130 results on '"interactivity"'
Search Results
2. Mediational Affordances at a Science Centre Gallery: An Exploratory and Small Study Using Eye Tracking and Interviews
3. Impulsive Social Shopping in Social Commerce Platforms: The Role of Perceived Proximity
4. Impact of question presence and interactivity in instructional videos on student learning
5. Impact of Digital Assistant Attributes on Millennials’ Purchasing Intentions: A Multi-Group Analysis using PLS-SEM, Artificial Neural Network and fsQCA
6. Interactivity, humanness, and trust: a psychological approach to AI chatbot adoption in e-commerce
7. Does Embodiment in Virtual Reality Boost Learning Transfer? Testing an Immersion-Interactivity Framework
8. The Effects of Competition in Gamified Online Discussions on Learners’ Behavioral and Cognitive Engagement
9. The Realms of Participation in Visual Identity Design
10. Analyzing factors influencing IoT adoption in higher educational institutions in Saudi Arabia using a modified TAM model
11. Exploring live shopping dynamics: Insights from purchase intention using structural equation modelling
12. From Algorithms to Architecture: Computational Methods for House Floorplan Generation
13. The online interactive visual learning improves learning effectiveness and satisfaction of physicians with postgraduate year during the COVID-19 pandemic in Taiwan
14. Experiential student study groups: perspectives on medical education in the post-COVID-19 period
15. Designing effective virtual reality environments for pain management in burn-injured patients
16. Print referencing during e-storybook reading on a SMART board for kindergartners to promote early literacy skills
17. Comparing the effect of interactivity and reputation on purchase intention in live commerce: a serial mediation study
18. Research on Post-Press Technology on Fabric Packaging's Interaction Design
19. ET2Spatial – software for georeferencing of eye movement data
20. Viewer types in game live streams: questionnaire development and validation
21. Decision-making in Shiatsu bodywork: complementariness of embodied coupling and conceptual inference
22. Programming skills: Visualization, interaction, home language and problem solving
23. Context-Enhanced Human-Robot Interaction: Exploring the Role of System Interactivity and Multimodal Stimuli on the Engagement of People with Dementia
24. Interactivity of English online learning based on neural network
25. What should scientists do about (harmful) interactive effects?
26. Unterstützung digitaler Bildungsprozesse durch interaktive gamifizierte Lernvideos – Wie innovative Lernvideos Motivation und Lernerfolg steigern können
27. Toggle toolkit: A tool for conducting experiments in unity virtual environments
28. Perceived Greenwashing: The Effects of Green Marketing on Environmental and Product Perceptions
29. Do brand micro-blogs entities’ interactivity enhance customer’s brand resonance? Evidence from China
30. Enhanced metadata modelling and extraction methods to acquire contextual pedagogical information from e-learning contents for personalised learning systems
31. Protocol-agnostic method for monitoring interactivity time in remote desktop services
32. The Use of 360° Video by International Humanitarian Aid Organizations to Spread Social Messages and Increase Engagement
33. Modeling the linear drag on falling balls via interactive fuzzy initial value problem
34. Impact of remote experimentation, interactivity and platform effectiveness on laboratory learning outcomes
35. The more interactivity the better? Investigating interactivity, task complexity, and product knowledge in online purchase decisions
36. Mental Arithmetic and Interactivity: the Effect of Manipulating External Number Representations on Older Children’s Mental Arithmetic Success
37. In-Visible Island: Inclusive Storytelling Platform for Visually Impaired Children
38. Mobile Phones as Interactive Technologies Mediating Gendered Work-Life Conflict: A Qualitative Study on Women in STEM
39. Development of a virtual reality application for interactive visualization of respiratory sounds signals
40. Deep learning for music generation: challenges and directions
41. Ubiquitous Computing Capabilities and User-System Interaction Readiness: An Activity Perspective
42. A Meta-analysis of the Segmenting Effect
43. Orthographic effects in Mandarin spoken language production
44. InterGEO: a Digital Platform for University Education on Geomorphological Heritage
45. Indulging interactivity: a learning management system as a facilitative boundary object
46. IoT + AR: pervasive and augmented environments for “Digi-log” shopping experience
47. How to evoke consumer approach intention toward VR stores? Sequential mediation through telepresence and experiential value
48. A glance of cultural differences in the case of interactive device art installation idMirror
49. “Twisting fingers”: The case for interactivity in typed language production
50. Numbers in action: individual differences and interactivity in mental arithmetic
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