109 results on '"Hinrichs, Klaus"'
Search Results
2. SkInteract: An On-body Interaction System Based on Skin-Texture Recognition
3. Slab-Based Raycasting: Exploiting GPU Computing for Volume Visualization
4. Integrating Current Weather Effects into Urban Visualization
5. Additives for the Manufacture and Processing of Polymers
6. Bimanual Interaction with Interscopic Multi-Touch Surfaces
7. 3D User Interfaces for Collaborative Work
8. Supporting Depth and Motion Perception in Medical Volume Data
9. Towards Applicable 3D User Interfaces for Everyday Working Environments
10. Visually Supporting Depth Perception in Angiography Imaging
11. Interactive Volume Visualization Techniques for Subsurface Data
12. Virtual Reflections and Virtual Shadows in Mixed Reality Environments
13. Tentative Results in Focus-Based Medical Volume Visualization
14. A Framework for Representing Moving Objects
15. Planar Point Location for Large Data Sets: To Seek or Not to Seek
16. Integrated Multiresolution Geometry and Texture Models for Terrain Visualization
17. Algorithms for Performing Polygonal Map Overlay and Spatial Join on Massive Data Sets
18. Temporal Indexing with Multidimensional File Structures
19. Efficient Bulk Operations on Dynamic R-trees
20. Support of Explicit Time and Event Flows in the Object-Oriented Visualization Toolkit MAM/VRS
21. Temporal support for geo-data in object-oriented databases
22. The quad view data structure — a representation for planar subdivisions
23. A spatial data model and a topological sweep algorithm for map overlay
24. A plane-sweep algorithm for the all-nearest-neighbors problem for a set of convex planar objects
25. A plane-sweep algorithm for finding a closest pair among convex planar objects
26. VIPAR, a quantitative approach to 3D histopathology applied to lymphatic malformations
27. Synthetic Word Gesture Generation for Stroke-Based Virtual Keyboards
28. Interactive Exploration of Cosmological Dark-Matter Simulation Data
29. An Efficient Geometric Algorithm for Clipping and Capping Solid Triangle Meshes
30. Evaluation of the effect of a virtual avatar's representation on distance perception in immersive virtual environments
31. Surface-reconstructing growing neural gas: A method for online construction of textured triangle meshes
32. Visualize the universe: Interactive exploration of cosmological dark matter simulation data
33. Sensing Thumb-to-Finger Taps for Symbolic Input in VR/AR Environments
34. Modeling Human Performance of Stroke-Based Text Entry
35. Eine Sammlung von Algorithmen und deren Darstellung als Prozeduren
36. Übungen
37. Datenstrukturen
38. Sprachunabhängige Aspekte der Programmierung
39. A sweep algorithm and its implementation: The all-nearest-neighbors problem revisited
40. Anhang
41. A sweep algorithm for the all-nearest-neighbors problem
42. Programmierung und Datenstrukturen
43. Hartmetall im Bergbau
44. Eigenschaften und Aufbau von Hartmetallen
45. Hartmetall im Bergbau
46. Pins 'n' Touches
47. 3D Modeling and Design Supported Via Interscopic Interaction Strategies
48. Focus+Context Resolution Adaption for Autostereoscopic Displays
49. Supporting Spatial Cognition in Vascular Visualization
50. OBJECT SELECTION IN VIRTUAL ENVIRONMENTS USING AN IMPROVED VIRTUAL POINTER METAPHOR
Catalog
Books, media, physical & digital resources
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.