1. The effects of peer influence on actual self and virtual self to Internet gaming disorder in TRC: A cross-sectional study.
- Author
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HSING YUN CHEN and KUN-HUA LEE
- Subjects
GAMING disorder ,PEER pressure ,SOCIAL media ,ROLEPLAYING games ,COMPULSIVE behavior - Abstract
Background: This study aims to investigate the relationship between actual and virtual self, online game peer influence and internet gaming disorder using the Triadic Reciprocal Causation (TRC). By analyzing the variables, we want to provide a potential mechanism for internet gaming disorder(IGD). TRC is often applied to explain addictive behaviors in past. According to the theory, both environmental and cognitive factors are important determinants of behaviors. Literature indicated massively multiplayer online role playing games (MMORPGs) players appear to be more vulnerable to potentially problematic gaming compared to other types of online gamers. Players gain social needs and self-esteem by interacting with the peers online and manipulating the game avatar. Methods: The online survey will be released on social media platforms for gamers and game guilds. 350 of participants between 18 to 22 years old will be recruited. After informed consent, they will be assessed by the participants' personal information, IGD scale, self-esteem scale, avatar identification and online game peer influence scale. Then the information will be analyzed by statistical analysis system. Expected results: The present research hypothesizes that online game peer influence is a mediating factor of the relationship between cognitive factors, including actual and virtual self and IGD. Conclusions: Should the hypothesis be proven as true, the result of this study can expand on the topic of IGD and serve as a reference point for future research. With the added layer of insight that this study could bring, IGD should be more easily approached, predicted, and with mitigating mechanisms devised. [ABSTRACT FROM AUTHOR]
- Published
- 2023