44 results on '"Pan, Cheng"'
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2. Reality Rifts: Wonder-ful Interfaces by Disrupting Perceptual Causality.
3. Polagons: Designing and Fabricating Polarized Light Mosaics with User-Defined Color-Changing Behaviors.
4. Chandelier: Interaction Design With Surrounding Mid-Air Tangible Interface.
5. Deep Learning-Based Visual Defect Inspection System for Pouch Battery Packs.
6. Flaticulation: Laser Cutting Joints with Articulated Angles.
7. AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences.
8. FeltingReel: Density Varying Soft Fabrication with Reeling and Felting.
9. BetterMinton Service: Analyzing the Badminton Service using Open Kinetic Chain.
10. Clonemator: Composing Spatiotemporal Clones to Create Interactive Automators in Virtual Reality.
11. Garnish into Thin Air.
12. Game Illusionization: A Workflow for Applying Optical Illusions to Video Games.
13. PneuSeries: 3D Shape Forming with Modularized Serial-Connected Inflatables.
14. Impossible Staircase: Vertically Real Walking in an Infinite Virtual Tower.
15. TexelBlocks: Dynamic Surfaces for Physical Interactions.
16. StrengthGaming: Enabling Dynamic Repetition Tempo in Strength Training-based Exergame Design.
17. Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences.
18. Haptic-go-round: A Surrounding Platform for Encounter-type Haptic in Virtual Reality Experiences.
19. StrengthGaming: Enabling Dynamic Repetition Tempo in Strength Training-based Exergame Design.
20. Application of Deep Learning in Surface Defect Inspection of Ring Magnets.
21. FitBird: Improving Free-weight Training Experience using Wearable Sensors for Game Control.
22. VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments.
23. Mutual Human Actuation.
24. Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation.
25. Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop.
26. Haptic-go-round: A Surrounding Platform for Encounter-type Haptic in Virtual Reality Experiences.
27. iTurk: Turning Passive Haptics into Active Haptics by Making Users Reconfigure Props in Virtual Reality.
28. TurkDeck: Physical Virtual Reality Based on People.
29. Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality.
30. Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality.
31. Haptic turk: a motion platform based on people.
32. Haptic turk: a motion platform based on people.
33. IrotateGrasp: automatic screen rotation based on grasp of mobile devices.
34. iGrasp: grasp-based adaptive keyboard for mobile devices.
35. iRotate: automatic screen rotation based on face orientation.
36. TUIC: enabling tangible interaction on capacitive multi-touch displays.
37. iTurk: Turning Passive Haptics into Active Haptics by Making Users Reconfigure Props in Virtual Reality.
38. VirtualSpace - Overloading Physical Space with Multiple Virtual Reality Users.
39. Extrapolation algorithms for solving nonlinear boundary integral equations by mechanical quadrature methods.
40. iGrasp: grasp-based adaptive keyboard for mobile devices.
41. iRotateGrasp: automatic screen rotation based on grasp of mobile devices.
42. iRotate grasp: automatic screen rotation based on grasp of mobile devices.
43. Haptic turk: A motion platform based on people.
44. Enabling tangible interaction on capacitive touch panels.
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