47 results on '"Waterworth, John"'
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2. Is There a Market for Digital Travel? Travellers’ Views on Digital Travel and Willingness to Pay
3. Tomorrow’s Digital Travellers—Who are they? A Study on Travellers’ Views on Digital Travel Experiences
4. Digital Travel – A Study of Travellers’ Views of a Digital Visit to Mexico
5. When the Virtual Becomes Real?
6. The Reality of Digital Travel
7. Visiting Places
8. Introduction
9. Being Somewhere
10. Feeling Present in Virtual Environments
11. Being Through Interaction
12. Towards a New Culture of Interaction Design
13. Primitive Interaction Design Examples
14. The Designer as Savage
15. Unconscious Interaction and Design
16. Primitive Interaction Design: Methods
17. Emptiness, Nothingness and the Interval in Between
18. Why Primitive Interaction Design?
19. Savage and Trickster
20. Nature and Nurturance Across the Ages: Modest Means for Modern Times
21. Predicting Personal Susceptibility to Phishing
22. Returning to Nature: VR Mediated States of Enhanced Wellness
23. Inverting the Panopticon to Safeguard Privacy in Ambient Environments: An Exploratory Study
24. Ambient Interaction Design in a Primitive Society
25. Virtual Tourism in a Game Environment: Untangling Judged Affordances and Sense of Place
26. Designing Usable Bioinformatics Tools for Specialized Users
27. Acting and Interacting in the Here and Now
28. Designing Blended Reality Spaces
29. Bridging Contextual Gaps with Blended Reality Spaces
30. The Foundations of Human-Experiential Design
31. Designing with Blends
32. The Problems of Design
33. Introduction: Divided Presence in Mixed Reality
34. Presence in Social Environments
35. Conclusions
36. The Designed Presence of the Individual
37. Presence as the Link between Intention and Action
38. Presence, Digital Tools and the Body
39. The Layers of Presence
40. The Importance of Feeling Present
41. Intention, Action, Self and Other: An Evolutionary Model of Presence
42. Presence: Form, Content and Consciousness
43. Experiential Design of Shared Information Spaces
44. Dextrous VR in Professional Settings: the Importance of Stereoscopic Display and Hand-Image Collocation
45. Spaces, Places, Landscapes and Views: Experiential Design of Shared Information Spaces
46. A pattern of Islands: Exploring public information space in a private vehicle
47. Mobility, Emotion, and Universality in Future Collaboration
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