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1. Automatic Test Paper Generation Technology for Mandarin Based on Hilbert Huang Algorithm.

2. Paper-patent citation linkages as early signs for predicting delayed recognized knowledge: Macro and micro evidence.

3. An Intelligent Lubricating Oil Quality Detector Integrating Computer Technology.

4. The Application of Computer Augmented Reality Technology to Landscape Design.

5. Research on the Construction and Application of an Intelligent Education Learner Model Based on the UTAUT Theory.

6. Broadband high gain performance MIMO antenna array for 5 G mm-wave applications-based gain prediction using machine learning approach.

7. AESA Antennas using Machine Learning with Reduced Dataset.

8. Updating the Research Paper.

9. Performance evaluation of multilevel multiphase inverters by piece-wised linearized simulation models.

10. INTELLIGENT COCKPIT APPLICATION BASED ON ARTIFICIAL INTELLIGENCE VOICE INTERACTION SYSTEM.

11. The stability of mathematics students' beliefs about working with CAS.

12. Author's Guide for Preparing a Paper for the Journal of Computer Science & Technology.

13. Effective deep learning based grade prediction system using gated recurrent unit (GRU) with feature optimization using analysis of variance (ANOVA).

14. Lighting enhancement of underwater image using coronavirus herd immunity optimizer.

15. Violence Detection Method Based on Convolution Neural Network and Trajectory.

16. Mapping the knowledge of traffic collision Reconstruction: A scientometric analysis in CiteSpace, VOSviewer, and SciMAT.

17. Embedding AI ethics into the design and use of computer vision technology for consumer's behaviour understanding.

18. The Taxonomy of Factors of Acceptance and Use of Technologies for Human Computer Interface in Digital Services.

19. Blockchain-Enabled Internet of Things (IoT) Applications in Healthcare: A Systematic Review of Current Trends and Future Opportunities.

20. The interaction design of 3D virtual humans: A survey.

21. Computer Graphics Algorithm Demonstration System.

22. Improving essential knowledge and self-efficacy in computers network course: The potential of chatbots.

23. Supporting the Development of Digital Twins in Nuclear Waste Monitoring Systems.

24. Virtual Reality Technology in Teaching Computer Hardware: A Prototype and Assessment from User Perspectives.

25. Automated Activity Scheduling Tools for Improving Learning and Evaluation of Cybersecurity Competencies in Computer Engineering Courses.

26. MATHCAD SIMULATION OF THE DISCHARGE OF A CAPPACITOR IN R-L CIRCUIT, AS AN CONTEMPORARY MEANS FOR ONLINE TRAINIG OF STUDENTS IN ELECTRICAL ENGINEERING.

27. Construction of embedded secure terminal and multimedia database based on trusted computing technology and wireless network.

28. Comprehensive Technology and Method Implementation of Physical Education and New Training Approach.

29. Editor's Note.

30. Toward Smart and Immersive Classroom based on AI, VR, and 6G.

31. APPLICATION OF STATE-OF-THE-ART COMPUTER TECHNOLOGY TO STRENGTH TRAINING IN TENNIS INSTRUCTION.

32. APPLICATION OF COMPUTER TOOLS IN THE DESIGN OF CLAMPING DEVICES.

33. Towards Virtual University based on Virtual Reality and Terabits Internet Speed.

34. Geolocation Of Ambulance Centers Using Tabu Search Algorithm.

35. Machine learning model design for high performance cloud computing & load balancing resiliency: An innovative approach.

36. Machine learning model design for high performance cloud computing & load balancing resiliency: An innovative approach.

37. New hybrid approaches for SLL reduction and size miniaturization of planar antenna arrays based on 2D convolution and genetic algorithm.

38. Dual Band Microstrip Semicircular Slot Patch Antenna for WLAN and WIMAX Applications.

39. Conceptual and Instrumental Universalization and Implementation of Scheduling Algorithm of Extreme Experiment for Complex Objects.

40. A Personalized English Teaching Design Based on Multimedia Computer Technology.

41. Price Volatility of Bitcoins in India - An Empirical Analysis of Bitcoin Prices.

42. Learning Aids of Risk Assessment Apps for Practical Engineering Student: A Case Study.

43. Non-Destructive Egg Fertility Detection in Incubation Using SVM Classifier Based on GLCM Parameters.

44. Design of Wearable Textile Patch Antenna Using C-Shape Etching Slot.

45. Creative learning in final year students in computer engineering: A case study of the University of Matanzas.

46. 非遗舞蹈服饰三维云展示的实现.

47. A mobile game for enhancing Tourism and Cultural Heritage.

48. Gaining (or Losing) Control, Access, and Rights?:The Experiences of Women Participants in a Computer-Integrated Development Program in Costa Rica.

49. Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia.

50. DEVELOPMENT OF A SOFTWARE SYSTEM FOR TRAFFIC SIGN RECOGNITION.