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109 results on '"Ito, Hiro"'

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1. What Is the Sublinear Computation Paradigm?

2. Property Testing on Graphs and Games

3. A Heuristic for State Power Down Systems with Few States

4. Single-Player and Two-Player Buttons & Scissors Games : (Extended Abstract)

5. Number of Ties and Undefeated Signs in a Generalized Janken

6. A Much Faster Branch-and-Bound Algorithm for Finding a Maximum Clique

7. Folding a Paper Strip to Minimize Thickness

9. Transforming Graphs with the Same Degree Sequence

10. How to Generalize Janken – Rock-Paper-Scissors-King-Flea

11. Constant-Time Algorithms for Sparsity Matroids

12. Algorithms and Complexity of Generalized River Crossing Problems

13. Constant-Time Approximation Algorithms for the Knapsack Problem

14. An Online Algorithm Optimally Self-tuning to Congestion for Power Management Problems

15. Making Polygons by Simple Folds and One Straight Cut

16. Complexity of the Stamp Folding Problem

17. Testing Outerplanarity of Bounded Degree Graphs

18. Property Testing on k-Vertex-Connectivity of Graphs

19. Multi-commodity Source Location Problems and Price of Greed

20. Impossibility of Transformation of Vertex Labeled Simple Graphs Preserving the Cut-Size Order

21. Infinite Series of Generalized Gosper Space Filling Curves

22. Erratum to: Discrete and Computational Geometry and Graphs

23. Three Equivalent Partial Orders on Graphs with Real Edge-Weights Drawn on a Convex Polygon

24. Linear-Time Enumeration of Isolated Cliques

27. File Transfer Tree Problems

36. Stream-Based Lossless Data Compression

38. Dynamical Analysis of Quantum Annealing

40. Orthogonal Range Search Data Structures

42. Information Processing on Compressed Data

43. Enhanced RAM Simulation in Succinct Space

44. Compression and Pattern Matching

48. Bust-a-Move/Puzzle Bobble Is NP-complete

49. Geometric p-Center Problems with Centers Constrained to Two Lines

50. Reversible Nets of Polyhedra

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