1. Hook: Heuristics for selecting 3D moving objects in dense target environments
- Author
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Michael Ortega, Ingénierie de l’Interaction Homme-Machine (IIHM), Laboratoire d'Informatique de Grenoble (LIG), Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS), Anatole Lecuyer, Frank Steinicke, Mark Billinghurst, and Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)
- Subjects
3D interaction ,Hook ,Computer science ,[SHS.EDU]Humanities and Social Sciences/Education ,High velocity ,02 engineering and technology ,Visual feedback ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Computer vision ,Selection ,050107 human factors ,Simulation ,business.industry ,Heuristic ,05 social sciences ,Solid modelling ,020207 software engineering ,Usability ,Interaction technique ,Moving Targets ,[INFO.EIAH]Computer Science [cs]/Technology for Human Learning ,Artificial intelligence ,business ,Heuristics ,I.3.6 [Computer Graphics]: Methodologie and Techniques - Interaction Technique ,I.3.4 [Computer Graphics]: Graphics Utilities - Virtual device interfaces - Abstract
Session: Selection and Manipulation; International audience; This paper presents Hook, a new interaction technique for selecting moving targets. As opposed to existing techniques, Hook uses heuristic methods. It allows pointing in dense 3D environments, and on targets moving with high velocity. Moreover, Hook minimizes the impact of its visual feedback for maintaining user's interaction comfort. Two adaptations of Hook for 2 dof (degrees-of-freedom) and 3 dof interaction for 3D environments have been evaluated. Results clearly show that Hook outperforms the existing methods in pointing time and error rates, for fast and slow targets, in the two configurations. All the participants confirmed the expected feeling with regards to ease of use.
- Published
- 2013
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