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159 results on '"Connolly, Thomas"'

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1. Mad Dogs are Englishmen? Imperialism and Homicide in Somerset Maugham's "The Outstation".

2. Scales of plant stewardship in the precontact Pacific Northwest, USA.

6. Abdelkébir Khatibi: Postcolonialism, Transnationalism and Culture in the Maghreb and Beyond, edited by Jane Hiddleston, Khalid Lyamlahy.

7. Breaking Bad, Dostoevsky, Nihilism, and Marketplace Morality.

11. William Saroyan's The Human Comedy and MGM's vanished American pastoral.

13. O’Neill and Camille: Domestic Drama in “The Web” and “Recklessness”.

14. A systematic review of technologies and standards used in the development of rule-based clinical decision support systems.

15. Development of an Implementation Framework for Games‐Based Construction Learning Using Scratch in Primary Education.

16. Using Games for Learning, From the Students’ Perspectives.

17. Development and Evaluation of a Generic E‐CLIL Web2.0 Games Engine.

18. An Application of Adaptive Games‐Based Learning Based on Learning Style to Teach SQL.

19. StartUp_EU: Using Game‐Based Learning and Web 2.0 Technologies to Teach Entrepreneurship to Secondary Education Students.

20. Specification and Design of a Generalized Assessment Engine for GBL Applications.

21. Underplanting is a practical silvicultural method for regenerating and diversifying conifer stands in Britain.

22. Hybrides Tragwerk des 18‐stöckigen Studentenwohnheims "Tall Wood Building" in Vancouver und Alternative in Holz.

23. Towards an Online 3D Gaming and Simulation Environment for Teachers in Special Education.

24. White American Violence on Tribal Peoples on the Oregon Coast.

25. Exosite 1 thrombin inhibition with JNJ-64179375 inhibits thrombus formation in a human translational model of thrombosis.

26. High‐Resolution Observations of Subsurface Fronts and Alongshore Bottom Temperature Variability Over the Inner Shelf.

28. Berber Spider: Tahar Djaout, Arachne, and the Afterlife of Oral Poetics.

29. Predicting student academic performance using multi-model heterogeneous ensemble approach.

30. The Design and Development of the YOUTH@WORK game.

31. A Framework for Games-Based Construction Learning: A Text-Based Programming Languages Approach.

32. Using Games Based Learning to Support Young People With Learning Disabilities Stay Safe Online.

33. Evaluation of a 3D Simulated Practice Learning Environment.

35. An assessment of somatic embryogenesis and cryo-preservation methods with a wide range of Sitka spruce breeding material from the UK.

36. "BAROQUE ET BELLE": DIRTY PROSE, PHOTOS, AND OTHER SUBTLE SECRETS IN MALLARMÉ'S "LE NÉNUPHAR BLANC".

37. Teaching Business Intelligence With a Business Simulation Game.

45. A Systematic Literature Review to Identify Empirical Evidence on the use of Games-Based Learning in Primary Education for Knowledge Acquisition and Content Understanding.

46. Development of an Immersive 3D Simulated Practice Environment for Social and Health Care Training.

47. An Assessment Engine: Educators as Editors of their Serious Games' Assessment.

50. Longitudinal Clinical Findings and Outcome Among Patients With Cryptococcus gattii Infection in British Columbia.

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