21 results on '"Karlsen, Faltin"'
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2. DARK DESIGN PATTERNS AND GAMIFICATION AS THE HEART OF DATING APPLICATIONS’ BUSINESS MODELS
3. Attention, ambivalence and algorithms: Publishers in the era of ubiquitous connectivity and expanding platforms
4. Exploited or Engaged? Dark Game Design Patterns in Clicker Heroes, FarmVille 2, and World of Warcraft
5. How digital devices transform literary reading: The impact of e-books, audiobooks and online life on reading habits
6. Analyzing Game Controversies
7. Balancing Ethics, Art and Economics: A Qualitative Analysis of Game Designer Perspectives on Monetisation
8. Dataspillforskning i et medievitenskapelig perspektiv
9. AFFORDANCES IN DIGITAL DETOX AND PRODUCTIVITY APPS
10. Intrusive media and knowledge work: how knowledge workers negotiate digital media norms in the pursuit of focused work
11. DIGITAL DETOX CAMP: VALUES AND MOTIVATIONS FOR ENGAGING IN DIGITAL DISCONNECT
12. Temporal ambivalences in smartphone use: Conflicting flows, conflicting responsibilities
13. Digital detox på norsk
14. A weak scientific basis for gaming disorder: Let us err on the side of caution
15. You Can’t Smell Roses Online
16. A World of Excesses
17. Mediepanikk eller medieskepsis? – En analyse av dataspilldebatten etter 22. juli
18. Erratum to: Entrapment and Near Miss: A Comparative Analysis of Psycho-Structural Elements in Gambling Games and Massively Multiplayer Online Role-Playing Games
19. Entrapment and Near Miss: A Comparative Analysis of Psycho-Structural Elements in Gambling Games and Massively Multiplayer Online Role-Playing Games
20. Non-professional Activity on Television in a Time of Digitalisation
21. Vennlige visjoner for digital-tv – NTVs framtidsbeskrivelse som retorikk
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