7 results
Search Results
2. Objective Models for Performance Comparison of Compression Algorithms for 3DTV.
- Author
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KUFA, Jan, KALLER, Ondrej, ZACH, Ondrej, POLAK, Ladislav, and KRATOCHVIL, Tomas
- Subjects
VIDEO codecs ,VIDEO compression ,MULTIMEDIA systems ,ALGORITHMS ,CODECS ,VIDEO coding - Abstract
Efficient video compression algorithms in advanced multimedia broadcasting systems are in high demand. In the last decades, different video compression tools have been developed which can influence the final Quality of Experience in different ways, his paper has two goals. The first goal is to present a study of different compression algorithms available for stereoscopic 3D videos. The second goal is to present the possibilities in the creation of new stereoscopic models. The well-established video codecs (AVC, MVC, HEVC and MV-HEVC) are considered as encoders. Generic objective video quality metrics are used to analyze the compression efficiencies of the considered codecs, extended with results from subjective tests. The correlations between the objective and subjective scores are analyzed statistically. Due to unsatisfactory results of generic 2D metrics for the stereoscopic sequences used in the test, new objective models are presented. Such models show improved correlation with subjective stereoscopic video quality. The validation, verification and a description of models are presented in detail. [ABSTRACT FROM AUTHOR]
- Published
- 2019
- Full Text
- View/download PDF
3. RSA -- QoS: A Resource Loss Aware Scheduling Algorithm for Enhancing the Quality of Service in Mobile Networks.
- Author
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Ramkumar, K. and Newton, P. Calduwel
- Subjects
CODECS ,QUALITY of service ,COMPUTER scheduling ,LONG-Term Evolution (Telecommunications) ,COMPUTER algorithms - Abstract
Adaptive Multi-Rate Codec is one of the codecs which is used for making voice calls. It helps to connect people who are scattered in various geographical areas. It adjusts its bit-rate according to the user's channel conditions. It plays a vital role in providing an improved speech quality of voice connection in Long Term Evolution (LTE). There are some constraints which need to be addressed in providing this service profitably. Quality of Service (QoS) is the dominant mechanism which determines the quality of the speech in communication. On several occasions, number of users are trying to access the same channel simultaneously by standing in a particular region for a longer period of time. It refers to Multi-user channel sharing problem which leads to resource loss very often. The main aim of this paper is to develop a novel RSA -- QoS scheduling algorithm for reducing the Resource Loss Ratio. Eventually, it increases the throughput.The simulation result shows that the RSA -- QoS increases the number of users for accessing the resources better than the existing algorithms in terms of resource loss and throughput. Ultimately, it enhances the QoS in Mobile Networks. [ABSTRACT FROM AUTHOR]
- Published
- 2018
- Full Text
- View/download PDF
4. Distributed strategic learning and game theoretic formulation of network embedded coding.
- Author
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Esposito, Christian, Castiglione, Aniello, Palmieri, Francesco, and Pop, Florin
- Subjects
PUBLISHING ,GAME theory ,CODING theory ,CODECS ,REDUNDANCY in engineering - Abstract
Highlights • Analysis of the issues for applying FEC schemes to reliable event notification. • Formalization of the codec placement and redundancy tuning as an optimization problem. • Resolution by means of game theory and distributed learning. • Simulation and quantitative assessment of the proposed solution. Abstract Nowadays, there is a growing demand of middleware solutions for reliable event notification over the Internet due to several key industrial projects aiming at integrating existing legacy systems and enhancing their functionalities. Reliable event notification is mainly realized by means of retransmissions, with the consequent worsening of the performance and traffic load. Traditionally, the opposite approach of spatial redundancy is not used due to the tunability, scalability and flexibility issues of its implementation schemes. In this paper, we propose a game theoretic formulation of Forward Error Correction (one of the mean schemes to introduce spatial redundancy), in order to resolve these mentioned issues. Moreover, we introduce distributed strategic learning for the optimal formulation of the payoff functions in the game, and for the effective adaptivity in response to the possible variations in the experienced loss patterns. We prove the quality of this solution by using a series of simulations run on OMNET++. [ABSTRACT FROM AUTHOR]
- Published
- 2018
- Full Text
- View/download PDF
5. Scalable Extension of HEVC for Flexible High-Quality Digital Video Content Services.
- Author
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Hahyun Lee, Jung Won Kang, Jinho Lee, Jin Soo Choi, Jinwoong Kim, and Donggyu Sim
- Subjects
DIGITAL video ,VIDEO coding ,CODECS ,BIT rate ,SIMULCASTING ,CODING theory ,WORD recognition - Abstract
This paper describes the scalable extension of High Efficiency Video Coding (HEVC) to provide flexible highquality digital video content services. The proposed scalable codec is designed on multi-loop decoding architecture to support inter-layer sample prediction and inter-layer motion parameter prediction. Inter-layer sample prediction is enabled by inserting the reconstructed picture of the reference layer (RL) into the decoded picture buffer of the enhancement layer (EL). To reduce the motion parameter redundancies between layers, the motion parameter of the RL is used as one of the candidates in merge mode and motion vector prediction in the EL. The proposed scalable extension can support scalabilities with minimum changes to the HEVC and provide average Bjøntegaard delta bitrate gains of about 24% for spatial scalability and of about 21% for SNR scalability compared to simulcast coding with HEVC. [ABSTRACT FROM AUTHOR]
- Published
- 2013
- Full Text
- View/download PDF
6. Perceived Audio Quality of Realistic FM and DAB+ Radio Broadcasting Systems.
- Author
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BERG, JAN, BUSTAD, CHRISTOFER, JONSSON, LARS, MOSSBERG, LARS, and NYBERG, DAN
- Subjects
DIGITAL audio broadcasting ,BANDWIDTH research ,CODECS ,RADIO frequency modulation ,ACOUSTICAL engineering - Abstract
The perceived audio quality of a digital broadcasting system such as DAB+ is dependent on what type of coding and bit rates are applied. Due to bandwidth constraints, audio quality is prone to be in conflict with other service demands such as the number of channels and the transfer of ancillary data. Compared to DAB+, several other audio services have superior bit rates that challenge the audio quality of DAB+. This paper reviews audio-quality criteria and investigates how the perceived audio quality of different broadcasting systems complies with the criteria. Two studies were conducted: Test 1 where DAB+ codecs were tested at bit rates between 96 and 192 kbit/s and Test 2 where DAB+ systems between 48 and 192 kbit/s as well as FM systems were tested. The systems in Test 2 were designed to as far as possible model a realistic broadcasting signal chain including commonly used dynamic processors. The studies were realized through two listening experiments using the ITU-R recommendations BS. 1116 and B S. 1534 (MUSHRA) followed by a closing interview. The results showed that the currently highest available subchannel bit rate for DAB+ (192 kbit/s) was insufficient for attaining perceptually transparent quality for critical items, whereas it enabled a quality comparable to or in some instances better than a modern FM system. Extrapolation of data indicates that critical items may need to be coded at even higher bit rates to reach perceptually transparent quality. From the interviews, auditory features important for the subjects' assessment of quality were observed. This study concludes that when making decisions on broadcasting systems, it is important to have well-founded and clearly defined criteria for minimum acceptable quality and/or perceptually transparent quality. [ABSTRACT FROM AUTHOR]
- Published
- 2013
7. Adaptive Pre-/Post-Filters for NRT-Based Stereoscopic Video Coding.
- Author
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Byung-Tak Lee, BongHo Lee, Haechul Choi, Jin-soo Kim, Kugjin Yun, Won-Sik Cheong, and Jae-Gon Kim
- Subjects
VIDEO coding ,CODECS ,ADAPTIVE filters ,THREE-dimensional display systems ,DIGITAL television ,PREDICTION models - Abstract
Non-real-time delivery of stereoscopic video has been considered as a service scenario for 3DTV to overcome the limited bandwidth in the terrestrial digital television system. A hybrid codec combining MPEG-2 and H.264/AVC has been suggested for the compression of stereoscopic video for 3DTV. In this paper, we propose a stereoscopic video coding scheme using adaptive pre-/post-filters (APPF) to improve the quality of 3D video while retaining compatibility with legacy video coding standards. The APPF are applied adaptively to blocks of various sizes determined by the macroblock coding mode and reference frame index. Experiment results show that the proposed method achieves up to 24.86% bit rate savings relative to a hybrid codec of MPEG-2 and H.264/AVC including the inter-view prediction. [ABSTRACT FROM AUTHOR]
- Published
- 2012
- Full Text
- View/download PDF
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