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3. Research on the Interactive Design of Children's Educational Products of Weaving and Embroidering under Intangible Cultural Heritage Perspective

4. Interpretations of Sense-Based Minimizers in Japanese and English: Direct and Indirect Sense-Based Measurements

5. Mind Your Step: A Diary Study of a Person with Visual Impairment Navigating a City with a Smart Cane : A Diary Study of a Person with Visual Impairment Navigating a City with a Smart Cane

7. Modified SCQA Framework for Interactive Scenario Design

8. Ears on My Back - Experiencing the Soundscape Without Hearing

10. Research and Analysis of the Office Socket Design Based on User Experience

12. Shift of Paradigm from Model-Based to Simulation-Based

13. The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Games

14. A Serious Game for Learning Social Networking Literacy by Flaming Experiences

17. Learning in Encounter: Collaborative and Project-Based Strategies for Learning in Culturally and Religiously Diverse Contexts in the Higher Education Sector

18. Research on Service Design on the Basis of Huafu Experience

19. Experiential Learning in Digital Contexts―A Case Study

21. Bibliometric Analysis on Intangible Cultural Heritage and Experience Marketing in China

24. Playful-Experimental Teaching of Geometry. Architecture Students Designing Spaces for Children

25. 7 Principles Al Madinah Has Followed to Design Human-Centric Smart Cities

27. Design for Behavior Change in Design Education. A Case Study

28. The Importance of Targeted Poverty Alleviation Policy — The Improvement and Experience from Past Policies

29. Notes on Émilie Du Châtelet’s Epistemology: Experience as a Source of Knowledge

31. Building a Conceptual Model for the Acceptance of Drones in Saudi Arabia

39. CRM and Smart Technologies in the Hospitality

42. An Empirical Study of Sustainable Artistic Gymnastics in the United States

46. Play as a Trigger for Designing Significant Experiences

47. Competency-Based Experiential-Expertise and Future Adaptive Learning Systems

49. Experiences in Context Aware-Services