1. Rendering real-world unbounded scenes with cars by learning positional bias.
- Author
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Qiu, Jiaxiong, Yin, Ze-Xin, Cheng, Ming-Ming, and Ren, Bo
- Subjects
MULTILAYER perceptrons ,MATERIALS texture ,AUTOMOBILES - Abstract
In real-world unbounded outdoor scenes with cars, there are various specular reflections caused by the surrounding environment appearing on the reflective surfaces of cars. Background regions of unbounded scenes encode inherent ambiguity of rendering, and specular reflections on cars violates the multi-view consistency. NeRF++ struggles in these scenes because of the enormous ambiguity. To deal with the challenges of rendering unbounded scenes with cars, we present a novel module to strengthen the capability of the basic model in this task. We propose to learn the positional bias between sampled points along a camera ray and target points along the incident light by multi-layer perceptrons to reconstitute the input points and view direction with regularization constraints for physical rendering. Considering the variety of materials and textures in unbounded scenes, we implicitly separate learned foreground colors into two components, diffuse and specular colors, to acquire smooth results. Our module improves basic models by 2.5% on average SSIM in our extensive experiments, produces more photo-realistic novel views of real-world unbounded scenes than other compared methods, and achieves the physical color editing of cars. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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