1. Games for Learning.
- Subjects
- *
CONFERENCES & conventions , *VIDEO games , *LIBRARIES , *LIBRARY users , *LIBRARIANS - Abstract
The article reports that presenters at the second annual American Library Association (ALA) TechSource Gaming, Learning, and Libraries Symposium think that modern games aren't trivial, and librarians who dismiss them as such do their patrons a disservice. Held on November 2-4, 2008 in Oak Brook, Illinois, the event showcased examples of how the complexity of modern games prepares young people for their futures. The "Pokémon" series, for example, requires players to track more than 500 characters, each falling into one of 17 types.
- Published
- 2008