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1. The Aliasing Problem in Computer- Generated Shaded Images.

2. Pipeline Architecture for Clipping Straight Line Segments.

3. From theoretical graphic objects to real free-form solids.

4. Implementation of Digital Electronic Arithmetics and its application in image processing

5. Conditions for use of a non-selfintersection conjecture

6. Reversible Data Hiding.

7. Texture metamorphosis driven by texton masks

8. Depth Image-Based Representation and Compression for Static and Animated 3-D Objects.

9. Thinning algorithms based on quadtree and octree representations