323 results on '"Krüger, Antonio"'
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2. Mensch-Maschine-Interaktion
3. Beyond the Blink: Investigating Combined Saccadic & Blink-Suppressed Hand Redirection in Virtual Reality
4. The Impact of Avatar Completeness on Embodiment and the Detectability of Hand Redirection in Virtual Reality
5. MACSQ: Massively Accelerated DeepQ Learning on GPUs Using On-the-fly State Construction
6. Designing for passengers' information needs on fellow travelers: A comparison of day and night rides in shared automated vehicles
7. SynthoGestures: A Novel Framework for Synthetic Dynamic Hand Gesture Generation for Driving Scenarios
8. Turn-It-Up: Rendering Resistance for Knobs in Virtual Reality through Undetectable Pseudo-Haptics
9. VoxelHap: A Toolkit for Constructing Proxies Providing Tactile and Kinesthetic Haptic Feedback in Virtual Reality
10. Comparing the Effects of Dry, Water and Gel-Based Electrodes on EEG-Based Overt Speech Classification
11. Implicit Search Intent Recognition using EEG and Eye Tracking: Novel Dataset and Cross-User Prediction
12. The Detectability of Saccadic Hand Offset in Virtual Reality
13. The Staircase Procedure Toolkit: Psychophysical Detection Threshold Experiments Made Easy
14. High-Performance Simulations on GPUs Using Adaptive Time Steps
15. FANG: Fast and Efficient Successor-State Generation for Heuristic Optimization on GPUs
16. Prototyping Autonomous Vehicle Windshields with AR and Real-Time Object Detection Visualization: An On-Road Wizard-of-Oz Study
17. Combining Behavior Change Intentions and User Types to Select Suitable Gamification Elements for Persuasive Fitness Systems
18. Applications for In-Situ Feedback on Social Network Notifications
19. OmniWedges: Improved Radar-Based Audience Selection for Social Networks
20. FriendGroupVR: Design Concepts Using Virtual Reality to Organize Social Network Friends
21. Exploring Spatial Menu Representation and Apartment-Based Categorization for Online Shopping
22. Reach Prediction using Finger Motion Dynamics
23. Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality
24. Hardware is Hard—is it Worth it?
25. Investigating Noticeable Hand Redirection in Virtual Reality using Physiological and Interaction Data
26. “Absolute or Relative?” – Exploring the Choice Between Leaderboard Types in an Image Tagging Task
27. Mensch-Maschine-Interaktion
28. HapticPuppet: A Kinesthetic Mid-air Multidirectional Force-Feedback Drone-based Interface
29. Do Hexad User Types Matter? Effects of (Non-) Personalized Gamification on Task Performance and User Experience in an Image Tagging Task
30. Streamer's Hell - Investigating Audience Influence in Live-Streams Beyond the Game
31. Der technologische Fortschritt im Handel getrieben durch Erwartungen der Kunden
32. Holitouch: Conveying Holistic Touch Illusions by Combining Pseudo-Haptics With Tactile and Proprioceptive Feedback During Virtual Interaction With 3DUIs
33. Viewer types in game live streams: questionnaire development and validation
34. Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass
35. VRySmart: a Framework for Embedding Smart Devices in Virtual Reality
36. InfinityWall – Vertical Locomotion in Virtual Reality using a Rock Climbing Treadmill
37. Impact of 2 different posterior screw fixation techniques on primary stability in a cervical translational injury model
38. US, Chinese, German VCs Selection Criteria for Investments Into AI Start-Ups
39. Viewer-Type Questionnaire
40. Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical Counterparts
41. Transferring recommendations through privacy user models across domains
42. Pull-out strength evaluation of cement augmented iliac screws in osteoporotic spino-pelvic fixation
43. Touch the 3rd Dimension! Understanding Stereoscopic 3D Touchscreen Interaction
44. HoverSpace
45. The Comparison of Performance, Efficiency, and Task Solution Strategies in Real, Virtual and Dual Reality Environments
46. Mensch-Maschine-Interaktion
47. Why Do I Have to Take Over Control? Evaluating Safe Handovers with Advance Notice and Explanations in HAD
48. Capturing Tactile Properties of Real Surfaces for Haptic Reproduction
49. Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through Vocalization
50. Chat or Tap? – Comparing Chatbots with ‘Classic’ Graphical User Interfaces for Mobile Interaction with Autonomous Mobility-on-Demand Systems
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