1. Effectiveness of Newsgames in Term of the Real World Journalism.
- Author
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Chowdhury, Saiful Alam and Rahman, Nadia (Nahrin)
- Subjects
JOURNALISM ,LITERATURE reviews - Abstract
Newsgames has constructed narratives based on real-world issues containing journalistic principles. Since the first experiment of Kabool Kaboom in 2001, game developers have released a number of newsgames based on current events. The main purpose of newsgames is to represent current important issues with a different approach in terms of designs and language. A question has arisen regarding the aim and the effectiveness: Do newsgames can convey the mainstream journalistic approach? Through reviewing Bogost, Bogost, Ferrari, and Schweizer's (2010) concept on newsgames, this paper presents a theoretical concept of analyzing the game contents compared to mainstream journalism. The main objective of this essay is to determine if it is feasible to use these newsgames to tell a narrative while idealizing the fundamentals of journalism and doing so in a meaningful manner, such as by increasing public awareness of a significant event or subj ect. Six different newsgames were analyzed in relation to empathy, representation, and the most important of all objectivity- Kabool Kaboom (produced by Gonzalo Frasca, 2001), Madrid (newsgaming.com, 2004), September 12th (Powerful Robot Games, 2003), The Refugee Challenge (The Guardian, 2014), Against All Odds (United Nations Refugee Agency, UNHCR, 2005) and The Migrant Trail (Software Studio Gigantic Mechanic and filmmaker Macro Williams, 2013). This study adds new findings to the literature review of previous articles adjoining the effectiveness of the newsgames compared to the conventional journalistic approach. [ABSTRACT FROM AUTHOR]
- Published
- 2022