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32 results on '"King, Daniel L."'

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1. Video Gaming and Its Effects on Children and Adolescents: Research Priorities and Recommendations

2. Reconsidering item response categories in gaming disorder symptoms measurement

3. Reconsidering item response categories in gaming disorder symptoms measurement

4. Can playing Dungeons and Dragons be good for you? Tabletop role-playing games to mitigate social anxiety and reduce problematic gaming.

5. Monitoring the impact of the COVID-19 pandemic on problematic gambling and gaming:an international key informant survey

6. Expert appraisal of criteria for assessing gaming disorder: an international Delphi study

7. Expert appraisal of criteria for assessing gaming disorder: an international Delphi study.

8. Chapter 16 - Cognitive factors associated with gaming disorder

9. Towards a cross-cultural assessment of binge-watching: psychometric evaluation of the “watching TV series motives” and “binge-watching engagement and symptoms” questionnaires across nine languages

10. Delineating adaptive esports involvement from maladaptive gaming: a self-regulation perspective.

11. Learning to lose control: A process-based account of behavioral addiction.

12. Learning to lose control: A process-based account of behavioral addiction.

13. Chapter 16 - Cognitive factors associated with gaming disorder

14. Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance

15. Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review.

16. Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective

18. Ten-Item Internet Gaming Disorder Test (IGDT-10): Measurement invariance and cross-cultural validation across seven language-based samples

20. Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review.

21. Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective

22. Ten-Item Internet Gaming Disorder Test (IGDT-10): Measurement invariance and cross-cultural validation across seven language-based samples

23. Comment on the global gaming industry's statement on ICD-11 gaming disorder: a corporate strategy to disregard harm and deflect social responsibility?

24. Internet gaming disorder should qualify as a mental disorder

25. Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective.

26. Internet gaming disorder should qualify as a mental disorder

27. Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective.

28. Comment on the global gaming industry's statement on ICD-11 gaming disorder: a corporate strategy to disregard harm and deflect social responsibility?

29. Functional impairment matters in the screening and diagnosis of gaming disorder : Commentary on: Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal (Aarseth et al.)

30. Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014).

31. Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014).

32. Reconsidering item response categories in gaming disorder symptoms measurement

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