160 results on '"Cross, Emily S."'
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2. Beyond human-likeness: Socialness is more influential when attributing mental states to robots
3. The embodied neuroaesthetics of watching dance
4. Commentary: Embodied learning within embodied communities
5. Dyadic body competence predicts movement synchrony during the mirror game
6. Evaluations of dyadic synchrony: observers’ traits influence estimation and enjoyment of synchrony in mirror-game movements
7. Mobile fNIRS for exploring inter-brain synchrony across generations and time
8. An Eye for the Impossible
9. Training Effects on Affective Perception of Body Movements
10. Beyond human-likeness: Socialness is more influential when attributing mental states to robots
11. Individuals Expend More Effort to Compete Against Robots Than Humans After Observing Competitive Human–Robot Interactions
12. Sharing with Robots: Why do we do it and how does it make us feel?
13. Evaluations of dyadic synchrony: Observers’ traits influence quantification and enjoyment of synchrony in mirror-game movements
14. Opening Up to Social Robots: How Emotions Drive Self-Disclosure Behavior
15. Mobile fNIRS for exploring inter-brain synchrony across generations and time
16. The Role of Art Knowledge Training on Aesthetic Judgements and Executive Functions
17. Embodying Expertise as a Performer and Perceiver
18. The Aesthetics of Action and Movement
19. Perceptions of intelligence & sentience shape children’s interactions with robot reading companions
20. Editorial: Do we really interact with artificial agents as if they are human?
21. Human–Robot Cooperation in Economic Games: People Show Strong Reciprocity but Conditional Prosociality Toward Robots
22. Investigating the effect of cardio-visual synchrony on prosocial behavior towards a social robot
23. Coping with Emotional Distress via Self-Disclosure to Robots: Intervention with Caregivers
24. Human-Robot Relationship: long-term effects on disclosure, perception and well-being
25. Body Form Modulates the Prediction of Human and Artificial Behaviour from Gaze Observation
26. Autonomous social robots are real in the mind's eye of many
27. Dancing robots: Social interactions are performed, not depicted
28. The computer, A choreographer? Aesthetic responses to randomly-generated dance choreography by a computer
29. Building a dance in the human brain
30. Knowing dance or knowing how to dance?
31. Neurodevelopmental perspectives on dance learning: Insights from early adolescence and young adulthood
32. The influence of sensorimotor experience on the aesthetic evaluation of dance across the life span
33. Observing and Learning Complex Actions: On the Example of Guitar Playing
34. Human-Robot Relationship: long-term effects on disclosure, perception and well-being
35. Synchronised interactions with a peer observer increase self-monitoring during response inhibition: An fNIRS study
36. User experience of human-robot long-term interactions
37. Talk, Listen and Keep Me Company: A Mixed Methods Analysis of Children’s Perspectives Towards Robot Reading Companions
38. Exploring behaviours perceived as important for human—Dog bonding and their translation to a robotic platform
39. The Computer, A Choreographer? Aesthetic Responses to Computer-Generated Dance Choreography
40. Exploring perceptions of prosocial dog behaviors in a biomimetic robot
41. Observing and Learning Complex Actions: On the Example of Guitar Playing
42. The role of expertise and culture in visual art appreciation
43. Human but not robotic gaze facilitates action prediction
44. Co-existing With a Drone: Using Virtual Reality to Investigate the Effect of the Drone’s Height and Cover Story on Proxemic Behaviours
45. Informal Caregivers Disclose Increasingly More to a Social Robot Over Time
46. Resonance as a Design Strategy for AI and Social Robots
47. Perceptions of Intelligence & Sentience Shape Children’s Interactions with Robot Reading Companions: A Mixed Methods Study
48. People’s dispositional cooperative tendencies towards robots are unaffected by robots’ negative emotional displays in prisoner’s dilemma games
49. The McNorm library: creating and validating a new library of emotionally expressive whole body dance movements
50. The Role of Empathic Traits in Emotion Recognition and Emotion Contagion of Cozmo Robots
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