46 results on '"Céline Loscos"'
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2. Coupling dense point cloud correspondence and template model fitting for 3D human pose and shape reconstruction from a single depth image.
3. Consistent Multi- and Single-View HDR-Image Reconstruction from Single Exposures.
4. A wide-baseline multiview system for indoor scene capture.
5. Fast Data Generation for Training Deep-Learning 3D Reconstruction Approaches for Camera Arrays.
6. Safeguarding our Dance Cultural Heritage.
7. From Capture to Immersive Viewing of 3D HDR Point Clouds.
8. Automatic Environment Map Registration.
9. Time-Varying Surface Reconstruction of an Actor's Performance.
10. 4D Mesh Reconstruction from Time-Varying Voxelized Geometry through ARAP Tracking.
11. Disparity-based HDR imaging.
12. Robust motion flow for mesh tracking of freely moving actors.
13. 3D Volume Matching for Mesh Animation of Moving Actors.
14. Analysis of the consequences of data quality and calibration on 3D HDR image generation.
15. Materiality maps: A novel scene-based framework for direct multi-view stereovision reconstruction.
16. Multiscopic HDR Image sequence generation.
17. Hierarchical Path Planning for Virtual Crowds.
18. A versatile large-scale multimodal VR system for cultural heritage visualization.
19. Inverse Rendering: From Concept to Applications.
20. Building Expression into Virtual Characters.
21. Automatic generation of consistent shadows for augmented reality.
22. The Museum of Pure Form: touching real statues in an immersive virtual museum.
23. Real-time reflection on moving vehicles in urban environments.
24. Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws.
25. 3D Video: from Capture to Interactive Display.
26. Real-time shadows for animated crowds in virtual cities.
27. Coherent radiance capture of scenes under changing illumination conditions for relighting applications.
28. Interactive Virtual Relighting and Remodeling of Real Scenes.
29. Analysis of Haptics Evolution from Web Search Engines' Data.
30. Automatic High-Dynamic Range Image Generation for Dynamic Scenes.
31. Classification of Illumination Methods for Mixed Reality.
32. Interaction with co-located haptic feedback in virtual reality.
33. Multi-view 3D reconstruction: a scene-based, visual hull guided, multi-stereovision framework.
34. Visualizing Crowds in Real-Time.
35. Image/Based Crowd Rendering.
36. Interactive Virtual Relighting of Real Scenes.
37. Classification of Illumination Methods for Mixed Reality.
38. Interactive High-Quality Soft Shadows in Scenes with Moving Objects.
39. Expressing Complex Mental States Through Facial Expressions.
40. 3D Video: from Capture to Diffusion.
41. The Next Big Thing [Guest editors' introduction].
42. The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach.
43. Automatic HDRI generation of dynamic environments.
44. System for simulating dynamic features of crowd behavior.
45. Interactive modification of real and virtual lights for augmented reality.
46. 26th Annual Conference of the European Association for Computer Graphics, Eurographics 2005 - Tutorials, Dublin, Ireland, August 29 - September 2, 2005
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