41 results on '"Nussbaumer, Alexander"'
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2. Analyzing User Behavior in a Self-regulated Learning Environment
3. Fostering Natural and Data Science Skills of School Kids
4. Devising a Prototype Model for Assessing Digital Competencies Based on the DigComp Proficiency Levels
5. Assessing Digital Skills and Competencies for Different Groups and Devising a Conceptual Model to Support Teaching and Training
6. Impact and development of an Open Web Index for open web search
7. Methods for Discovering Cognitive Biases in a Visual Analytics Environment
8. Efficient Software Assets for Fostering Learning in Applied Games
9. Compiling Open Datasets in Context of Large Organizations while Protecting User Privacy and Guaranteeing Plausible Deniability
10. Tracing Self-Regulated Learning in Responsive Open Learning Environments
11. Supporting Self-Regulated Learning
12. INCREASING INTEREST AND MOTIVATION OF SCHOOL KIDS IN NATURAL AND DATA SCIENCE
13. A framework for applying ethics‐by‐design to decision support systems for emergency management
14. Review for "A cross-national diagnosis of infodemics: comparing the topical and temporal features of misinformation around COVID-19 in China, India, the US, Germany and France"
15. Psycho-pedagogical Mash-Up Design for Personalising the Learning Environment
16. An Evaluation System for Digital Libraries
17. E-Learning Based on Metadata, Ontologies and Competence-Based Knowledge Space Theory
18. Towards Responsive Open Learning Environments: The ROLE Interoperability Framework
19. Applying a Web and Simulation-Based System for Adaptive Competence Assessment of Spinal Anaesthesia
20. Review for "A cross-national diagnosis of infodemics: comparing the topical and temporal features of misinformation around COVID-19 in China, India, the US, Germany and France"
21. Towards a Multi-Modal Methodology for User-Centred Evaluation of Adaptive Systems
22. A NOVEL APPROACH AND SOFTWARE COMPONENT FOR SUPPORTING COMPETENCE-BASED LEARNING WITH SERIOUS GAMES
23. EVALUATION OF AN INTERVIEW SIMULATION FOR JOB SEEKERS – APPLYING A HOLISTIC EVALUATION APPROACH FOR SERIOUS GAMES
24. Interfaces and services for integrating games and game components into competence based courses within learning management systems
25. A Framework for Measuring Imagination in Visual Analytics Systems
26. FACILITATING EVALUATION SUPPORT FOR SERIOUS GAMES
27. THE WHAT, THE HOW AND THE WHO – A PSYCHO-PEDAGOGICAL TRAINING MODEL FOR PROFESSIONAL DEVELOPMENT IN CRIMINAL INTELLIGENCE ANALYSIS
28. A Framework for Cognitive Bias Detection and Feedback in a Visual Analytics Environment
29. The creation of a training model to support decision-making of emergency management practitioners: a design research study
30. Exploring the Challenges of Implementing Guidelines for the Design of Visual Analytics Systems
31. The Role of Cognitive Biases in Criminal Intelligence Analysis and Approaches for their Mitigation
32. Suitability of Adaptive Self-Regulated e-Learning to Vocational Training
33. A Competence-based Service for Supporting Self-Regulated Learning in Virtual Environments
34. Evaluating a digital humanities research environment: the CULTURA approach
35. Combining Self-Regulation and Competence-Based Guidance to Personalise the Learning Experience in Moodle
36. Recommender and guidance strategies for creating personal mashup learning environments
37. Self-regulated learning in formal education: perceptions, challenges and opportunities
38. Integrating Collaborative Learning Into the Self-regulated Learning Process Model
39. Technology-mediated support for self-regulated learning in open responsive learning environments
40. Supporting Self-Regulated Personalised Learning through Competence-Based Knowledge Space Theory
41. The Hierarchical Visualisation System (HVS)
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