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107 results on '"MENTAL calculators"'

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1. A New Mode of Interaction to Explore All-sky Maps in Multiple Wavelengths.

2. Comparative Analysis of Covid-19 Infected Information Sites.

3. Why Do You Trust Siri?: The Factors Affecting Trustworthiness of Intelligent Personal Assistant.

4. Methods for Design ‘with’ Movement: A Systematic Literature Review.

5. A Simulated Annealing Algorithm for the Multi Resource Generalized Assignment Problem with Eligibility Constraint.

6. Comparison of TouchGFX and LVGL Embedded Hardware GUI Libraries.

7. Use of HCI for the development of emotional skills in the treatment of Autism Spectrum Disorder: A systematic review.

8. A state-transition model of team conceptual design activity.

10. Computer-Girls.

11. Visual Tracking Based on Discriminative Compressed Features.

12. EEG lecture on recommended activities for the induction of attention and concentration mental states on e-learning students.

13. Chunking and Recoding in the Al GRANO Project.

14. The study of extraneous conditions that affect tilt-based pointer movements.

15. Counting does not improve the accuracy of long time productions.

16. An Automatic Classification Method for Involuntary and Two Types of Voluntary Blinks.

17. Plateaus, Dips, and Leaps: Where to Look for Inventions and Discoveries During Skilled Performance.

18. Wicked, Open, Collaborative: Why Research through Design Matters for HCI Research.

19. A Review on Recent Progress of Portable Short-Range Noncontact Microwave Radar Systems.

20. Eye tracking for spatial research: Cognition, computation, challenges.

21. The influences of cognitive styles on individual learning and collaborative learning.

22. Learning geoeconomics: China's experimental financial and monetary initiatives.

23. The Role of Principals in Professional Learning Communities.

24. Principals’ Learning Mechanisms: Exploring an Emerging Construct.

25. Attitude towards On-the-job E-learning: The Case of Agricultural Extension Workers in Iran.

26. GESTURES IN HUMAN-COMPUTER INTERACTION -- A REVIEW FROM A PSYCHOLOGICAL POINT OF VIEW.

28. STATISTICAL METHODS IN AI: RARE EVENT LEARNING USING ASSOCIATIVE RULES AND HIGHER-ORDER STATISTICS.

29. Generating Methods for Group Affective Preferences with Engineering Applications.

30. Circular Hand Gesture Recognition Algorithm Using Concentric Circles.

31. Cognition friendly interaction.

32. Dazzled by the Mystery of Mentalism: The Cognitive Neuroscience of Mental Athletes.

33. Estimation of Alpine Skier Posture Using Machine Learning Techniques.

34. When does a physical system compute?

35. Spontaneously spotting and applying shortcuts in arithmetic--a primary school perspective on expertise.

36. Broca and Charcot’s Research on Jacques Inaudi:The Psychological and Anthropological Study of a Mental Calculator.

37. Active Learning Innovations in Knowledge Management Education Generate Higher Quality Learning Outcomes.

38. Becoming a Learning Organization Through Dynamic Business Process Management.

39. A Conceptual Architecture for Adaptive Human-Computer Interface of a PT Operation Platform Based on Context-Awareness.

40. Statistical user model supported by R-Tree structure.

41. Effective Connectivity Reveals Strategy Differences in an Expert Calculator.

42. SOFTWARE QUALITY EVALUATION USING FUZZY THEORY1.

43. Trends & Controversies.

44. Genetic Approach for a Flexible Cell Phone Keypad with Reduced Keystrokes and Key Jamming for Better Human Technology Interaction.

45. An application oriented and shape feature based multi-touch gesture description and recognition method.

46. Computers, Persons, and the Chinese Room. Part 1: The Human Computer.

47. A free geometry model-independent neural eye-gaze tracking system.

48. A relationship-aware methodology for context-aware service selection.

49. A comparison of face and facial feature detectors based on the Viola-Jones general object detection framework.

50. An overview of web accessibility in Greece: a comparative study 2004–2008.

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