39 results on '"Leif Oppermann"'
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2. Exploring an XR Indoor Navigation System for Remote Collaboration.
3. Industrial Metaverse: Supporting remote maintenance with avatars and digital twins in collaborative XR environments.
4. Splash! Identifying the Grand Challenges for WaterHCI.
5. Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development.
6. Mixed Reality Support for Bridge Inspectors.
7. Beyond HCI and CSCW: Challenges and Useful Practices Towards a Human-Centred Vision of AI and IA.
8. Smartglasses in the Sterile Supply Process.
9. ORBFusion: Real-Time and Accurate Dense SLAM at Large Scale.
10. Move, Interact, Learn, Eat - A Toolbox for Educational Location-Based Games.
11. Socio-technical Challenges in the Digital Gap between Building Information Modeling and Industry 4.0.
12. AR Mini-Games for Supermarkets.
13. Mobile cross-media visualisations made from building information modelling data.
14. On the use of audio in the educational location based game platform MILE.
15. Playing on AREEF: evaluation of an underwater augmented reality game for kids.
16. Pervasive Games.
17. EnArgus: Zentrales Informationssystem Energieforschungsförderung.
18. The Smartphone Project: An Augmented Dance Performance.
19. Natural Europe educational games suite: using structured museum-data for creating mobile educational games.
20. AREEF Multi-player Underwater Augmented Reality experience.
21. TOTEM.Scout: A mobile tool for in-situ creation of location-based content.
22. Blended Learning an einer Textilmaschine im Technikum.
23. Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content.
24. Proposal for the 4th Workshop on Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real.
25. The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games.
26. Lessons from Touring a Location-Based Experience.
27. Tidy City: A location-based game for city exploration based on user-created content.
28. An Abstract Location Model for Mobile Games.
29. Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences.
30. On the choice of programming languages for developing location-based mobile games.
31. Mobile Location-Based Gaming.
32. Addressing Mobile Phone Diversity in Ubicomp Experience Development.
33. Mixed Reality Techniques for Visualizations in a 3D Information Space.
34. Extending Authoring Tools for Location-Aware Applications with an Infrastructure Visualization Layer.
35. The multimedia challenges raised by pervasive games.
36. Entwicklung wirksamer digitaler Effekte und effektiver Interaktion in Augmented Reality Präsentationen.
37. Skriptbasierte Entwicklung interaktiver 2D/3D-Inhalte.
38. Ubikequitous computing: designing interactive experiences for cyclists.
39. Implementing MR-based Interaction Techniques for Manipulating 2D Visualizations in 3D Information Space.
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