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1. Effects of electronic communication on the elicitation of tacit knowledge in interview techniques for small software developments

2. Enhancing dynamic symbolic execution via loop summarisation, segmented memory and pending constraints

3. An agile holistic gamified pedagogical design framework to promote the synergy between teachers and game developers

4. Fair and large stable matchings in the stable marriage and student-project allocation problems

5. A heterogeneous approach to Agile tailoring

6. Concurrent Kleene Algebra : completeness and decidability

7. Neural networks and search landscapes for software testing

8. Using semantic frames for measuring and identifying semantic relationships in software descriptions

9. A game-theoretic approach to software process improvement

10. Building information filtering networks with topological constraints : algorithms and applications

11. Software support for quantitative near-infrared analysis and benchmarking of chemometric methods : a case study on single kernel samples

12. Monad composition via preservation of algebras

13. Detecting and correcting duplication in behaviour driven development specifications

14. Hidden probabilistic one-counter automata

15. The influence of leadership on the adoption of agile practices and principles in software development teams

16. The crossroads of categorical algebra and game semantics : an investigation into the application of Kleisli categories and related constructions to the study of Full Abstraction for nondeterministic effects in Algol-like languages

17. Investigating the use of pure functional programming for agent-based simulation

18. Higher inductive types, inductive families, and inductive-inductive types

19. Efficiency three ways : tested, verified, and formalised

20. On implicit program constructs

21. Efficient SMT-based verification of software programs

22. Probabilistic concurrent game semantics

23. Using workshops to improve security in software development teams

24. Adaptable software reuse : binding time aware modelling language to support variations of feature binding time in software product line engineering

25. Software testing : test suite compilation and execution optimizations

26. Higher-order constrained Horn clauses for higher-order program verification

27. Competitive analysis of k-server variants and metrical task systems

28. Optimizing a primitive based approach to generic taint analysis

29. Debugging functional programs by interpretation

30. An investigation of search behaviour in search-based unit test generation

31. User review analysis for requirement elicitation

32. Parallel and distributed execution of model management programs

34. Application of search-based software testing in stress-testing of deeply embedded components in integrated circuits

35. Model based development using triple graph grammars for data sharing and synchronisation in graph databases

36. Orca : Ownership and Reference Count Collection for Actors

37. Coupling ontology with reference architectures to facilitate the instantiation process of software system architectures

38. Automatically verifying temporal properties of heap programs with cyclic proof

39. Feature-oriented component-based development of whole software product families using enumerative variability

40. Helping developers to help each other : a technique to facilitate understanding among professional software developers

41. A formal descriptive theory of software-based creative practice

43. Evaluating software usability from different perspective : a framework for encouraging usability evaluations by focusing on software developing projects

44. Middle-out domain-specific aspect languages and their application in agent-based modelling runtime inspection

45. Narrowing in on property-based testing

46. Reasoning about effectful programs and evaluation order

47. Factors for successful Agile collaboration between UX designers and software developers in a complex organisation

48. ITL Monitor : compositional runtime analysis with Interval Temporal Logic

49. Design and evaluation of contracts for gradual typing

50. Typed concurrent functional programming with channels, actors and sessions

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