perceptions of Digital Citizenship Scale (T‐PODS) as a survey instrument for scholars to investigate educators' views on digital citizenship for their students. Drawing upon existing research, a theorized model of digital citizenship was developed and validated via a confirmatory factor analysis (CFA), resulting in a 14‐item four‐factor model. Factor constructs include digital ethics, participation and engagement, informed citizens and civic know‐how. As teachers' views can shift over time, particularly with the emergence of new technologies, scholars can utilize T‐PODS as they investigate educators' perceptions of digital citizenship across time and context.Practitioner notesWhat is already known about this topicDigital citizenship is crucial for modern society and involves becoming a well‐informed and responsible participant in digital spaces.A few instruments exist for measuring digital citizenship, which have focused on the behaviours and perceptions of young people, including children and university students.Teachers play an important role in helping children develop their digital citizenship skills.What this paper addsThis study presents a new validated model that conceptualizes four key constructs of digital citizenship: digital ethics, participation and engagement, informed citizen and civic know‐how.It also demonstrates the relationship between these constructs and their connections to the literature.This article also establishes the Teachers' Perceptions of Digital Citizenship Scale (T‐PODS), a 14‐item survey instrument that measures teachers' perceptions of these four constructs.Implications for practice and/or policyResearchers and educators can use T‐PODS to understand teachers' perceptions of digital citizenship across time, locations and contexts.Drawing upon the four key constructs, teachers can identify and address constructs, skills and processes that are most applicable to their students and educational goals.Policymakers and curriculum developers can utilize these four constructs to develop both targeted and well‐rounded digital citizenship educational experiences. [ABSTRACT FROM AUTHOR]
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- 2024
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33. Virtual and augmented reality: Human sensory‐perceptual requirements and trends for immersive spatial computing experiences.
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Bhowmik, Achintya K.
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AUGMENTED reality , *SENSORY perception , *DIGITAL technology , *RESEARCH & development , *NEUROSCIENCES - Abstract
Building on several decades of research and development, the recent progress in virtual reality (VR) and augmented reality (AR) devices with spatial computing technologies marks a significant leap in human–computer interaction, with applications ranging from entertainment and education to e‐commerce and healthcare. Advances in these technologies promise immersive experiences by simulating and augmenting the real world with computer‐generated digital content. The core objective of the VR and AR systems is to create convincing human sensory perceptions, thereby creating immersive and interactive experiences that bridge the gap between virtual and physical realities. However, achieving true immersion remains a goal, and it necessitates a comprehensive understanding of the neuroscience of human multisensory perception and accurate technical implementations to create a consistency between natural and synthetic sensory cues. This paper reviews the human sensory‐perceptual requirements vital for achieving such immersion, examines the current status and challenges, and discusses potential future advancements. [ABSTRACT FROM AUTHOR]
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- 2024
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34. Die Digitalisierung der Prüfung des Standsicherheitsnachweises.
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Achenbach, Marcus, Weber, Beatrix, and Rivas, Paul
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BUILDING information modeling , *BUILDING permits , *DIGITAL technology , *BUILDING design & construction , *STATE governments - Abstract
Digitalisation of the process of design review The implementation of the building permit process in digital form enables a complete paperless design review. Thereby, both static calculation and construction plans can be reviewed without media discontinuity, which is why an acceleration of the process can be expected. The transition from paper to PDF represents a significant progress for the parties involved. In terms of digitalisation level, it is only the beginning. The highest level of digitalisation will be achieved by using BIM (Building Information Modeling) within Common Data Environments (CDE). Since the BIM method offers significant advantages in the design, construction and operation of buildings, further propagation in the practice can be expected. Moreover, its use is already partly forced by federal and state governments. Impacts on the design review and the issuing of a building permit are therefore to be expected. In this article, it is investigated how digitalised design review processes can be structured. The processes are presented and evaluated in terms of their maturity level of digitalisation. [ABSTRACT FROM AUTHOR]
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- 2024
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35. Improving access to evidence‐based interventions for trauma‐exposed adults in low‐ and middle‐income countries.
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Kaminer, Debra, Booysen, Duane, Ellis, Kate, Kristensen, Christian Haag, Patel, Anushka R., Robjant, Katy, and Sardana, Srishti
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MENTAL health services , *DIGITAL technology , *RESEARCH personnel , *ADULTS , *MENTAL health - Abstract
In low‐ and middle‐income countries (LMICs), the mental health consequences of trauma exposure pose a substantial personal, societal, and economic burden. Yet, the significant need for evidence‐based mental health treatment remains largely unmet. To unlock the potential for mental health care for trauma survivors in lower‐resource contexts, it is critical to map treatment barriers and identify strategies to improve access to evidence‐based, culturally appropriate, and scalable interventions. This review, based on an International Society for Traumatic Stress (ISTSS) briefing paper, describes the treatment gap facing adults with traumatic stress in LMICs and identifies the barriers that contribute to this gap. We then highlight strategies for enhancing access to effective treatments for these populations, including task‐sharing, the use of culturally adapted and multiproblem interventions, and digital tools to scale access to appropriate care. Finally, we offer recommendations for policymakers, researchers, and service providers to guide an agenda for action to close the treatment gap for trauma survivors in LMICs. [ABSTRACT FROM AUTHOR]
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- 2024
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36. Digital health technologies: Compounding the existing ethical challenges of the 'right' not to know.
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Armitage, Richard C.
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DIGITAL technology , *PATIENTS' rights , *AUTONOMY (Psychology) , *DIGITAL health , *ARTIFICIAL intelligence , *PRIVACY , *HEALTH , *INFORMATION technology , *INFORMATION resources , *MEDICAL ethics - Abstract
Introduction: Doctors hold a prima facie duty to respect the autonomy of their patients. This manifests as the patient's 'right' not to know when patients wish to remain unaware of medical information regarding their health, and poses ethical challenges for good medical practice. This paper explores how the emergence of digital health technologies might impact upon the patient's 'right' not to know. Method: The capabilities of digital health technologies are surveyed and ethical implications of their effects on the 'right' not to know are explored. Findings: Digital health technologies are increasingly collecting, processing and presenting medical data as clinically useful information, which simultaneously presents large opportunities for improved health outcomes while compounding the existing ethical challenges generated by the patient's 'right' not to know. Conclusion: These digital tools should be designed to include functionality that mitigates these ethical challenges, and allows the preservation of their user's autonomy with regard to the medical information they wish to learn and not learn about. [ABSTRACT FROM AUTHOR]
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- 2024
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37. Channelling feedback through audiovisual presentations: Do higher education students perceive, use and benefit from video feedback compared to written feedback?
- Author
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Máñez, Ignacio, Skrobiszewska, Noemi, Descals, Adela, Cantero, María José, Cerdán, Raquel, García, Óscar Fernando, and García‐Ros, Rafael
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AUDIOVISUAL materials , *SCHOOL environment , *PEARSON correlation (Statistics) , *DIGITAL technology , *CRONBACH'S alpha , *QUESTIONNAIRES , *DESCRIPTIVE statistics , *ANALYSIS of covariance , *MULTIVARIATE analysis , *TEACHING methods , *SURVEYS , *RESEARCH methodology , *ACADEMIC achievement , *PSYCHOLOGY of college students , *VIDEO recording - Abstract
Background: Delivering effective feedback to large groups of students represents a challenge for the academic staff at universities. Research suggests that undergraduate students often ignore the Elaborated Feedback (EF) received via digital learning environments. This may be because instructors provide feedback in written format instead of using more engaging channels (e.g., audiovisual). Objectives: This quasi‐experimental study examines the extent to which feedback format (video vs. written) influences students' perceptions of feedback, their decision to access EF messages related to high‐stakes assignments in digital environments, and its impact on academic performance, while considering the effect of their academic engagement. Methods: A total of 171 undergraduate students received generic EF messages through a learning platform the day after submitting each course assignment. 78 students received EF in written format and 93 in video format. Results and Conclusions: Our results showed that feedback format influenced students' decision to access EF and their academic performance, but not their feedback perceptions. Students in the written‐feedback group accessed EF messages more often, but students who received video‐feedback performed better than their counterparts in the written‐feedback group. Moderation analysis showed that the relationship between the feedback format and students' academic performance was moderated by their academic engagement, suggesting that students with lower levels of academic engagement may benefit from video‐feedback. Takeaways: The results reveal that using video feedback in digital environments may influence students' decisions to process EF and their academic achievement, especially when it comes to students with lower levels of academic engagement. Lay Description: What is currently known about the subject matter: Delivering Elaborated Feedback (EF) to large groups of students represents a challenge for instructors.Undergraduate students often ignore the EF received via digital learning environments.Students usually prefer audiovisual formats to receive feedback compared to the written format.Results in regard to whether video‐feedback is best for learning are inconclusive. What this paper adds: A quasi‐experimental study to compare two feedback formats (video and written) in an ecologically valid setup.Data of students' voluntary decisions to process EF related to high‐stakes assignments.The moderating effect of students' academic engagement on the relationship between feedback format and academic performance. The implications of study findings for practitioners: Students positively value the EF received in both video and written formats.Students may not engage with EF as expected even when provided in audiovisual formats.Students may access written‐EF more frequently than video‐EF.Video‐EF may positively influence academic performance when students have low levels of academic engagement. [ABSTRACT FROM AUTHOR]
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- 2024
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38. Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self: A case of English as a foreign language learners.
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Liu, Gi‐Zen, Fathi, Jalil, and Rahimi, Masoud
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DIGITAL technology , *MOBILE apps , *PLEASURE , *T-test (Statistics) , *CRONBACH'S alpha , *STATISTICAL sampling , *QUESTIONNAIRES , *INTERVIEWING , *RANDOMIZED controlled trials , *ANALYSIS of covariance , *DESCRIPTIVE statistics , *JUDGMENT sampling , *ENGLISH as a foreign language , *THEMATIC analysis , *CONTROL groups , *PRE-tests & post-tests , *RESEARCH methodology , *QUALITY assurance , *LEARNING strategies , *GAMIFICATION , *LANGUAGE acquisition , *NONPARAMETRIC statistics , *INTER-observer reliability - Abstract
Background: The impact of digital gamified language learning on language achievement has been corroborated in the literature; however, its impact on language achievement, especially in the English as a foreign language (EFL) context needs further investigation. In addition, the related literature has not sufficiently confirmed the impact of digital gamified language learning on some psychological domains of EFL learning. Objectives: This study, therefore, employed a sequential explanatory mixed‐methods approach to explore the effects of digital gamified language learning using a mobile application (app) affordances on EFL learners' language achievement, foreign language enjoyment (FLE), and ideal second language (L2) self. Methods: To this end, 36 EFL learners were randomly divided into two groups; one group was randomly assigned to the digital class, including 19 EFL learners, and the other group was assigned to the non‐digital class, consisting of 17 EFL learners. The digital learners did the digital gamified language learning activities individually and interactively and received peer and instructor feedback, whilst the non‐digital learners did the same language learning activities in printed format and received peer and instructor feedback. A language achievement test, the FLE scale, and the ideal L2 self‐scale were used to collect the quantitative data and an individual semi‐structured interview was carried out to gather the qualitative data. Results and Conclusions: One‐way ANCOVA, used to analyse the quantitative data, revealed that the digital and non‐digital classes improved the EFL learners' language achievement, FLE, and ideal L2 self; however, the digital learners outperformed their non‐digital counterparts in all the measures. Thematic analysis, utilised to analyse the qualitative data, uncovered some themes about the digital learners' positive and negative attitudes and perceptions towards the digital gamified language learning activities, clarifying the quantitative findings. Implications: Pedagogical implications are discussed. Lay Description: What is already known about this topic: Digital gamification involves employing game‐supported activities to interact with other learners, improving their language learning.Several studies have been carried out focusing on the salient role of digital gamified language learning activities in improving learners' language learning.As elements of positive psychology, foreign language enjoyment and ideal L2 self can improve learners' enthusiasm and involvement in digital gamified language learning activities. What this paper adds: Digital gamification using a mobile app's gamified affordances develops English language learners' language achievement, foreign language enjoyment, and ideal L2 self.Digital gamification is more effective than non‐digital gamification in improving English language learners' language achievement, foreign language enjoyment and ideal L2 self.English language learners in digital classes hold positive attitudes and perceptions towards the effects of digital gamification on their language learning. Pedagogical implications: Digital gamified language learning activities can be an effective and engaging supplement to non‐digital classroom teaching, especially in English language contexts where learners may have limited opportunities for authentic language learning collaboration.English language learners can utilise digital gamified language learning affordances for language development, particularly for their collaborative language learning activities with other classmates. [ABSTRACT FROM AUTHOR]
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- 2024
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39. Optimizing fraud detection in financial transactions with machine learning and imbalance mitigation.
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Al‐dahasi, Ezaz Mohammed, Alsheikh, Rama Khaled, Khan, Fakhri Alam, and Jeon, Gwanggil
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FRAUD investigation , *MACHINE learning , *ELECTRONIC funds transfers , *FEATURE selection , *DIGITAL technology , *BLOCKCHAINS , *TECHNOLOGICAL progress - Abstract
The rapid advancement of the Internet and digital payments has transformed the landscape of financial transactions, leading to both technological progress and an alarming rise in cybercrime. This study addresses the critical issue of financial fraud detection in the era of digital payments, focusing on enhancing operational risk frameworks to mitigate the increasing threats. The objective is to improve the predictive performance of fraud detection systems using machine learning techniques. The methodology involves a comprehensive data preprocessing and model creation process, including one‐hot encoding, feature selection, sampling, standardization, and tokenization. Six machine learning models are employed for fraud detection, and their hyperparameters are optimized. Evaluation metrics such as accuracy, precision, recall, and F1‐score are used to assess model performance. Results reveal that XGBoost and Random Forest outperform other models, achieving a balance between false positives and false negatives. The study meets the requirements for fraud detection systems, ensuring accuracy, scalability, adaptability, and explainability. This paper provides valuable insights into the efficacy of machine learning models for financial fraud detection and emphasizes the importance of striking a balance between false positives and false negatives. [ABSTRACT FROM AUTHOR]
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- 2024
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40. Fun, flirtation and fear: Selfies in teenage girls digital exchange cultures.
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Janak, Raksha, Bhana, Deevia, and Reddy, Valerie
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TEENAGE girls , *SELFIES , *DIGITAL technology , *DIGITAL images , *FLIRTING - Abstract
This paper explores teenage girls' engagement with digital images on social media. Using new feminist materialism, we foreground digital images as an assemblage of materialities (human and more‐than‐human) filled with affective potentials that materialise in/capacities. Drawing from interviews and focus group discussions, we show how the production and sharing of selfies through posting and sexting unlocked new ‘becomings’ through expressions of heterosexual desirability and pleasure but also generated fear through sexual objectification, sexual double standards and harassment. A recognition of digital images as materially embodied through which unequal gender power relations materialise is vital to addressing online sexual risk. [ABSTRACT FROM AUTHOR]
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- 2024
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41. Incorporating digital platforms into nutritional care in chronic kidney disease.
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Dawson, Jessica, Lambert, Kelly, Campbell, Katrina L., and Kelly, Jaimon T.
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CHRONIC kidney failure , *DIGITAL technology , *DIGITAL health , *DIGITAL literacy , *NUTRITIONISTS , *DIET in disease - Abstract
Digital health is increasingly recognized for its value to enhance patient care and clinical care processes. People with chronic kidney disease often find dietary self‐management challenging. There is promising evidence that digital health interventions can support people with chronic kidney disease to self‐manage their diet, by providing more frequent access to nutritional information and dietitians and by facilitating regular monitoring and feedback. There is some emerging evidence of the impact of digital interventions in chronic kidney disease; however, more research is needed to provide meaningful interpretation of how digital interventions can enhance current practice. Importantly, a number of factors need to be considered when designing, developing, implementing, and evaluating the impact of digital interventions. Consideration of the nutrition service and patients' needs, motivation and digital literacy, type of digital intervention, and the ability to embed the digital intervention into current care processes are critical. This paper overviews the current literature on digital health and self‐management, factors to consider when embedding digital interventions and platforms into nutrition care and practical considerations for designing and implementing digital health interventions to enhance the nutritional care of people with chronic kidney disease. [ABSTRACT FROM AUTHOR]
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- 2024
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42. Cryptography algorithms for improving the security of cloud‐based internet of things.
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Qasem, Mohammed Ali, Thabit, Fursan, Can, Ozgu, Naji, Ebrahim, Alkhzaimi, Hoda A., Patil, Pritam Rajendra, and Thorat, S. B.
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INTERNET of things , *INTERNET security , *UBIQUITOUS computing , *ALGORITHMS , *DIGITAL technology - Abstract
In today's fast‐paced society, the Internet of Things (IoT) is revolutionizing businesses by bridging the gap between the digital and physical realms. This transformative technology enables rapid changes in the way people conduct business. Its fundamental aim is to connect everything in our world—objects, individuals, locations, and processes—under a unified infrastructure, providing valuable information and control over the state of our environment. The IoT represents a novel approach to developing diverse and distributed systems, which have now evolved into a pervasive computing cloud infrastructure. However, due to limitations in computing power and storage resources dedicated to handling the vast amounts of IoT data, a cloud‐based architecture is often employed in the IoT realm. Unfortunately, this shift has introduced a range of complex security and trust concerns within the cloud‐based IoT environment. As the demand for widespread deployment of cloud‐based IoT continues to soar, significant security‐related threats have emerged, prompting numerous researchers to develop cryptographic algorithms aimed at enhancing the security of both the Cloud and IoT. This paper provides an overview of cloud‐based IoT technology and seeks to fulfill the primary objective of conducting a survey on encryption algorithms in the context of the cloud and IoT. The research delves into the strategies, challenges, and variations associated with encryption in cloud and IoT systems. Additionally, this work includes a comparative analysis of the computational complexity of these techniques. [ABSTRACT FROM AUTHOR]
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- 2024
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43. Serious games research streams for social change: Critical review and framing.
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Dallaqua, Marcel Fernandes, Nunes, Breno, and Carvalho, Marly M.
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SOCIAL change , *DIGITAL transformation , *BIBLIOMETRICS , *SIMULATION games , *SCIENCE databases , *DIGITAL technology , *ELECTRONIC publications - Abstract
The number of scientific publications about serious games has exponentially increased, often surpassing human limitations in processing such a large volume of information. Consequently, the importance of frameworks for summarising such fast‐expanding literature has also grown. This paper draws a panorama of serious game research streams, focusing on higher education in engineering and management. The research design involves a systematic review using PRISMA guidelines, along with bibliometric and content analyses. The sample comprises 701 documents collected from both Scopus and Web of Science databases. For supporting bibliometric analyses, Bibliometrix and Biblioshiny tools are employed. In addition, a coding schema is developed for in‐depth analysis of 701 documents selected according to the inclusion criteria. In short, the literature on serious games for engineering and management education grows more rapidly than modern science, following a globalised, collaborative and context‐based trajectory. The results reveal five main research streams: game design guidelines, game design cases, game experiment guidelines, game experiment cases and generalists. These streams are summarised in a proposed framework. Cross‐tabulation and statistical analyses conducted in SPSS Statistics identify the key relationships amongst the research streams. Finally, opportunities to investigate serious games for sustainable development education arise, and there is a need for future efforts to formalise the framework classification algorithm. Practitioner notesWhat is already known about this topic Scientific production related to Serious Games (SGs) has grown exponentially in a globalised manner. It reflects the interest from various domains, particularly the field of sustainability in management.Literature reviews on SGs have emphasised various topics, including the acceptance of simulations and games as effective methods of teaching and learning. The role of technology‐enhanced games and simulations in the context of digital transformation in education and the emergence of sustainability as a promising field for future SGs research are also highlighted.The literature has introduced three categories for empirical research on SGs: (1) game presentation, (2) game evaluation and (3) game effectiveness. It has also highlighted methodological rigour as a common challenge across studies.What this paper adds Scientific research on SGs in Engineering and Management Higher Education (EMHE) experiences exponential and significantly faster growth compared to modern science in a globalised and collaborative manner. This growth reveals the scarcity of experts in this area and attracts the attention of various fields, particularly in the realm of sustainability.Thematic trajectories indicate a decline in discussions regarding users' perceptions of SGs and their validity as educational tools. They also demonstrate consistency in discussions about SGs design, and the potential of sustainability emerges as a promising area for future SGs in EMHE.A comprehensive framework composed by five primary research streams connects game design cases and guidelines, game experiment cases and guidelines and generalists. This framework can serve as a lens for future context‐based literature reviews, and the relationships amongst its streams reinforce the idea that the field can benefit from increased methodological rigour in experiments.Implications for practice and/or policy This review offers categorised supplementary material in which educators can discover a variety of artefacts for application in their specific educational contexts. Designers can access guidelines for enhancing the design of innovative games. Researchers can access guidelines for more effective evaluation of their artefacts across various contexts. Finally, policymakers can explore numerous experiments to inform decisions related to technology‐enhanced innovations in the classroom. [ABSTRACT FROM AUTHOR]
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- 2024
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44. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.
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Al‐Khiami, Mohamad Iyad, Jaeger, Martin, Soleimani, Sayed Mohamad, and Kazem, Abdulhadi
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ART , *STATISTICS , *COMPUTER software , *TEACHING methods , *CONFIDENCE , *VIRTUAL reality , *MOTIVATION (Psychology) , *CONSTRUCTION materials , *DIGITAL technology , *RATING of students , *OPTICAL head-mounted displays , *MANN Whitney U Test , *UNDERGRADUATES , *ENGINEERING , *SURVEYS , *LEARNING , *COMPARATIVE studies , *PRE-tests & post-tests , *EXPERIENCE , *DOCUMENTATION , *T-test (Statistics) , *INDUSTRIAL psychology , *MOTION sickness , *QUESTIONNAIRES , *STUDENTS , *PHILOSOPHY of education , *STATISTICAL hypothesis testing , *DESCRIPTIVE statistics , *STUDENT attitudes , *DATA analysis , *HEALTH facility design & construction , *STATISTICAL sampling , *DATA analysis software , *EVALUATION , *DISEASE complications ,RESEARCH evaluation - Abstract
Background Study: The research discusses the need for a paradigm shift in engineering education current practices to accommodate the digital native students. The paper emphasizes the importance of integrating disruptive technologies, namely Virtual Reality (VR) through Head Mounted Displays VR (HMD VR) and Desktop Based VR (DB VR) and comparing it with the traditional teaching methods. The research focuses on second‐year undergraduate students enrolled in a concrete structures course. Objectives: The objective of the study is to analyse the impact of DB VR and HMD VR on students' motivation, performance and workload in comparison with traditional 2D drawings. The study also aims to investigate how simulation sickness and system usability could impact students' motivation and performance when interpreting concrete structures. Methods: The study divided second‐year civil engineering students into three groups, 2D, DB VR and HMD VR. The performance and motivation levels of students were assessed based on the number of mistakes identified and an intrinsic motivation survey. Furthermore, data on system usability and simulation sickness were collected. Spearman rank correlation was conducted to analyse the relationships between the variables tested. Results: The results have shown that students' motivation and performance were much higher when using VR in general and HMD VR specifically, students' efficiency and accuracy were also observed. On the other hand, usability was found to be moderately correlated with motivation, with students rating HMD VR as the most usable approach. A moderate inverse correlation was observed between simulation sickness and motivation, indicating that higher simulation sickness led to lower motivation levels. Conclusion: The study concludes that integrating VR in general, DB VR, or HMD VR into a concrete structures course for undergraduate students can significantly improve students' performance and motivation. Furthermore, enhancing usability of any of the methods used can also improve the performance and motivation. On the other hand, simulation sickness inversely affects motivation and performance, therefore, VR developers and educators should not neglect it. Lay Description: What is already known about the topic: Traditional teaching methods in engineering education require improvement.Integrating digital technologies into engineering education enhances performance.Digital technologies can potentially enhance motivation. What this paper adds: Compares traditional teaching methods for concrete structures interpretation with virtual reality.Establishes correlations between motivation, performance and usabilityIntroduces how desktop‐based VR and head‐mounted display VR can produce varying results. Implications for practice and/or policy: Decision‐makers can use the information to integrate updated pedagogy into engineering curricula.Allows for further exploration of different digital technologies that can be used for concrete structure interpretation.Allows instructors to introduce virtual reality in their courses. [ABSTRACT FROM AUTHOR]
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- 2024
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45. What next for Universal Design for Learning? A systematic literature review of technology in UDL implementations at second level.
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Bray, Aibhin, Devitt, Ann, Banks, Joanne, Sanchez Fuentes, Sergio, Sandoval, Marta, Riviou, Katerina, Byrne, Darren, Flood, Margaret, Reale, Jean, and Terrenzio, Silvia
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UNIVERSAL design , *TECHNICAL literature , *DIGITAL technology , *EDUCATIONAL technology , *LEARNING , *SPECIAL education , *HIGHER education research - Abstract
In the last two decades, there has been a global movement towards pedagogies that create more inclusive school environments in order to meet the needs of diverse learners. One such approach is Universal Design for Learning (UDL), which foregrounds the design of flexible and accessible learning experiences for all, regardless of learner characteristics. Technology is a key enabler in this. To date, much of the research on UDL has focused on its impact in higher education, with less evidence available on the use of UDL within second‐level education. This systematic literature review of n = 15 empirical studies selected from a wide‐ranging search that returned an initial result of n = 1253 explores how the affordances of digital technology have been harnessed for UDL enactment at second level. The findings show that, to date, empirical research at second level has focused mostly on the easy wins within the UDL principle of Representation, where educators offer choice about how learners access content. However, there is a clear gap in UDL research on the use of technologies to support the Engagement and Action & Expression principles of UDL, supporting student self‐regulation and self‐assessment, and on technology‐mediated communication and collaboration. The paper highlights the potential for future cross‐pollination of research in educational technology with UDL. Practitioner NotesWhat is already known about this topicUniversal Design for Learning has been extensively researched in higher education and special education contexts but much less so at K‐12, in particular at second level.Technology offers many affordances that can provide choice and variation in the learning process, which can be harnessed in a UDL approach.The transformative potential of technology in educational contexts was not fully realised pre‐COVID.The COVID pandemic saw an acceleration in technology adoption for learning, but it remains to be seen whether technology is being deployed to complement or transform existing practices.What this paper addsThis paper clearly identifies which affordances of technology are commonly deployed in UDL implementations, particularly noting the provision of choice through multi‐media options for Representation and expression.There is a clear gap in UDL research on the use of technologies to support self‐regulation and self‐assessment, (eg, peer, teacher and automated feedback tools) and on technology‐mediated communication and collaboration.The UDL literature does not address the potential negative impacts of technology within the learning context or the short‐lived nature of positive impacts (novelty effect).Implications for practice and/or policyWhile technology affords great opportunities for choice and Engagement, the design of the learning experience must take priority, availing of technology as needed.There are great opportunities for cross‐pollination of research at the forefront of educational technology and universal design to address any gaps in technology use in UDL implementations. [ABSTRACT FROM AUTHOR]
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- 2024
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46. Below the Surface: Analyzing the Level of Detail and Depth of Coverage in Library and Information Science Syllabi Addressing Disability and Accessibility.
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Simons, Rea N., Mallary, Kevin J., Nikiema, Jackie, Dorman, Evan J., and Copeland, Clayton A.
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ARTIFICIAL intelligence , *DIGITAL technology , *INFORMATION policy , *INFORMATION sharing , *INFORMATION technology - Abstract
While accessibility is a core part of diversity, equity, inclusion, accessibility, and social justice (DEIASJ) considerations, disability and accessibility are rarely centered in Library and Information Science (LIS) curricula. The lack of disability and accessibility coverage is problematic since information professionals must have the required knowledge and skills to effectively serve patrons with disabilities. This paper presents preliminary findings from a content analysis of 39 pre‐filtered syllabi examining how disability and accessibility topics are covered in LIS courses. While nearly all of the syllabi analyzed contained a high level of detail, only 13 were ultimately determined to contain a "partial" depth of coverage of disability‐ and accessibility‐related content and two a "detailed" level of coverage. Even fewer syllabi included a conceptualization of disability or accessibility beyond simply including the words alone. The paper offers suggestions for LIS instructors to better address disability and accessibility within their syllabi and course content. [ABSTRACT FROM AUTHOR]
- Published
- 2023
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47. Using Ontology to Organize Chinese Ancient Books in the Digital Age.
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Wang, Linxu, Wang, Jun, and Tong, Wei
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DIGITAL technology , *INFORMATION policy , *INFORMATION sharing , *INFORMATION technology , *ARTIFICIAL intelligence - Abstract
The digitization, curation, and utilization of Chinese ancient books are crucial to the digital humanities. Despite progress in these areas, issues with data interoperability, data sharing, and data linkage persist due to a lack of standardized annotated ancient corpus and a general description framework for ancient books. To overcome these challenges, this paper proposes an ontology‐based description framework that integrates catalogs of Chinese ancient books from various institutions, creating a standardized, interpretable, and researchable knowledge base. The framework combines general standards with unique ancient book characteristics, revealing complex relationships between books and books, books and people, and books and times, providing a more comprehensive understanding of the knowledge contained within ancient books. Additionally, this paper applied the framework to The National Rare Ancient Book Directory, a catalog containing 13,026 books from over 400 institutes, to develop an interactive system. The system is available at https://rarebib.pkudh.org/. Our results demonstrate that the framework standardizes data and provides a sophisticated and nuanced understanding of the knowledge within ancient books. This has noteworthy implications for individuals engaged in research, scholarship, and reading in the digital age. [ABSTRACT FROM AUTHOR]
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- 2023
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48. Information Practices, Plural: Exploring Multiplicity and Mutual Constitution of Practices.
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Polkinghorne, Sarah
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DIGITAL technology , *ARTIFICIAL intelligence , *INFORMATION policy , *INFORMATION sharing , *INFORMATION technology - Abstract
This paper brings concepts from social practice theory into conversation with the question of how information practices relate to one another. In doing so, this paper speaks to the persistent challenge of articulating interconnections among information practices. To illustrate these interconnections, the paper presents the concept of embodied mutual constitution, which results from a recent empirical study of everyday information practices. This concept holds potential as a next step in identifying how multiple co‐existing information practices can be explored. By contributing in this way to the advancement of information practices theory, this paper supports our expanding understanding of the nature and role of information in diverse life experiences. [ABSTRACT FROM AUTHOR]
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- 2023
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49. Connecting iSchools and Society Through Scientific Research: A Worldwide Exploratory Study.
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Wang, Di, Zhou, Lihong, and Chowdhury, Gobinda
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INFORMATION technology , *INFORMATION sharing , *INFORMATION policy , *DIGITAL technology , *ARTIFICIAL intelligence , *SOCIAL services - Abstract
The research reported in this paper is part of a larger project focusing on the iSchools' identity and interactions in a globalized world. This paper presents the research management strategy for conducting a global research project among international research communities, and for investigating the current research focus of iSchools members based on the insights of global iSchools' leaders. It found that information management was the dominant research area and that digital humanities, data science, and "informatics+ scenarios" are the key growth points. The most significant contribution of iSchools to society lies in social services. The research focuses on and benefits worldwide iSchools by outlining development strategies and strengthening the connection between research and society to increase social awareness, influence and reputation. [ABSTRACT FROM AUTHOR]
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- 2023
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50. Exploring the Relationship between Sci‐Hub and Medical Literature.
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Kjellström, Zakayo
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INFORMATION technology , *DIGITAL technology , *ARTIFICIAL intelligence , *INFORMATION sharing , *INFORMATION policy - Abstract
This short paper presents an analysis of the distribution of downloads in medical literature, with the aim of understanding the specific conditions unique to the medical research field that necessitate the use of black open access sources such as Sci‐Hub. The dataset used in this analysis was obtained by scraping the official Sci‐Hub domains during the summer of 2022, and it provides valuable insights into user behavior and interaction with the website. The results demonstrate that a significant portion of the downloads from Sci‐Hub during the period were related to medical journals, indicating the acute needs and time‐sensitive nature of medical research. The data further highlights that most of the downloaded papers were related to medicine or medical subjects, underscoring the importance of easy and immediate access to the latest research and literature. The study emphasizes the pressing need for universal access to essential health‐care information and the importance of continued efforts to democratize access to medical literature. The use of black open access sources like Sci‐Hub serves as a reminder of the urgency to find alternative solutions that ensure medical professionals have the necessary resources to provide the best possible care for their patients [ABSTRACT FROM AUTHOR]
- Published
- 2023
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