37 results on '"Waterworth, John"'
Search Results
2. The virtual human resource development (VHRD) approach: an integrative literature review.
3. BackMatter.
4. Acting and Interacting in the Here and Now.
5. Designing Blended Reality Spaces.
6. Bridging Contextual Gaps with Blended Reality Spaces.
7. Designing with Blends.
8. The Foundations of Human-Experiential Design.
9. The Problems of Design.
10. Introduction: Divided Presence in Mixed Reality.
11. FrontMatter.
12. Presence: Form, Content and Consciousness.
13. Intention, Action, Self and Other: An Evolutionary Model of Presence.
14. Call for Special Issue Papers: The Psychosocial Impacts of Digital Travel: Deadline for Manuscript Submission: July 31, 2022.
15. A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up.
16. An ICT-mediated social network in support of successful ageing.
17. Brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trial.
18. The AGNES system for ambient social interaction.
19. Ageing in a networked society.
20. Ageing in a networked society.
21. Effective collaboration for healthcare by bridging the reality gap across media-physical spaces.
22. AGNES: Connecting people in a multimodal way.
23. Why is synthetic speech harder to remember than natural speech?
24. pianoFORTE.
25. Tools, Perspectives and Avatars in Blended Reality Space.
26. The Layers of Presence: A Bio-cultural Approach to Understanding Presence in Natural and Mediated Environments.
27. Focus, Locus, and Sensus: The Three Dimensions of Virtual Experience.
28. Creativity and sensation: The case for synaesthetic media.
29. The ELF@Home project: Elderly sELFcare based on sELF-check of health conditions and sELF-fitness at home.
30. Is Fitspiration the Healthy Internet Trend It Claims to Be? A British Students' Case Study.
31. Not the Computer but the Place: Designing and Evaluating Future Ambient Spaces for Improved Quality of Life in the Elderly.
32. Special issue: Presence and interaction
33. Mobility, Emotion, and Universality in Future Collaboration.
34. In tent, in touch.
35. HCI research at the Institute of Systems Science.
36. VR management tools.
37. The reality helmet.
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