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1. Investigating High-Level Decision Making for Automated Driving

2. Developing a Toolchain for Synthetic Driving Scenario Datasets

3. Deep Reinforcement Learning for Automated Car Parking

4. Efficient Uploading of.Csv Datasets into a Non-Relational Database Management System

5. Designing an Interpretability Analysis Framework for Deep Reinforcement Learning (DRL) Agents in Highway Automated Driving Simulation

6. A Tiny CNN for Embedded Electronic Skin Systems

7. Developing a Synthetic Dataset for Driving Scenarios

8. Modeling the Line Interruption Issue in a Railway Network

9. Classifying Simulated Driving Scenarios from Automated Cars

10. High-Level Decision-Making Non-player Vehicles

11. Survey of Positioning Technologies for In-Tunnel Railway Maintenance

12. Edgine, A Runtime System for IoT Edge Applications

13. Performance Comparison of Imputation Methods in Building Energy Data Sets

14. Exploring Unsupervised Learning on STM32 F4 Microcontroller

15. Fine-Grain Traffic Control for Smart Intersections

16. Analyzing Machine Learning on Mainstream Microcontrollers

17. IoT Ubiquitous Edge Engine Implementation on the Raspberry PI

18. Adapting Autonomous Agents for Automotive Driving Games

19. Position Estimation of Small UAV from Monocular Camera by Using Matched Features

20. The Knowledge Acquisition Analytical Game Framework for Cognitive System Design

21. Exploring Particle Swarm Optimization to Build a Dynamic Charging Electric Vehicle Routing Algorithm

22. Developing a Machine Learning Library for Microcontrollers

23. Raspberry Pi 3 Performance Characterization in an Artificial Vision Automotive Application

24. Employing an IoT Framework as a Generic Serious Games Analytics Engine

29. Gamified Approach in the Context of Situational Assessment: A Comparison of Human Factors Methods

30. Towards a Reality-Enhanced Serious Game to Promote Eco-Driving in the Wild

31. User Preferences for a Serious Game to Improve Driving

32. Auditory Attention, Implications for Serious Game Design

35. The Absolute and Social Comparative Analysis of Driver Performance on a Simulated Road Network

36. A Smart Mobility Serious Game Concept and Business Development Study

37. Supporting Collaborative Serious Game Studies Online

38. Gamification of a System for Real Time Monitoring of Posture

39. Designing a Serious Game as a Diagnostic Tool

40. The Journey: A Service-Based Adaptive Serious Game on Probability

41. A Neuroscience Based Approach to Game Based Learning Design

42. Gamification of Car Driver Performance

43. Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics

45. Correction to: Applications in Electronics Pervading Industry, Environment and Society

46. Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games

47. Serious Games in a European Policy Context

49. Puzzle-it: An HTML5 Serious Games Platform for Education : Puzzle Based Serious Games for Education

50. Player Experience Evaluation: An Approach Based on the Personal Construct Theory

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