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32 results on '"West, Greg L."'

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1. Landmark-dependent Navigation Strategy Declines across the Human Life-Span: Evidence from Over 37,000 Participants.

2. Is adolescent internet use a risk factor for the development of depression symptoms or vice-versa?

3. Associations Between Video Game Engagement and ADHD Symptoms in Early Adolescence.

4. The BDNF val66met polymorphism is associated with decreased use of landmarks and decreased fMRI activity in the hippocampus during virtual navigation.

5. Object expectations alter information use during visual recognition.

6. Differential stress response to psychological and physical stressors in children using spatial versus response-dependent navigation strategies.

7. Opposing effects of cortisol on learning and memory in children using spatial versus response-dependent navigation strategies.

8. Increased flanker task and forward digit span performance in caudate-nucleus-dependent response strategies.

9. Musical training improves the ability to understand speech-in-noise in older adults.

10. Caudate nucleus-dependent navigation strategies are associated with increased risk-taking and set-shifting behavior.

11. Playing Super Mario increases oculomotor inhibition and frontal eye field grey matter in older adults.

12. Autistic traits in neurotypical individuals are associated with increased landmark use during navigation.

13. Habitual action video game players display increased cortical thickness in the dorsal anterior cingulate cortex.

14. Playing Super Mario 64 increases hippocampal grey matter in older adults.

15. Hand position alters vision by modulating the time course of spatial frequency use.

16. Electrophysiological evidence for enhanced attentional deployment in spatial learners.

17. Action Video Game Playing Is Reflected In Enhanced Visuomotor Performance and Increased Corticospinal Excitability.

18. The deployment of visual spatial attention during visual search predicts response time: electrophysiological evidence from the N2pc.

19. The development of inhibitory saccadic trajectory deviations correlates with measures of antisaccadic inhibition.

20. Habitual action video game playing is associated with caudate nucleus-dependent navigational strategies.

21. Linear age-correlated development of inhibitory saccadic trajectory deviations.

22. Attention is biased to near surfaces.

23. Action video game experience affects oculomotor performance.

24. Hand position alters vision by biasing processing through different visual pathways.

25. Electrophysiological evidence for biased competition in V1 for fear expressions.

26. Emotion and action: the effect of fear on saccadic performance.

27. Red diffuse light suppresses the accelerated perception of fear.

28. Capacity limits during perceptual encoding.

29. Motivationally significant stimuli show visual prior entry: evidence for attentional capture.

30. Saccadic trajectories receive online correction: evidence for a feedback-based system of oculomotor control.

31. Visuospatial experience modulates attentional capture: evidence from action video game players.

32. Testing whether gaze cues and arrow cues produce reflexive or volitional shifts of attention.

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