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1. With or without nutrients, sponges are boring: No effect of inorganic nutrients on clionaid sponge bioerosion of carbonate substrate.

2. Intelligent positive computing with mobile, wearable, and IoT devices: Literature review and research directions.

3. Coordinating Community Cooperation: Integrating Timebanks and Nonprofit Volunteering by Design.

4. Capturing community in mobility: Mobile methods for community informatics

5. Design and Evaluation Challenges of Conversational Agents in Health Care and Well-being: Selective Review Study.

6. Designing Group Annotations and Process Visualizations for Role-Based Collaboration.

7. The Blacksburg Electronic Village: A Study in Community Computing.

8. Developing an Online Community for Women in Computer and Information Sciences: A Design Rationale Analysis.

9. SUPPORTING AWARENESS IN CREATIVE GROUP WORK BY EXPOSING DESIGN RATIONALE.

10. Moving from MOOsburg.

11. Creating a design science of Human-Computer Interaction.

12. DOES DESIGN RATIONALE ENHANCE CREATIVITY?

13. THE ESSENTIAL TENSION OF CREATIVITY AND RATIONALE IN SOFTWARE DESIGN.

14. Microblogging practices of virtual organisations: commonalities and contrasts

15. Logging home use of the internet in the Blacksburg Electronic Village

16. Theoretical Design Science in Human–Computer Interaction: A Practical Concern?

17. Theoretical Design Science in Human–Computer Interaction: A Practical Concern?

18. Patterns as a paradigm for theory in community-based learning

19. Articulating case-based learning outcomes and assessment

22. Toward Even More Authentic Case-Based Learning.

23. Designing the Next Generation of Distributed, Geocollaborative Tools

24. The blind men and the elephant

25. Laboratory Simulation Methods for Studying Complex Collaborative Tasks

26. Designing our town: MOOsburg

27. Collaborative Critical Incident Development

28. Data Logging: Higher-Level Capturing and Multi-Level Abstracting of User Activities

29. CREATIVITY AND RATIONALE IN SOFTWARE DESIGN.

30. Metaphor, computing systems, and active learning

31. Using the User's Intelligence to Design Intelligent Interfaces

32. The binary derivative test: noise filter, crypto aid, and random-number seed selector

33. Creating names for things

34. Scenario Management: An Interdisciplinary Approach

37. Digital Simulator for Allocating Firefighting Resources

38. Using simulation to assign police patrol zones

41. Integrating theory development with design evaluation

42. Binding objects to scenarios of use

43. The Cognitive Basis of Aesthetic Experience

44. Functional Clauses and Sentence Segmentation

45. Nameheads*

46. Designing Scenarios for Human Action

47. Human–computer interaction: psychology as a science of design

48. Creative analogy and language evolution

49. The Film Experience as Cognitive Structure

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