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Your search keyword '"gambling"' showing total 565 results

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565 results on '"gambling"'

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1. Does gambling expenditure have any effect on crime?

2. Somatic and psychiatric comorbidity in people with diagnosed gambling disorder: A Finnish nation‐wide register study.

3. The relationship between gambling behaviour and gambling‐related harm: A data fusion approach using open banking data.

4. Gambling participation and risk after COVID‐19: Analysis of a population representative longitudinal panel of Australians.

5. Beyond 'single customer view': Player tracking's potential role in understanding and reducing gambling‐related harm.

6. Investigating gambling‐related suicide.

8. 'No evidence of harm' implies no evidence of safety: Framing the lack of causal evidence in gambling advertising research.

9. Addiction: A treatise from 1561.

10. Better data access can lead to better collaborative conclusions: Results of a discussion with Heirene.

11. Commentary on Zendle and Newall: The need for direct evaluation of the UK's gambling affordability checks policy.

12. Effect of cognitive‐behavioral techniques for problem gambling and gambling disorder: A systematic review and meta‐analysis.

13. Prevalence of cannabis use among young adults in Sweden comparing randomized response technique with a traditional survey.

14. Using machine learning to retrospectively predict self‐reported gambling problems in Quebec.

15. Casino accessibility and suicide: A county‐level study of 50 US states, 2000 to 2016.

16. The relationship between problematic gambling severity and engagement with gambling products: Longitudinal analysis of the Emerging Adults Gambling Survey.

17. New Books.

18. Navigating the digital age: The need for online‐specific gambling marketing regulations.

19. Stakeholders cannot simply wait for the gambling evidence‐base to develop: We must all help to build it.

20. The benefits and challenges of online player tracking.

21. Strengthening oversight and integrity: The multi‐faceted role of centralized player tracking systems in gambling.

22. 'Return to player' information given to gamblers is unintuitive, misleading and often incorrect.

23. Player tracking in itself may not be enough for efficient reduction of gambling harm, but combined with a personal gambling license could provide new possibilities to tracking gambling‐related harm.

24. Redefining harm: The role of data integration in understanding gambling behaviour.

25. Global prevalence of help‐seeking for problem gambling: A systematic review and meta‐analysis.

26. Prevalence and self‐rated health and depression of family members affected by addictive disorders: results of a nation‐wide cross‐sectional study.

27. The impact of the COVID‐19 pandemic on addictive disorders—an update.

28. Does acute alcohol consumption increase risk‐taking while gambling? A systematic review and meta‐analysis.

29. NEW BOOKS.

30. Affected other interventions: a systematic review and meta‐analysis across addictions.

31. Could COVID expand the future of addiction research? Long‐term implications in the pandemic era.

32. Clarifying gambling subtypes: the revised pathways model of problem gambling.

33. Gambling and homelessness in older adults: a qualitative investigation.

34. Impact of wagering inducements on the gambling behaviors of on‐line gamblers: A longitudinal study based on gambling tracking data.

36. Predicting disordered gambling across adolescence and young adulthood from polygenic contributions to Big 5 personality traits in a UK birth cohort.

37. Associations between financial gambling motives, gambling frequency and level of problem gambling: a meta-analytic review.

38. The shape of gambling risk‐curves for frequency, expenditure and proportion of income in Australia.

39. Policy influence and the legalized cannabis industry: learnings from other addictive consumption industries.

40. A meta‐analysis of problem gambling risk factors in the general adult population.

41. Encouraging and evaluating limit‐setting among on‐line gamblers: a naturalistic randomized controlled trial.

42. Loot boxes are more prevalent in United Kingdom video games than previously considered: updating Zendle et al. (2020).

43. The advantages and downsides of online focus groups for conducting research on addictive online behaviours.

44. Brief overview of the WHO Collaborative Project on the Development of New International Screening and Diagnostic Instruments for Gaming Disorder and Gambling Disorder.

45. Relationships between socio‐economic status and lottery gambling across lottery types: neighborhood‐level evidence from a large city.

47. Setting Limits: Gambling, Science and Public Policy—summary of results.

48. On the stability and the progression of gambling problems: longitudinal relations between different problems related to gambling.

49. Association between density of gaming venues in a geographical area and prevalence of insolvency: longitudinal evidence from Australia.

50. Effects of winning cues and relative payout on choice between simulated slot machines.

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