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223 results on '"YANNAKAKIS, GEORGIOS N."'

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1. Towards General Game Representations: Decomposing Games Pixels into Content and Style

2. Controllable Exploration of a Design Space via Interactive Quality Diversity

3. Architext: Language-Driven Generative Architecture Design

4. The Invariant Ground Truth of Affect

5. Generative Personas That Behave and Experience Like Humans

6. Evaluation of Interventions in Blended Learning Using a Communication Skills Serious Game

7. Reinforcing Stealth Assessment in Serious Games

8. Go-Blend Behavior and Affect

9. Seeding diversity into AI art paper type : technical paper

10. Game state learning via game scene augmentation

11. Revisiting lp-constrained Softmax Loss: A Comprehensive Study

12. A general-purpose expressive algorithm for room-based environments

13. Supervised contrastive learning for affect modelling

14. Play with emotion : affect-driven reinforcement learning

15. Towards General Models of Player Experience: A Study Within Genres

16. AffectGAN: Affect-Based Generative Art Driven by Semantics

17. Keiki: Towards Realistic Danmaku Generation via Sequential GANs

18. Scaffolding Open Text Input in a Scripted Communication Skills Learning Environment

19. D2.1 Initial version of parametric design space

20. Pairing Character Classes in a Deathmatch Shooter Game via a Deep-Learning Surrogate Model

21. Contrastive Learning of Generalized Game Representations

22. The road to AI literacy education : from pedagogical needs to tangible game design

23. Trace it like you believe it : time-continuous believability prediction

24. Towards general models of player experience : a study within genres

25. Architectural form and affect : a spatiotemporal study of arousal

26. Learn to machine learn : designing a game based approach for teaching machine learning to primary and secondary education students

27. Keiki : towards realistic danmaku generation via sequential GANs

28. Gamifire - A Scalable, Platform-Independent Infrastructure for Meaningful Gamification of MOOCs

29. ExpReal: A Writing Language and System for Authoring Texts in Interactive Narrative

30. Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch

31. Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game

32. Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game

33. Introduction to the GaLA Conf 2019 Special Issue

34. Djehuty : a mixed-initiative handwriting game for preschoolers

35. Misusing mobile phones to break the ice: The tabletop game Maze Maestro

36. Play with One's Feelings: A Study on Emotion Awareness for Player Experience

37. Exploring a Mixed Method Approach: Simulation Games and Q Methodology

38. Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design

39. Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division

40. Preface

41. Quantum physics vs. classical physics

42. Scaffolding Open Text Input in a Scripted Communication Skills Learning Environment

43. Loud and clear: The VR game without visuals

44. Learning geothermal energy basics with the serious game hotpipe

45. A Serious Game to Inform Young Citizens on Canal Water Maintenance

46. A Study on Affect Model Validity:Nominal vs Ordinal Labels

47. An authoring tool for educators to make virtual labs

48. Fusing novelty and surprise for evolving robot morphologies

49. Enhancing health care via affective computing

50. A study on affect model validity : nominal vs ordinal labels

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