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49 results

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1. Technology Integration in Higher Education and Student Privacy 'beyond' Learning Environments--A Comparison of the UK and US Perspective

2. How and Why Academics Do and Do Not Use iPads for Academic Teaching?

3. Policy Networks, Performance Metrics and Platform Markets: Charting the Expanding Data Infrastructure of Higher Education

4. Lifelong Learning Ecologies in Online Higher Education: Students' Engagement in the Continuum between Formal and Informal Learning

5. How New Technology Is Addressed by Researchers in Educational Studies: Approaches from High-Performing Universities in China and the UK

6. The Complementary Use of Audience Response Systems and Online Tests to Implement Repeat Testing: A Case Study

7. Datasets Reflecting Students' and Teachers' Views on the Use of Learning Technology in a UK University

8. Complexity leadership in learning analytics: Drivers, challenges and opportunities.

9. Policy networks, performance metrics and platform markets: Charting the expanding data infrastructure of higher education.

10. Identifying factors influencing study skills engagement and participation for online learners in higher education during COVID‐19.

11. Finding the voice of students engaging in online alternative provision via digital data collection methods.

12. Understanding university students' behavioral intention to use Edmodo through the lens of an extended technology acceptance model.

13. An examination of constructivist educational technologies: Key affordances and conditions.

14. The adoption of a social learning system: Intrinsic value in the UTAUT model.

15. Validating a blended teaching readiness instrument for primary/secondary preservice teachers.

16. Peer feedback or peer feedforward? Enhancing students' argumentative peer learning processes and outcomes.

17. In‐service mathematics teachers' video‐based noticing of 3D printing pens "in action".

18. Situating presence within extended reality for teacher training: Validation of the extended Reality Presence Scale (XRPS) in preservice teacher use of immersive 360 video.

19. A tale of two subreddits: Change and continuity in teaching‐related online spaces.

20. Learning by explaining to oneself and a peer enhances learners' theta and alpha oscillations while watching video lectures.

21. Latent profiles of self‐regulated learning and their impacts on teachers' technology integration.

22. Intrinsic motivation enhances online group creativity via promoting members' effort, not interaction.

23. Cognitive load and online course quality: Insights from instructional designers in a higher education context.

24. Lifelong learning and the Internet: Who benefits most from learning online?

25. Gamification of in‐class activities in flipped classroom lectures.

26. Three approaches for supporting faculty technological pedagogical content knowledge (TPACK) creation through instructional consultation.

27. Bridging learning sciences, machine learning and affective computing for understanding cognition and affect in collaborative learning.

28. Modifying games with ChoiCo: Integrated affordances and engineered bugs for computational thinking.

29. Datasets reflecting students' and teachers' views on the use of learning technology in a UK university.

30. Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research.

31. A cross-cultural examination of the impact of social, organisational and individual factors on educational technology acceptance between British and Lebanese university students.

32. Conceptualising the role of information and communication technologies in the design of higher education teaching models used in the UK.

33. From piloting e‐submission to electronic management of assessment (EMA): Mapping grading journeys.

34. HoloLens and mobile augmented reality in medical and health science education: A randomised controlled trial.

35. Pre‐service teachers' perceptions of social media data privacy policies.

36. Self‐directed reflective assessment for collective empowerment among pre‐service teachers.

37. Investigating the effect of teaching as a generative learning strategy when learning through desktop and immersive VR: A media and methods experiment.

38. Reasons associated with preservice teachers' intention to use immersive virtual reality in education.

39. Immersive virtual reality for supporting complex scientific knowledge: Augmenting our understanding with physiological monitoring.

40. Understanding K‐12 teachers' intention to adopt open educational resources: A mixed methods inquiry.

41. The network approach to assess the structure of knowledge: Storage, distribution and retrieval as three measures in analysing concept maps.

42. Virtual reality simulation‐based learning of teaching with alternative perspectives taking.

43. Examining the contemporary digital divide of university students with specific reference to students with special educational needs.

44. Content acquisition podcasts' impact on preservice teachers' understanding of language and disability.

45. Behind the scenes: Unpacking student discussion and critical reflection in lectures.

46. From reflective thinking to learning engagement awareness: A reflective thinking promoting approach to improve students' dance performance, self‐efficacy and task load in flipped learning.

47. Reducing resistance to repeating a wiki activity: What can teachers do?

48. Collaborative learning in architectural education: Benefits of combining conventional studio, virtual design studio and live projects.