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729 results on '"Simulation games in education"'

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1. A systematic review of the use of simulation games in K-12 education.

2. Case-based activities for risk management education.

3. Relative effectiveness of simulation games, blended learning, and interactive multimedia in basic science achievement of varying ability pupils.

4. Benchmarking Data Acquisition event building network performance for the ATLAS HL-LHC upgrade.

5. Cluster reconstruction in the HGCAL at the Level 1 trigger.

6. Reducing students' foreign language anxiety to improve English vocabulary learning in an online simulation game.

7. An adaptive control strategy for microgrid secondary frequency based on parameter identification.

8. Gender difference in students' performance in chemistry – can computer simulation bridge the gap?

9. MENTAL SIMULATION SELF-REFLECTION TASKS FOR INCREASED LEARNING OF ENGLISH.

10. Playing Spent!: FGWC Experiences of Poverty Simulation Games.

11. Early prediction of student knowledge in game‐based learning with distributed representations of assessment questions.

12. Assessing approaches to learning with nonparametric multidimensional scaling.

13. Assessing negotiation skill and its development in an online collaborative simulation game: A social network analysis study.

14. Towards Understanding the Instructional Value of Real‐Time Continuous Feedback From the use of Simulation Games.

15. Dyadic simulation to prepare students for counseling transgender children and their parents.

16. Assessing Bias in the Statecraft IR Simulation.

17. Play Your Role: A Policymaker Simulation to Ground East Asian International Relations.

18. A Systematic Literature Review on the User Experience Design for Game-Based Interventions via 3D Virtual Worlds in K-12 Education.

19. Using game-based principles to empower students in non-STEM academic programmes.

20. The importance of simulation in teaching and learning economics: The students' perspective.

21. From simulations to real: Investigating young students' learning and transfer from simulations to real tasks.

22. Engagement in business simulation games: A self‐system model of motivational development.

23. Adaptive Advice in Learning With a Computer-Based Knowledge Management Simulation Game.

24. Collaborative Modding of a Simulation Game: An Approach to the Development of Computational Thinking.

25. Games Managers Play: Play as a Form of Leadership Development.

26. GAMES GET SERIOUS.

27. More Than Fun and Games: Reconsidering the Virtues of Strategic Management Simulations.

28. Two Computer-Based Entrepreneurship Experiences: An Essay Review.

29. Learning Risk Management Through Serious Game in Tertiary Education.

30. Blockchain-SimGame: How can Simulation be Used for Facilitating Corporate Learning of Blockchain Technology?

31. Development of a Mixed Reality Game for Simulation Based Education.

32. Psychological Theory of Entrepreneurship Tested at Gifted Children's Language Learning in LEGO-Simulation-Game.

33. Evaluating the educational value of simulation games: Learners' perspective.

34. The use of business simulation games in teaching and learning.

35. Sports, Smartphones, and Simulation as an Engaging Method to Teach Projectile Motion Incorporating Air Resistance.

36. Harnessing Digital Disruption With Marketing Simulations.

37. Classification of Evaluation Methods for the Effective Assessment of Simulation Games: Results from a Literature Review.

38. Business Games Have Failed.

39. Simulation Gaming: The Confluence of Quantitative and Behavioral Theory.

40. The Only College Beer Game That Matters.

41. CASE STUDY REGARDING THE ASSESSMENT OF EDUCATIONAL GAMES.

42. AVATARS AS MOTIVATIONAL FACTOR IN SIMULATION GAMES.

43. An Interactive Game Introducing Power Flow Optimization Concepts.

44. The effect of simulation games on learning computer programming: A comparative study on high school students’ learning performance by assessing computational problem-solving strategies.

45. Effectiveness of gaming for communicating and teaching climate change.

46. A simple game simulating quantum measurements of qubits.

47. Using Game of Thrones to Teach International Relations.

48. Games for enhancing basic reading and maths skills: A systematic review of educational game design in supporting learning by people with learning disabilities.

49. Simulating serious games: a discrete-time computational model based on cognitive flow theory.

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