155 results on '"Jian J."'
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2. Improving Realism of Facial Interpolation and Blendshapes with Analytical Partial Differential Equation-Represented Physics.
3. MRMSim: A Framework for Mixed Reality based Microsurgery Simulation.
4. DiffusionPointLabel: Annotated Point Cloud Generation with Diffusion Model.
5. Interactive PDE patch-based surface modeling from vertex-frames.
6. Face image-sketch synthesis via generative adversarial fusion.
7. State-of-the-art improvements and applications of position based dynamics.
8. Struct2Hair: A hair shape descriptor for hairstyle modeling.
9. TsFPS: An Accurate and Flexible 6DoF Tracking System with Fiducial Platonic Solids.
10. Efficient and Physics-based Facial Blendshapes based on ODE sweeping Surface and Newton's second law.
11. Bas-relief modelling from enriched detail and geometry with deep normal transfer.
12. Fast Accurate and Automatic Brushstroke Extraction.
13. Context-Aware Mixed Reality: A Learning-Based Framework for Semantic-Level Interaction.
14. Fast character modeling with sketch-based PDE surfaces.
15. Reconstruction of Curve Networks from Unorganized Spatial Points.
16. Skeleton-bridged Point Completion: From Global Inference to Local Adjustment.
17. Action snapshot with single pose and viewpoint.
18. Pose selection for animated scenes and a case study of bas-relief generation.
19. A VR-Based Crane Training System for Railway Accident Rescues.
20. Clothes Size Prediction from Dressed-Human Silhouettes.
21. Virtual Reality Surgery Simulation: A Survey on Patient Specific Solution.
22. A game prototype for understanding the safety issues of a lifeboat launch.
23. Semantic framework for interactive animation generation and its application in virtual shadow play performance.
24. A VR-based the emergency rescue training system of railway accident.
25. A 3D human motion refinement method based on sparse motion bases selection.
26. Posing 3D Models from Drawings.
27. A unified particle system framework for multi-phase, multi-material visual simulations.
28. Hand gesture-based interactive puppetry system to assist storytelling for children.
29. Understanding the impact of multimodal interaction using gaze informed mid-air gesture control in 3D virtual objects manipulation.
30. Recent Developments in Skin Deformation for Character Animation.
31. Image-Based Hair Pre-processing for Art Creation: A Case Study of Bas-Relief Modelling.
32. Voronoi diagram and Monte-Carlo simulation based finite element optimization for cost-effective 3D printing.
33. Multiphase Interface Tracking with Fast Semi-Lagrangian Contouring.
34. Gaze-mouse coordinated movements and dependency with coordination demands in tracing.
35. Adaptive multi-view feature selection for human motion retrieval.
36. Towards Dr Inventor: A Tool for Promoting Scientific Creativity.
37. A Unified Framework for 3D Hand Tracking.
38. Character Modeling using Physically based Deformable Curves.
39. Determination of Force Fields for Ode-based and Skeleton Driven Character Animation .
40. Statistical Analysis of Joint Determination for Skeleton Driven Animation of Human Hands.
41. A Survey of Haptics in Serious Gaming.
42. Surface Modeling Using Partial Differential Equations: A Survey.
43. The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality.
44. Region-based Skin Color Detection.
45. Trigonometric Curve-based Human Modeling.
46. A Unified Approach to Geometric Modeling of Curves and Surfaces.
47. Emotion-Driven Interactive Digital Storytelling.
48. Relief stylization from 3D models using featured lines.
49. Apply GPCA to Motion Segmentation.
50. Semantic modeling of indoor scenes with support inference from a single photograph.
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