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2. Empathic pedagogical conversational agents: A systematic literature review.
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Ortega‐Ochoa, Elvis, Arguedas, Marta, and Daradoumis, Thanasis
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PSYCHOLOGICAL feedback ,NATURAL language processing ,PSYCHOLOGY of students ,ARTIFICIAL intelligence ,PRIOR learning ,CONFERENCE papers - Abstract
Artificial intelligence (AI) and natural language processing technologies have fuelled the growth of Pedagogical Conversational Agents (PCAs) with empathic conversational capabilities. However, no systematic literature review has explored the intersection between conversational agents, education and emotion. Therefore, this study aimed to outline the key aspects of designing, implementing and evaluating these agents. The data sources were empirical studies, including peer‐reviewed conference papers and journal articles, and the most recent publications, from the ACM Digital Library, IEEE Xplore, ProQuest, ScienceDirect, Scopus, SpringerLink, Taylor & Francis Online, Web of Science and Wiley Online Library. The remaining papers underwent a rigorous quality assessment. A filter study meeting the objective was based on keywords. Comparative analysis and synthesis of results were used to handle data and combine study outcomes. Out of 1162 search results, 13 studies were selected. The results indicate that agents promote dialogic learning, proficiency in knowledge domains, personalized feedback and empathic abilities as essential design principles. Most implementations employ a quantitative approach, and two variables are used for evaluation. Feedback types play a vital role in achieving positive results in learning performance and student perceptions. The main limitations and gaps are the time range for literature selection, the level of integration of the empathic field and the lack of a detailed development stage report. Moreover, future directions are the ethical implications of agents operating beyond scheduled learning times and the adoption of Responsible AI principles. In conclusion, this review provides a comprehensive framework of empathic PCAs, mostly in their evaluation. The systematic review registration number is osf.io/3xk6a.Practitioner notesWhat is already known about this topicEmotions play a pivotal role in shaping the interaction process, making it essential to consider them when designing methodological strategies or learning tools.Empathic Pedagogical Conversational Agents (PCAs) have emerged as a crucial approach for enhancing and personalizing the learning experience (24/7) for pupils and supporting human teachers in their teaching process.Despite the creation of numerous empathic PCAs, there is a scarcity of Systematic Literature Reviews (SLRs) on their application in the educational field, particularly concerning the integration of emotional abilities in combination with the competencies of each subject.What this paper addsIt offers new insights into the design principles underlying the integration of the empathic field.It reviews different approaches for incorporating students' prior knowledge in real time.It provides a comprehensive and up‐to‐date overview of the research designs used for implementation, including quantitative, qualitative and mixed methods.It examines the factors that influence the effectiveness of empathic PCA in teaching and learning.It evaluates the types of feedback that enhance the impact of the empathic field on learning outcomes.Implications for practice and/or policyIt is crucial to grasp the topics that this paper introduces in order to effectively integrate new learning tools into any context.Techno‐pedagogical designers seeking to gain insights into empathic PCAs will find immense value in this SLR, as it comprehensively covers each stage of the process.For future research endeavours, this study offers a wealth of ideas to draw upon, enabling researchers to address the challenges outlined and explore new avenues of investigation. [ABSTRACT FROM AUTHOR]
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- 2024
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3. Digital instinct—A keyword for making sense of students' digital practice and digital literacy.
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Boie, Mette Alma Kjærsholm, Dalsgaard, Christian, and Caviglia, Francesco
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DIGITAL technology ,DIGITAL literacy ,STUDENT attitudes ,ELECTRONIC paper ,ASSIGNMENT problems (Programming) ,AUTODIDACTICISM - Abstract
The paper introduces the student‐coined term digital instinct which describes students' disposition to resorting to digital technology for solving problems and doing school assignments. Taking cues from the term digital instinct, the paper describes a student perspective on digital literacy emerging from 100 lived experience descriptions and interviews with 37 Danish upper secondary students. The findings show that students' digital practice is characterised by experience‐based, intuitive and familiar use of technologies. Most notably, students employ digital technologies as cognitive partners that help them carry on with assignments that they initially did not understand, but that they were able to complete with the help of the computer. The study examines the nature of this partnership through the words of the students and identifies how technologies expand student agency but fall short of a reflective use of digital technologies. Recognising the strengths and weaknesses of students' digital practices may inform the concept of digital literacy and encourage teachers to acknowledge the digital instinct as a steppingstone to foster students' reflective use of digital technologies. Practitioner notesWhat is already known about this topic Students have inadequate command of digital literacies as described in curricular terminology.Students have positive as well as negative perceptions of the value and usefulness of digital technologies in school.Students both over‐ and underestimate their own digital literacies.What this paper adds Students have a fundamental utilitarian conception of digital technologies that either make schoolwork easier or more difficult, and they do not articulate that their use of digital technologies provides them with digital literacies.Students' conception of a digital instinct describes an intuitive and familiar, albeit unreflected, use of technologies where students employ experience‐based and self‐taught methods for using digital technologies.The digital instinct accounts for a feeling of agency among students, manifested in a widespread confidence that they can do assignments and solve problems when they make use of their computer.Implications for practice and/or policy Curricular terminologies struggle to capture what students can and cannot do with technology, and how much they understand the underlying technology.Teachers can involve and build on students' experience‐based digital practices as a starting point for developing digital literacy among students—also as an entry to a curricular perspective.Teachers should acknowledge students' conception of a 'digital instinct' as an important disposition in its own right. [ABSTRACT FROM AUTHOR]
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- 2024
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4. A systematic review of empirical studies using log data from open‐ended learning environments to measure science and engineering practices.
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Wang, Karen D., Cock, Jade Maï, Käser, Tanja, and Bumbacher, Engin
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OPEN-ended tasks ,CLASSROOM environment ,INTERACTIVE learning ,SCIENTIFIC method ,PROBLEM solving ,STEM education ,TEENAGERS ,SECONDARY education - Abstract
Technology‐based, open‐ended learning environments (OELEs) can capture detailed information of students' interactions as they work through a task or solve a problem embedded in the environment. This information, in the form of log data, has the potential to provide important insights about the practices adopted by students for scientific inquiry and problem solving. How to parse and analyse the log data to reveal evidence of multifaceted constructs like inquiry and problem solving holds the key to making interactive learning environments useful for assessing students' higher‐order competencies. In this paper, we present a systematic review of studies that used log data generated in OELEs to describe, model and assess scientific inquiry and problem solving. We identify and analyse 70 conference proceedings and journal papers published between 2012 and 2021. Our results reveal large variations in OELE and task characteristics, approaches used to extract features from log data and interpretation models used to link features to target constructs. While the educational data mining and learning analytics communities have made progress in leveraging log data to model inquiry and problem solving, multiple barriers still exist to hamper the production of representative, reproducible and generalizable results. Based on the trends identified, we lay out a set of recommendations pertaining to key aspects of the workflow that we believe will help the field develop more systematic approaches to designing and using OELEs for studying how students engage in inquiry and problem‐solving practices. Practitioner notesWhat is already known about this topic Research has shown that technology‐based, open‐ended learning environments (OELEs) that collect users' interaction data are potentially useful tools for engaging students in practice‐based STEM learning.More work is needed to identify generalizable principles of how to design OELE tasks to support student learning and how to analyse the log data to assess student performance.What this paper adds We identified multiple barriers to the production of sufficiently generalizable and robust results to inform practice, with respect to: (1) the design characteristics of the OELE‐based tasks, (2) the target competencies measured, (3) the approaches and techniques used to extract features from log files and (4) the models used to link features to the competencies.Based on this analysis, we can provide a series of specific recommendations to inform future research and facilitate the generalizability and interpretability of results: Making the data available in open‐access repositories, similar to the PISA tasks, for easy access and sharing.Defining target practices more precisely to better align task design with target practices and to facilitate between‐study comparisons.More systematic evaluation of OELE and task designs to improve the psychometric properties of OELE‐based measurement tasks and analysis processes.Focusing more on internal and external validation of both feature generation processes and statistical models, for example with data from different samples or by systematically varying the analysis methods.Implications for practice and/or policy Using the framework of evidence‐centered assessment design, we have identified relevant criteria for organizing and evaluating the diverse body of empirical studies on the topic and that policy makers and practitioners can use for their own further examinations.This paper identifies promising research and development areas on the measurement and assessment of higher‐order constructs with process data from OELE‐based tasks that government agencies and foundations can support.Researchers, technologists and assessment designers might find useful the insights and recommendations for how OELEs can enhance science assessment through thoughtful integration of learning theories, task design and data mining techniques. [ABSTRACT FROM AUTHOR]
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- 2023
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5. Formative assessment strategies for students' conceptions—The potential of learning analytics
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Judith Stanja, Wolfgang Gritz, Johannes Krugel, Anett Hoppe, and Sarah Dannemann
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learning analytics ,teacher support ,ddc:370 ,biology education ,formative assessment ,Dewey Decimal Classification::300 | Sozialwissenschaften, Soziologie, Anthropologie::370 | Erziehung, Schul- und Bildungswesen ,computer science education ,synthesis paper ,students' conceptions/explanations ,Education - Abstract
Formative assessment is considered to be helpful in students' learning support and teaching design. Following Aufschnaiter's and Alonzo's framework, formative assessment practices of teachers can be subdivided into three practices: eliciting evidence, interpreting evidence and responding. Since students' conceptions are judged to be important for meaningful learning across disciplines, teachers are required to assess their students' conceptions. The focus of this article lies on the discussion of learning analytics for supporting the assessment of students' conceptions in class. The existing and potential contributions of learning analytics are discussed related to the named formative assessment framework in order to enhance the teachers' options to consider individual students' conceptions. We refer to findings from biology and computer science education on existing assessment tools and identify limitations and potentials with respect to the assessment of students' conceptions. Practitioner notes What is already known about this topic Students' conceptions are considered to be important for learning processes, but interpreting evidence for learning with respect to students' conceptions is challenging for teachers. Assessment tools have been developed in different educational domains for teaching practice. Techniques from artificial intelligence and machine learning have been applied for automated assessment of specific aspects of learning. What does the paper add Findings on existing assessment tools from two educational domains are summarised and limitations with respect to assessment of students' conceptions are identified. Relevent data that needs to be analysed for insights into students' conceptions is identified from an educational perspective. Potential contributions of learning analytics to support the challenging task to elicit students' conceptions are discussed. Implications for practice and/or policy Learning analytics can enhance the eliciting of students' conceptions. Based on the analysis of existing works, further exploration and developments of analysis techniques for unstructured text and multimodal data are desirable to support the eliciting of students' conceptions.
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- 2022
6. Infusing educational technologies in the heart of the university—A systematic literature review from an organisational perspective.
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Deacon, Bronwen, Laufer, Melissa, and Schäfer, Len Ole
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EDUCATIONAL technology ,LEADERSHIP ,TEENAGERS ,ORGANIZATIONAL change ,HIGHER education - Abstract
Educational technologies have experienced unprecedented prominence on university agendas with many institutions motivated to keep the lessons learned from the COVID‐19 sparked transition with regard to online teaching. In response to this renewed interest in ensuring the longevity of educational technologies in higher education, this systematic review analysed the various organisational factors—for example, leadership, infrastructure, strategy—considered essential in the literature for the successful implementation of educational technologies. Specifically, we reviewed 1614 papers published in five prominent educational technology journals in the last decade. From this sample, we identified 47 papers that discussed organisational factors. Drawing on these studies, we constructed an organisational framework, which outlines the different organisational factors, actors and processes involved in implementing educational technologies. The identified organisational factors are structured into three main categories: (1) Leadership and Strategy, (2) Infrastructure and Resources and (3) Recognition and Motivation. Our aim was to further the scholarly understanding of the organisational layer involved in digital change as well as provide concrete recommendations for practitioners. Practitioner notesWhat is already known about this topic Previous research has stressed the importance of taking organisational factors such as infrastructure, leadership, strategy and staff commitment into account when implementing educational technologies.However, review papers have failed to systematically organise these studies to create a comprehensive understanding of the organisational factors involved in implementing educational technologies and ensuring their longevity at an institution.There is currently a high level of interest in how educational technologies can be implemented in the higher education landscape, as many institutions are facing the question of what lessons they can learn from the crisis and how they can continue on their path of digitalisation.What this paper addsThis review paper addresses a gap in our scholarly understanding of the organisational layers involved in the implementation of educational technologies in higher education institutions (HEIs).This paper provides a framework on organisational factors, which influence the implementation of educational technologies in HEIs.This review paper demonstrates that bottom‐up and opinion leadership, support structures tailored to the need and time of faculty as well as recognition and incentives have the largest impact on a sustainable implementation of educational technologies in HEIs.Implications for practice and/or policyUniversities should create structures that enable innovation and creativity by promoting bottom‐up and opinion leadership as well as shared decision‐making processes as they are important for the successful implementation of educational technologies in HEIs.Besides providing a reliable and suitable infrastructure, institutional support and resources in terms of technical advice and training tailored to specific needs, should be in place when planning the implementation of educational technologies in HEIs.The additional workload instructors face when implementing digital teaching should be recognised and incentivised as it strengthens instructor engagement which is crucial for the implementation of educational technologies in HEIs. [ABSTRACT FROM AUTHOR]
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- 2023
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7. Understanding computational thinking in the gameplay of the African Songo board game.
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Bayeck, Rebecca Y.
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BOARD games , *CARDBOARD , *DIGITAL technology , *RESEARCH personnel , *TWENTY-first century - Abstract
Computational thinking is a necessary skill for the 21st century. While previously examined in computer‐rich settings, researchers are increasingly studying computational thinking in unplugged environments such as board games. Focusing on the African board game Songo, this study shows that computational thinking practices are embedded in Songo board gameplay and interact with the cultural context. The study also reveals a computing practice peculiar to Songo gameplay, songoputation. This paper suggests that researchers can benefit from exploring computational thinking and computing practices beyond board games in western contexts. Practitioner notesWhat is already known about this topicComputational thinking can be cultivated in non‐digital environments.Board games are spaces where computational thinking can be developed.The relationship between African board games and computational thinking is still unknown.What this paper addsAfrican board games such as Songo are spaces where players engage with computational thinking and songoputationCulture informs computational thinking practices players engaging in when playing Songo.Computational thinking is not a new practice and should be explored in different culture contexts and settings.Implications for practice and/or policyAfrican board games should be used to develop computational thinking skills.Board games should be used to foster computational thinking skills among students in context with limited access to digital technology. [ABSTRACT FROM AUTHOR]
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- 2024
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8. Data privacy on the African continent: Opportunities, challenges and implications for learning analytics.
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Prinsloo, Paul and Kaliisa, Rogers
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DATA protection ,EDUCATIONAL technology ,DATA analysis ,COLLEGE students ,PRIVACY ,HIGHER education ,DATA privacy - Abstract
Whilst learning analytics is still nascent in most African higher education institutions, many African higher education institutions use learning platforms and analytic services from providers outside of the African continent. A critical consideration of the protection of data privacy on the African continent and its implications for learning analytics in African higher education is therefore needed. In this paper, we map the current state of legal and regulatory environments and frameworks on privacy to establish their implications for learning analytics. This scoping review of privacy regulations in 32 African countries, complemented by 15 scholarly papers, revealed that there are numerous national and regional legislation and regulatory frameworks, providing clear pointers pertaining to (student) data privacy to governments, higher education institutions and researchers. As such, the findings of this research have implications for African higher education to ensure not only legal compliance but also to oversee and safeguard student data privacy as part of their fiduciary duty. This research provides crucial insights regarding the importance of context for thinking about the expansion and institutional adoption of learning analytics. Practitioner notesWhat is already known about this topic Personal data have become commodified and are regarded as a valuable commercial asset.The commercial value of data relies on the collection and analysis of increasing volumes, granularity, variety and velocity of personal data (both identifiable and aggregated).Africa and African higher education are regarded as new data frontiers to be exploited.What this paper adds This paper, for the first time, makes an attempt to map privacy legislation and academic research on (student) data privacy in the African continent.Maps key implications for African higher educations to consider in collecting, analysing, using and sharing student data.It provides pointers for a research agenda pertaining to student data privacy on the African continent.Implications for practice and/or policy African higher education institutions should consider student data privacy when entering into service level agreements with educational technology and platform providers.African governments should develop common data sharing frameworks to facilitate cross‐border data transfer.Current African data privacy legislation provides important implications for the adoption and institutionalisation of learning analytics.African higher education also has to consider the ethical aspects of learning analytics. [ABSTRACT FROM AUTHOR]
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- 2022
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9. An overview of 25 years of research on digital personalised learning in primary and secondary education: A systematic review of conceptual and methodological trends.
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Van Schoors, Rani, Elen, Jan, Raes, Annelies, and Depaepe, Fien
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INDIVIDUALIZED instruction ,EDUCATIONAL technology ,PRIMARY education ,SECONDARY education ,EDUCATIONAL outcomes ,TEACHER researchers ,EDUCATION policy ,EDUCATION research - Abstract
Due to the increasing digitisation, interest in digital personalised learning (DPL) continues to grow. Many empirical studies on the effect of adaptive tools have used a wide variety of conceptualisations and operationalisations of DPL. This systematic review aims to address the lack of consensus by presenting an analysis of empirical studies on technology for DPL in primary and secondary education. The work is guided by the following questions: (1) What are some different conceptualisations used in DPL research? (2) What types of tools are used in the studies and how are they implemented? (3) What is the current evidence on the impact of DPL with regard to student outcomes considering the nature of the current studies? A Boolean search string was used in the databases Web of Science and ERIC, resulting in a dataset containing 6,908 papers. A screening based on specific inclusion and exclusion criteria yielded 53 papers. Our findings revealed a great diversity in DPL conceptualisations, with several authors not defining the concept and others providing information regarding different elements such as technology, personalisation, personalisation target, personalisation source, personalisation method and personalisation outcomes. In line with these differences in conceptualisation of DPL, several DPL tools were used across the studies. Concerning the impact of DPL, a positive trend was observed on learning outcomes, although methodological differences need to be considered. The review ends with guidelines for future research. Practitioner notesWhat is already known There are many definitions and terms concerning DPL, resulting in a lack of consensus in conceptualisation.There is a wide variety of DPL tools with different adaptive dimensions.Many authors emphasise the benefits of DPL in educational practice including a possible impact on learning gains.What this paper adds Contribution to a thorough understanding of the conceptualisation of DPL.Insights into the diversity in DPL tools building on a framework of adaptivity by Vandewaetere and Clarebout (2014) and adds focus on tool implementation as a context element.Insight into the impact of DPL taking into account study design and outcome indicators.Implications for practice and/or policy An overview of the affordances of DPL to educational researchers, educational policy makers, and teachers is provided that can encourage them to think about its opportunities for everyday practice.Concrete suggestions for future research are discussed. [ABSTRACT FROM AUTHOR]
- Published
- 2021
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10. Blockchain technology for sustainable education.
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Savelyeva, Tamara and Park, Jae
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BLOCKCHAINS ,SUSTAINABILITY ,EDUCATIONAL technology ,DISRUPTIVE innovations ,SOCIAL integration ,ADULTS ,ADULT education - Abstract
Blockchain—a digitally distributed, decentralised, peer‐to‐peer shared ledger technology that exists across a delimited network—is recognised as a disruptive technology for the next socioeconomic mega trend. Most of the researchers in education theoretically speculate upon blockchain's extraordinary potentials for enterprises, finance, administration, and management of education. Little attention has been paid, however, to the problems of socially inclusive knowledge transformation, sustainability, and equitable access to quality education for marginalised communities. This paper aims to describe an approach and method for leveraging education blockchain as a possible means to advance the UN Sustainable Development Goals (SDGs) for the social inclusion of marginalised communities of teachers and learners. This theoretical paper adopts a reflective research approach to critically analyse the current state of blockchain applications in education, and discuss its prospects for building educational commons for sustainable development. This paper contributes to the field of educational technology by exploring blockchain's prospects to building educational commons through four strategies: (a) network cooperation; (b) diversity of interacting agents; (c) shared resources; and (d) educational logistics. It also contributes to the conceptualisation of knowledge transformation for sustainable education by modelling blockchain‐supported educational commons and informing educational practitioners and technological innovation policy makers. Practitioner notesWhat is already known about this topic Blockchain is a digitally distributed, decentralised, peer‐to‐peer shared ledger technology that can be adopted across education networks.Blockchain is regarded as a disruptive technology and a key driver of the next socioeconomic mega trend.The extant literature on blockchain in education are technology‐centred and limited to applications in financing, administration, and management of education.Blockchain's potential to achieve the Sustainable Development Goals (SDGs) in education and in favour of marginalised communities remain unexplored.What this paper adds A critique of the mainstream literature and its utilitarian and business‐oriented paradigm for leveraging blockchain technology in education.An operational definition of 'education blockchain' as a set of affordances of a blockchain technology that empowers educators and learners to achieve sustainability of their education system.Conceptualisation of a 'sustainable education blockchain' for the knowledge transformation of marginalised communities.A framework of blockchain for building educational commons through network cooperation, diversity of interactive agents, shared resources and educational logistics.Implications for practice and/or policy This paper calls for re‐orienting blockchain technology in education from pro‐profit to human‐centred adoption. This is to ensure a balance among technological advances, knowledge transformation, and safeguarding of privacy and individual rights of marginalised teachers and learners.Sustainable blockchain technology is for the social inclusion of marginalised teachers and learners by means of secure and trusted peer‐to‐peer collaboration, autonomous community organisation and fair distribution of resources.This paper contributes to the conceptualisation of knowledge transformation for sustainable education by (a) modelling the key features of blockchain‐supported educational commons; and (b) informing educational practitioners and innovation policy makers who are interested in blockchain applications.The model contributes to the understanding of an authentic and humanistic knowledge transformation beyond its dominant notion of an instrumental, linear, purely technological driver of educational systems.The model allows us to envisage a more sustainable transformation in educational practices. [ABSTRACT FROM AUTHOR]
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- 2022
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11. Effects of online peer assessment on higher‐order thinking: A meta‐analysis.
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Zhan, Ying, Yan, Zi, Wan, Zhi Hong, Wang, Xiang, Zeng, Ye, Yang, Min, and Yang, Lan
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CONVERGENT thinking ,DIVERGENT thinking ,CRITICAL thinking ,PEER review of students ,META-analysis - Abstract
Online peer assessment (OPA) has been increasingly adopted to develop students' higher‐order thinking (HOT). However, there has not been a synthesis of research findings on its effects. To fill this gap, 17 papers (published from 2000 to 2022) that reported either a comparison between a group using OPA (n = 7; k = 22) and a control group or a pre–post comparison (n = 10; k = 17) were reviewed in this meta‐analysis. The overall effect of OPA on HOT was significant (g = 0.76). Furthermore, OPA exerted more significant effects on convergent HOT (eg, critical thinking, reasoning and reflective thinking; g = 0.97) than on divergent HOT (eg, creativity and problem‐solving; g = 0.38). Reciprocal roles and anonymity were found to positively moderate the impacts of OPA on HOT, although their moderating effects were not statistically significant because of small sample size of studies in the analysis. The results of the meta‐analysis reinforce the arguments for regarding OPA as a powerful learning tool to facilitate students' HOT development and reveal important factors that should be considered when adopting OPA to enhance students' HOT. Practitioner notesWhat is already known about this topicOnline peer assessment (OPA) has significant positive impacts on learning achievement.OPA has been regarded as a potential approach to cultivating students' higher‐order thinking (HOT) but has not been proved by meta‐analysis.OPA should be carefully designed to maximise its effectiveness on learning.What this paper addsOPA has been proved to significantly positively influence students' HOT via meta‐analysis.OPA exerted more significant effects on convergent HOT than on divergent HOT.The potential of reciprocal roles and anonymity for moderating the impacts of OPA on HOT should not be underestimated.Implications for practice and/or policyOPA could be a wise choice for practitioners when they help students to achieve a balanced development of HOT dispositions and skills.Students' divergent HOT can be encouraged in their uptake of peer feedback and by allowing them autonomy in deciding assessment criteria.OPA with design elements of reciprocal roles and anonymity has great potential to promote students' HOT. [ABSTRACT FROM AUTHOR]
- Published
- 2023
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12. Timing of information presentation matters: Effects on secondary school students' cognition, motivation and emotion in game‐based learning.
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Hu, Yuanyuan, Wouters, Pieter, Schaaf, Marieke, and Kester, Liesbeth
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Learning with games requires two types of information, namely domain‐specific information and game‐specific information. Presenting these two types of information together with gameplay may pose a heavy demand on cognitive resources. This study investigates how timing of information presentation affects cognition (ie, mental effort and performance), motivation (ie, achievement goals) and emotion (ie, achievement emotions). Participants were secondary school students (N = 145). Participants participated in a 2 × 2 factorial experiment with two factors—timing of domain‐specific information presentation and timing of game‐specific information presentation, either before or during gameplay. We measured mental effort, chemistry knowledge, time on task, achievement goals and achievement emotions. Multiple regression and robust regression revealed that presenting domain‐specific information before gameplay promoted higher approach goals, higher avoidance goals and more enjoyment than presenting it during gameplay. There was no difference between presenting game‐specific information before gameplay and during gameplay except for performance‐avoidance goals. We conclude that timing of information presentation affects motivational and emotional processes and outcomes and that students feel more motivated and enjoyed when domain‐specific information is presented before learning than during learning. Educators may change the timing of domain‐specific information presentation accordingly. Practitioner notes What is already known about this topic Well‐designed game‐based learning can increase learning. Game‐based learning needs effective instructional design features. What this paper adds One instructional design feature, timing of information presentation, affects motivation and emotion in game‐based learning. Students feel more motivated and enjoyed when domain‐specific information is presented before learning than during learning. This study is one of the first to focus on cognitive, motivational and emotional processes and outcomes, and their interconnections. Implications for practice and policy Educators would do well to present domain‐specific information before learning than during learning. Researchers on instructional design features should attend to all cognitive, motivational and emotional processes and outcomes instead of just one or two. What is already known about this topic Well‐designed game‐based learning can increase learning. Game‐based learning needs effective instructional design features. What this paper adds One instructional design feature, timing of information presentation, affects motivation and emotion in game‐based learning. Students feel more motivated and enjoyed when domain‐specific information is presented before learning than during learning. This study is one of the first to focus on cognitive, motivational and emotional processes and outcomes, and their interconnections. Implications for practice and policy Educators would do well to present domain‐specific information before learning than during learning. Researchers on instructional design features should attend to all cognitive, motivational and emotional processes and outcomes instead of just one or two. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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13. Co‐creating an equality diversity and inclusion learning analytics dashboard for addressing awarding gaps in higher education.
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Bayer, Vaclav, Mulholland, Paul, Hlosta, Martin, Farrell, Tracie, Herodotou, Christothea, and Fernandez, Miriam
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Educational outcomes from traditionally underrepresented groups are generally worse than for their more advantaged peers. This problem is typically known as the awarding gap (we use the term awarding gap over ‘attainment gap’ as attainment places the responsibility on students to attain at equal levels) and continues to pose a challenge for educational systems across the world. While Learning Analytics (LA) dashboards help identify patterns contributing to the awarding gap, they often lack stakeholder involvement, offering very little support to institutional Equality, Diversity and Inclusion (EDI) leads or educators to pinpoint and address these gaps. This paper introduces an innovative EDI LA dashboard, co‐created with diverse stakeholders. Rigorously evaluated, the dashboard provides fine‐grained insights and course‐level analysis, empowering institutions to effectively address awarding gaps and contribute to a diverse and inclusive higher education landscape. Practitioners notes What is already known about this topic Traditionally underrepresented groups face educational disparities, commonly known as the awarding gap. Underachievement is a complex multi‐dimensional problem and cannot be solely attributable to individual student deficiencies. LA dashboards targeting this specific problem are often not public, there is little research about them, and are frequently designed with little involvement of educational stakeholders. What this paper adds Pioneers the introduction of a dashboard specifically designed to address the awarding gap problem. Emphasises the significant data needs of educational stakeholders in tackling awarding gaps. Expands the design dimensions of Learning Analytics (LA) by introducing a specific design approach rooted in established user experience (UX) design methods. Implications for practice and/or policy Insights from this study will guide practitioners, designers, and developers in creating AI‐based educational systems to effectively target the awarding gap problem. What is already known about this topic Traditionally underrepresented groups face educational disparities, commonly known as the awarding gap. Underachievement is a complex multi‐dimensional problem and cannot be solely attributable to individual student deficiencies. LA dashboards targeting this specific problem are often not public, there is little research about them, and are frequently designed with little involvement of educational stakeholders. What this paper adds Pioneers the introduction of a dashboard specifically designed to address the awarding gap problem. Emphasises the significant data needs of educational stakeholders in tackling awarding gaps. Expands the design dimensions of Learning Analytics (LA) by introducing a specific design approach rooted in established user experience (UX) design methods. Implications for practice and/or policy Insights from this study will guide practitioners, designers, and developers in creating AI‐based educational systems to effectively target the awarding gap problem. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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14. The life cycle of large language models in education: A framework for understanding sources of bias.
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Lee, Jinsook, Hicke, Yann, Yu, Renzhe, Brooks, Christopher, and Kizilcec, René F.
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Large language models (LLMs) are increasingly adopted in educational contexts to provide personalized support to students and teachers. The unprecedented capacity of LLM‐based applications to understand and generate natural language can potentially improve instructional effectiveness and learning outcomes, but the integration of LLMs in education technology has renewed concerns over algorithmic bias, which may exacerbate educational inequalities. Building on prior work that mapped the traditional machine learning life cycle, we provide a framework of the LLM life cycle from the initial development of LLMs to customizing pre‐trained models for various applications in educational settings. We explain each step in the LLM life cycle and identify potential sources of bias that may arise in the context of education. We discuss why current measures of bias from traditional machine learning fail to transfer to LLM‐generated text (eg, tutoring conversations) because text encodings are high‐dimensional, there can be multiple correct responses, and tailoring responses may be pedagogically desirable rather than unfair. The proposed framework clarifies the complex nature of bias in LLM applications and provides practical guidance for their evaluation to promote educational equity. Practitioner notes What is already known about this topic The life cycle of traditional machine learning (ML) applications which focus on predicting labels is well understood. Biases are known to enter in traditional ML applications at various points in the life cycle, and methods to measure and mitigate these biases have been developed and tested. Large language models (LLMs) and other forms of generative artificial intelligence (GenAI) are increasingly adopted in education technologies (EdTech), but current evaluation approaches are not specific to the domain of education. What this paper adds A holistic perspective of the LLM life cycle with domain‐specific examples in education to highlight opportunities and challenges for incorporating natural language understanding (NLU) and natural language generation (NLG) into EdTech. Potential sources of bias are identified in each step of the LLM life cycle and discussed in the context of education. A framework for understanding where to expect potential harms of LLMs for students, teachers, and other users of GenAI technology in education, which can guide approaches to bias measurement and mitigation. Implications for practice and/or policy Education practitioners and policymakers should be aware that biases can originate from a multitude of steps in the LLM life cycle, and the life cycle perspective offers them a heuristic for asking technology developers to explain each step to assess the risk of bias. Measuring the biases of systems that use LLMs in education is more complex than with traditional ML, in large part because the evaluation of natural language generation is highly context‐dependent (eg, what counts as good feedback on an assignment varies). EdTech developers can play an important role in collecting and curating datasets for the evaluation and benchmarking of LLM applications moving forward. What is already known about this topic The life cycle of traditional machine learning (ML) applications which focus on predicting labels is well understood. Biases are known to enter in traditional ML applications at various points in the life cycle, and methods to measure and mitigate these biases have been developed and tested. Large language models (LLMs) and other forms of generative artificial intelligence (GenAI) are increasingly adopted in education technologies (EdTech), but current evaluation approaches are not specific to the domain of education. What this paper adds A holistic perspective of the LLM life cycle with domain‐specific examples in education to highlight opportunities and challenges for incorporating natural language understanding (NLU) and natural language generation (NLG) into EdTech. Potential sources of bias are identified in each step of the LLM life cycle and discussed in the context of education. A framework for understanding where to expect potential harms of LLMs for students, teachers, and other users of GenAI technology in education, which can guide approaches to bias measurement and mitigation. Implications for practice and/or policy Education practitioners and policymakers should be aware that biases can originate from a multitude of steps in the LLM life cycle, and the life cycle perspective offers them a heuristic for asking technology developers to explain each step to assess the risk of bias. Measuring the biases of systems that use LLMs in education is more complex than with traditional ML, in large part because the evaluation of natural language generation is highly context‐dependent (eg, what counts as good feedback on an assignment varies). EdTech developers can play an important role in collecting and curating datasets for the evaluation and benchmarking of LLM applications moving forward. [ABSTRACT FROM AUTHOR]
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- 2024
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15. Advancing equity and inclusion in educational practices with AI‐powered educational decision support systems (AI‐EDSS)
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Viberg, Olga, Kizilcec, René F., Wise, Alyssa Friend, Jivet, Ioana, and Nixon, Nia
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A key goal of educational institutions around the world is to provide inclusive, equitable quality education and lifelong learning opportunities for all learners. Achieving this requires contextualized approaches to accommodate diverse global values and promote learning opportunities that best meet the needs and goals of all learners as individuals and members of different communities. Advances in learning analytics (LA), natural language processes (NLP), and artificial intelligence (AI), especially generative AI technologies, offer potential to aid educational decision making by supporting analytic insights and personalized recommendations. However, these technologies also raise serious risks for reinforcing or exacerbating existing inequalities; these dangers arise from multiple factors including biases represented in training datasets, the technologies' abilities to take autonomous decisions, and processes for tool development that do not centre the needs and concerns of historically marginalized groups. To ensure that Educational Decision Support Systems (EDSS), particularly AI‐powered ones, are equipped to promote equity, they must be created and evaluated holistically, considering their potential for both targeted and systemic impacts on all learners, especially members of historically marginalized groups. Adopting a socio‐technical and cultural perspective is crucial for designing, deploying, and evaluating AI‐EDSS that truly advance educational equity and inclusion. This editorial introduces the contributions of five papers for the special section on advancing equity and inclusion in educational practices with AI‐EDSS. These papers focus on (i) a review of biases in large language models (LLMs) applications offers practical guidelines for their evaluation to promote educational equity, (ii) techniques to mitigate disparities across countries and languages in LLMs representation of educationally relevant knowledge, (iii) implementing equitable and intersectionality‐aware machine learning applications in education, (iv) introducing a LA dashboard that aims to promote institutional equality, diversity, and inclusion, and (v) vulnerable student digital well‐being in AI‐EDSS. Together, these contributions underscore the importance of an interdisciplinary approach in developing and utilizing AI‐EDSS to not only foster a more inclusive and equitable educational landscape worldwide but also reveal a critical need for a broader contextualization of equity that incorporates the socio‐technical questions of what kinds of decisions AI is being used to support, for what purposes, and whose goals are prioritized in this process. [ABSTRACT FROM AUTHOR]
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- 2024
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16. Examining cognitive processes of spatial thinking in university students: Insights from a web‐based geographic information systems study.
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Xiang, Xi and Xi, Di
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Spatial thinking is essential for nurturing spatially literate graduates in tertiary education. However, there is limited research on individual differences in cognitive processes and their impact on spatial problem solving in disciplinary contexts. This study aimed to investigate cognitive processes involved in spatial thinking in geography majors using a web‐based geographic information systems (GIS) mapping tool. The results revealed three clusters characterised by distinctive cognitive processes: spatial analytic, spatial diagrammatic and alternative. Each cluster adopted unique spatial strategies to solve problems with web‐based GIS. Notably, spatial analytic learners demonstrated the most optimal profile, resulting in high spatial task performance. These findings have implications for maximising students' learning potential in spatial thinking in the tertiary classroom, optimising performance outcomes in spatial problem solving and building intelligent tutoring systems for adaptive learning. Practitioner notes What is already known about this topic There are individual differences in spatial reasoning. The processes of spatial thinking may have an impact on learners' spatial performance outcomes. What this paper adds Three clusters characterised by distinctive processes of spatial thinking were identified: spatial analytic, spatial diagrammatic and alternative. Each cluster adopted unique spatial strategies to solve problems with web‐based GIS. Spatial analytic learners demonstrated the optimal profile, resulting in high‐level spatial performance, whereas alternative learners exhibited the maladaptive profile, which was associated with low task outcomes. Implications for practice and/or policy Web‐based GIS mapping tools make it possible to track the processes of spatial thinking that have remained largely unexplored. Cluster analysis and lag sequential analysis reveal differences in spatial reasoning, aiding educators in maximising the potential for university students to learn spatial thinking and optimising performance outcomes in spatial problem solving. Our findings could inform learning technology designers to build adaptive learning applications in which students receive automatic feedback and tailored support while completing spatial tasks at their own pace. What is already known about this topic There are individual differences in spatial reasoning. The processes of spatial thinking may have an impact on learners' spatial performance outcomes. What this paper adds Three clusters characterised by distinctive processes of spatial thinking were identified: spatial analytic, spatial diagrammatic and alternative. Each cluster adopted unique spatial strategies to solve problems with web‐based GIS. Spatial analytic learners demonstrated the optimal profile, resulting in high‐level spatial performance, whereas alternative learners exhibited the maladaptive profile, which was associated with low task outcomes. Implications for practice and/or policy Web‐based GIS mapping tools make it possible to track the processes of spatial thinking that have remained largely unexplored. Cluster analysis and lag sequential analysis reveal differences in spatial reasoning, aiding educators in maximising the potential for university students to learn spatial thinking and optimising performance outcomes in spatial problem solving. Our findings could inform learning technology designers to build adaptive learning applications in which students receive automatic feedback and tailored support while completing spatial tasks at their own pace. [ABSTRACT FROM AUTHOR]
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- 2024
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17. Exploring the impact of VoiceBots on multimedia programming education among Ghanaian university students.
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Essel, Harry Barton, Vlachopoulos, Dimitrios, Nunoo‐Mensah, Henry, and Amankwa, John Opuni
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CHATBOTS , *NATURAL language processing , *COMMUNICATION in education , *LEARNING , *COLLEGE students , *ARTIFICIAL intelligence - Abstract
Conversational user interfaces (CUI), including voice interfaces, which allow users to converse with computers via voice, are gaining wide popularity. VoiceBots allow users to receive a response in real‐time, regardless of the communication device. VoiceBots have been explored in fields such as customer service to automate repetitive queries and help reduce redundant tasks; however, they have not been widely applied in the classroom. This study aimed to explore the effects of VoiceBot implementation on student learning. A pre‐test–post‐test design was implemented with 65 participating undergraduate students in multimedia programming who were randomly allocated to scenarios representing a 2 × 2 design (experimental and control cohorts). Data were collected using an academic achievement test and semi‐structured interviews, which allowed for a more in‐depth analysis of the students' experiences with the VoiceBot. The results showed that how the VoiceBot was applied positively influenced student learning in the experimental cohort. Moreover, the focus group data demonstrated that the VoiceBot can be a valuable assistant for students and could be easily replicated in other courses. To the best of our knowledge, this study was the first to use VoiceBot to engage undergraduate students in Ghana, thus contributing to the growing literature stream on the development of VoiceBots to improve student learning experiences. This study elucidates the design process using a zero‐coding technique, which is considered a suitable approach for educational institutions with limited resources. Practitioner notes What is already known about this topic Conversational user interfaces (CUIs), including voice interfaces, have gained popularity and are used to interact with computers through natural language. VoiceBots have been utilised in various fields such as customer service to automate tasks and reduce redundancy. Instant messaging systems such as WhatsApp and Telegram have been used for communication in educational contexts. Advances in artificial intelligence (AI) and natural language processing (NLP) have led to significant improvements in voice‐enabled CUIs (VoiceBots). Existing studies indicate that chatbots affect students' motivation, learning experiences, and achievements; however, research on using VoiceBots for learning improvement is limited. What this paper adds A VoiceBot was introduced as an assistant to facilitate learning in a multimedia programming course. The study used an experimental design with an experimental cohort using a WhatsApp group platform equipped with a zero‐coding VoiceBot and a control cohort without the bot. The study found that students interacting with VoiceBot demonstrated better learning achievement than the control group. The study also provides clear suggestions on integrating VoiceBots into educational institutions. Implications for practice and/or policy The study's findings suggest that VoiceBots can play a significant role in improving student learning achievements, especially in subjects such as multimedia programming. Educational institutions could establish learning design and technology centres with subject matter experts to integrate VoiceBots effectively into the learning process. Instructors must possess adequate technological proficiency to engage students with VoiceBots and targeted in‐service training may be necessary. Future research can explore VoiceBot use across various academic domains and levels of education, analyse the impact of usage patterns on learning outcomes, and assess its long‐term effects on student engagement and motivation. What is already known about this topic Conversational user interfaces (CUIs), including voice interfaces, have gained popularity and are used to interact with computers through natural language. VoiceBots have been utilised in various fields such as customer service to automate tasks and reduce redundancy. Instant messaging systems such as WhatsApp and Telegram have been used for communication in educational contexts. Advances in artificial intelligence (AI) and natural language processing (NLP) have led to significant improvements in voice‐enabled CUIs (VoiceBots). Existing studies indicate that chatbots affect students' motivation, learning experiences, and achievements; however, research on using VoiceBots for learning improvement is limited. What this paper adds A VoiceBot was introduced as an assistant to facilitate learning in a multimedia programming course. The study used an experimental design with an experimental cohort using a WhatsApp group platform equipped with a zero‐coding VoiceBot and a control cohort without the bot. The study found that students interacting with VoiceBot demonstrated better learning achievement than the control group. The study also provides clear suggestions on integrating VoiceBots into educational institutions. Implications for practice and/or policy The study's findings suggest that VoiceBots can play a significant role in improving student learning achievements, especially in subjects such as multimedia programming. Educational institutions could establish learning design and technology centres with subject matter experts to integrate VoiceBots effectively into the learning process. Instructors must possess adequate technological proficiency to engage students with VoiceBots and targeted in‐service training may be necessary. Future research can explore VoiceBot use across various academic domains and levels of education, analyse the impact of usage patterns on learning outcomes, and assess its long‐term effects on student engagement and motivation. [ABSTRACT FROM AUTHOR]
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- 2024
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18. Towards prescriptive analytics of self‐regulated learning strategies: A reinforcement learning approach.
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Osakwe, Ikenna, Chen, Guanliang, Fan, Yizhou, Rakovic, Mladen, Singh, Shaveen, Lim, Lyn, van der Graaf, Joep, Moore, Johanna, Molenaar, Inge, Bannert, Maria, Whitelock‐Wainwright, Alex, and Gašević, Dragan
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SELF-regulated learning , *LEARNING strategies , *REINFORCEMENT learning , *LEARNING , *SELF-contained classrooms , *ONLINE education - Abstract
Self‐regulated learning (SRL) is an essential skill to achieve one's learning goals. This is particularly true for online learning environments (OLEs) where the support system is often limited compared to a traditional classroom setting. Likewise, existing research has found that learners often struggle to adapt their behaviour to the self‐regulatory demands of OLEs. Even so, existing SRL analysis tools have limited utility for real‐time or individualised support of a learner's SRL strategy during a study session. Accordingly, we explore a reinforcement learning based approach to learning optimal SRL strategies for a specific learning task. Specifically, we utilise the sequences of SRL processes acted by 44 participants, and their assessment scores for a prescribed learning task, in a purpose‐built OLE to develop a long short‐term memory (LSTM) network based reward function. This is used to train a reinforcement learning agent to find the optimal sequence of SRL processes for the learning task. Our findings indicate that the developed agents were able to effectively select SRL processes so as to maximise a prescribed learning goal as measured by predicted assessment score and predicted knowledge gains. The contributions of this work will facilitate the development of a tool which can detect sub‐optimal SRL strategy in real‐time and enable individualised SRL focused scaffolding. Practitioner notesWhat is already known about this topic Learners often fail to adequately adapt their behavior to the self‐regulatory demands of e‐Learning environments.In order to promote effective Self‐regulated learning (SRL) capabilities, researchers and educators need tools that are able to analyze and diagnose a learner's SRL strategy use.Current methods for SRL analysis are more often descriptive as opposed to prescriptive and have limited utility for real‐time analysis or support of a learner's SRL behavior.What this paper adds This paper proposes the use of Reinforcement Learning for prescriptive analytics of SRL. We train a Reinforcement Learning agent on sequences of SRL processes acted by learners in order to learn the optimal SRL strategy for a given learning task.Implications for practice and/or policy Our work will facilitate the development of a tool which can detect sub‐optimal SRL strategy in real‐time and enable individualized SRL focused scaffolding.The implications of our work can aid in course design by predicting the self‐regulatory load imposed by a given task.The ability to model SRL strategies using Reinforcement Learning can be extended to simulate or test SRL theories. [ABSTRACT FROM AUTHOR]
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- 2024
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19. Adaptive support for self‐regulated learning in digital learning environments.
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Khalil, Mohammad, Wong, Jacqueline, Wasson, Barbara, and Paas, Fred
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SELF-regulated learning , *DIGITAL learning , *CLASSROOM environment , *ARTIFICIAL intelligence , *TECHNOLOGICAL progress , *DIGITAL technology - Abstract
A core focus of self‐regulated learning (SRL) research lies in uncovering methods to empower learners within digital learning environments. As digital technologies continue to evolve during the current hype of artificial intelligence (AI) in education, the theoretical, empirical and methodological nuances to support SRL are emerging and offering new ways for adaptive support and guidance for learners. Such affordances offer a unique opportunity for personalised learning experiences, including adaptive interventions. Exploring the application of adaptivity to enhance SRL is an important and emerging area of research that requires further attention. This editorial introduces the contributions of seven papers for the special section on adaptive support for SRL within digital learning environments. These papers explore various themes related to enhancing SRL strategies through technological interventions, offering valuable insights and paving the way for future advancements in this dynamic area. [ABSTRACT FROM AUTHOR]
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- 2024
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20. Empowering student self‐regulated learning and science education through ChatGPT: A pioneering pilot study.
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Ng, Davy Tsz Kit, Tan, Chee Wei, and Leung, Jac Ka Lok
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SELF-regulated learning , *CHATBOTS , *SCIENCE education , *CHATGPT , *GENERATIVE artificial intelligence , *SELF-efficacy - Abstract
In recent years, AI technologies have been developed to promote students' self‐regulated learning (SRL) and proactive learning in digital learning environments. This paper discusses a comparative study between generative AI‐based (SRLbot) and rule‐based AI chatbots (Nemobot) in a 3‐week science learning experience with 74 Secondary 4 students in Hong Kong. The experimental group used SRLbot to maintain a regular study habit and facilitate their SRL, while the control group utilized rule‐based AI chatbots. Results showed that SRLbot effectively enhanced students' science knowledge, behavioural engagement and motivation. Quantile regression analysis indicated that the number of interactions significantly predicted variations in SRL. Students appreciated the personalized recommendations and flexibility of SRLbot, which adjusted responses based on their specific learning and SRL scenarios. The ChatGPT‐enhanced instructional design reduced learning anxiety and promoted learning performance, motivation and sustained learning habits. Students' feedback on learning challenges, psychological support and self‐regulation behaviours provided insights into their progress and experience with this technology. SRLbot's adaptability and personalized approach distinguished it from rule‐based chatbots. The findings offer valuable evidence for AI developers and educators to consider generative AI settings and chatbot design, facilitating greater success in online science learning. Practitioner notesWhat is already known about this topic AI technologies have been used to support student self‐regulated learning (SRL) across subjects.SRL has been identified as an important aspect of student learning that can be developed through technological support.Generative AI technologies like ChatGPT have shown potential for enhancing student learning by providing personalized guidance and feedback.What this paper adds This paper reports on a case study that specifically examines the effectiveness of ChatGPT in promoting SRL among secondary students.The study provides evidence that ChatGPT can enhance students' science knowledge, motivation and SRL compared to a rule‐based AI chatbot.The study offers insights into how ChatGPT can be used as a tool to facilitate SRL and promote sustained learning habits.Implications for practice and/or policy The findings of this study suggest that educators should consider the potential of ChatGPT and other generative AI technologies to support student learning and SRL.Educators and students should be aware of the limitations of AI technologies and ensure that they are used appropriately to generate desired responses.It is also important to equip teachers and students with AI competencies to enable them to use AI for learning and teaching. [ABSTRACT FROM AUTHOR]
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- 2024
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21. Towards automated transcribing and coding of embodied teamwork communication through multimodal learning analytics.
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Zhao, Linxuan, Gašević, Dragan, Swiecki, Zachari, Li, Yuheng, Lin, Jionghao, Sha, Lele, Yan, Lixiang, Alfredo, Riordan, Li, Xinyu, and Martinez‐Maldonado, Roberto
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RAPID response teams , *NATURAL language processing , *AUTOMATIC speech recognition , *LEARNING , *CLASSROOM environment - Abstract
Effective collaboration and teamwork skills are critical in high‐risk sectors, as deficiencies in these areas can result in injuries and risk of death. To foster the growth of these vital skills, immersive learning spaces have been created to simulate real‐world scenarios, enabling students to safely improve their teamwork abilities. In such learning environments, multiple dialogue segments can occur concurrently as students independently organise themselves to tackle tasks in parallel across diverse spatial locations. This complex situation creates challenges for educators in assessing teamwork and for students in reflecting on their performance, especially considering the importance of effective communication in embodied teamwork. To address this, we propose an automated approach for generating teamwork analytics based on spatial and speech data. We illustrate this approach within a dynamic, immersive healthcare learning environment centred on embodied teamwork. Moreover, we evaluated whether the automated approach can produce transcriptions and epistemic networks of spatially distributed dialogue segments with a quality comparable to those generated manually for research objectives. This paper makes two key contributions: (1) it proposes an approach that integrates automated speech recognition and natural language processing techniques to automate the transcription and coding of team communication and generate analytics; and (2) it provides analyses of the errors in outputs generated by those techniques, offering insights for researchers and practitioners involved in the design of similar systems.Practitioner notesWhat is currently known about this topic Immersive learning environments simulate real‐world situations, helping students improve their teamwork skills.In these settings, students can have multiple simultaneous conversations while working together on tasks at different physical locations.The dynamic nature of these interactions makes it hard for teachers to assess teamwork and communication and for students to reflect on their performance.What this paper adds We propose a method that employs multimodal learning analytics for automatically generating teamwork‐related insights into the content of student conversations.This data processing method allows for automatically transcribing and coding spatially distributed dialogue segments generated from students working in teams in an immersive learning environment and enables downstream analysis.This approach uses spatial analytics, natural language processing and automated speech recognition techniques.Implications for practitioners Automated coding of dialogue segments among team members can help create analytical tools to assist in evaluating and reflecting on teamwork.By analysing spatial and speech data, it is possible to apply learning analytics advancements to support teaching and learning in fast‐paced physical learning spaces where students can freely engage with one another. [ABSTRACT FROM AUTHOR]
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- 2024
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22. Self‐regulation and shared regulation in collaborative learning in adaptive digital learning environments: A systematic review of empirical studies.
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Sharma, Kshitij, Nguyen, Andy, and Hong, Yvonne
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DIGITAL learning , *COLLABORATIVE learning , *DIGITAL technology , *SELF-regulated learning , *CLASSROOM environment , *EDUCATIONAL technology - Abstract
Adaptive learning technologies are closely related to learners' self‐regulatory processes in individual and collaborative learning. This study presents the outcomes of a systematic literature review of empirical evidence on adaptive learning environments to foster self‐regulation and shared regulation of learning in collaborative settings. We provide an overview of what and how adaptive technologies have been used to understand and promote self‐regulated learning in collaborative contexts. A search resulted in 38 papers being analysed. Specifically, we identified the seven main objectives (feedback and scaffolding, self‐regulatory skills and strategies, learning trajectories, collaborative learning processes, adaptation and regulation, self‐assessment, and help‐seeking behaviour) that the adaptive technology research has been focusing on. We also summarize the implications derived from the reviewed papers and frame them within seven thematic areas. Finally, this review stresses that future research should consider developing a converging theoretical framework that would enable concrete monitoring and support for self‐regulation and socially shared regulation of learning. Our findings set a baseline to support the adoption and proliferation of adaptive learning technology within self‐regulated learning research and development. Practitioner notesWhat is already known about this topic By providing personalized and learner‐centric adaptive learning environments (ADLEs), adaptive learning technology can support and foster self‐regulated learning (SRL) practices.It is possible to create a more student‐centred and effective learning environment by combining adaptive learning and collaborative learning.Socially shared regulatory activities can involve planning, monitoring, controlling and reflecting on a group's learning processes.What this paper adds Provides a systematic literature review of empirical evidence on ADLEs, SRL and socially shared regulation of learning (SSRL) in collaborative contexts.Summarizes the insights on (S)SRL through ADLEs in collaborative learning.Identifies challenges and opportunities for ADLEs to support (S)SRL in collaborative learning.Implications for practice and/or policy Learning analytics and educational technology researchers will be able to use the systematic review as a guide for future research.Learning analytics and educational technology practitioners will be able to use the systematic review as a summary of the field's current state. [ABSTRACT FROM AUTHOR]
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- 2024
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23. Understanding why educational professionals engage with podcasts: Educational Podcasts Motivational Scale development and validation.
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McNamara, Scott W. T. and Min, Sophia D.
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PODCASTING , *CAREER development , *PSYCHOMETRICS , *EXPLORATORY factor analysis , *CONFIRMATORY factor analysis - Abstract
Educational podcasts have become an increasingly prevalent media used to disseminate profession‐specific information through easily accessible means. Despite the potential of educational podcasts as convenient and effective medium, there is a dearth of literature dedicated to the topic. Thus, using the Uses and Gratification framework, the psychometric properties of the Educational Podcasts Motivation Scale were examined, as well as the motivational factors that influence intention to listen to educational podcasts and recommend podcasts to others were explored. A sample of individuals in the field of education (n = 606), such as in‐service K‐12 teachers and higher education professors, were recruited for this study. This sample were randomly divided, and an exploratory factor analysis (EFA) was conducted with the first set (n = 312) to identify underlying constructs, and confirmatory factor analysis (CFA) and structural equation modelling (SEM) were employed with the second set (n = 294). The scale demonstrated strong psychometric properties and five distinct motivational factors were identified: Information Gathering, Flexibility in Use, Social Interaction, Entertainment, and Professional Encouragement. Several motivational factors had significant associations with the constructs of "intention" and "word‐of‐mouth". This paper demonstrates both the unique motivational factors related to listening to educational podcasts and the motivational factors that overlap with other forms of media. Further examination of the underlying motivations to listen to educational podcasts is warranted. Practitioner notesWhat is already known about this topic Educational podcasts have become an increasingly prevalent media used to disseminate information to specific professions and fields that provide current practices and research information through easily accessible means.Educational podcasts have been found to be an effective tool to improve self‐efficacy and knowledge around topics with educators and college students, as well as a means to develop communities of practice where educators share knowledge and experiences.Results of studies using the uses and gratifications framework to examine the gratifications for listening to podcasts have found an array of overlapping, and sometimes conflicting, gratifications from the use of podcasts. Those most often identified include entertainment, multitasking and convenience, social interaction, escapism and educational purposes.What this paper adds This paper outlined the development of the Educational Podcasts Motivation Scale and used an exploratory factor analysis, confirmatory factor analysis and structural equation modelling to demonstrate its strong psychometric properties.Five distinct motivational factors for why educators engage with educational podcasts were identified: (a) Information Gathering, (b) Flexibility in Use, (c) Social Interaction, (d) Entertainment and (e) Professional Encouragement.This paper identifies that educators are often most motivated to listen to educational podcasts due to constructs such as social interaction, flexibility in use and information gathering.Implications for practice and/or policy The findings in this paper demonstrate the perceived benefits and uses of educational podcasts as a learning tool, further establishing educational podcasts as a useful tool that should be incorporated into learning environments.The findings in this paper indicate that those embedding educational podcasts within learning activities and professional development should consider how to emphasise the flexibility, social interactions and learning aspects of these tools to promote the attractive features of this tool.Although this study sheds light on the reasons those in the field of education use this medium, additional research is needed to explore how and why these individuals engage with educational podcasts. [ABSTRACT FROM AUTHOR]
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- 2024
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24. Beyond hard workout: A multimodal framework for personalised running training with immersive technologies.
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Cardenas Hernandez, Fernando Pedro, Schneider, Jan, Di Mitri, Daniele, Jivet, Ioana, and Drachsler, Hendrik
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RUNNING training , *PHYSICAL training & conditioning , *ARTIFICIAL intelligence , *LONG-distance running , *MULTIMODAL user interfaces , *TRAINING needs , *ATHLETES - Abstract
Training to run is not straightforward since without proper personalised supervision and planning, people will not improve their performance and will increase the risk of injuries. This study aims to identify the different factors that influence running training programmes, examining the benefits, challenges or limitations of personalised plans. Moreover, this study explores how multimodal, immersive and artificial intelligence technologies can support personalised training. We conducted an exploratory sequential mixed research consisting of interviews with 11 running coaches from different countries and a survey of 12 running coaches. Based on the interviews and survey analysis, we identified and extracted relevant factors of the training process. We identified four relevant aspects for running training: physical, technical, mental and body awareness. Using these aspects as a reference, we derived a framework using a bottom‐up approach. This framework proposes multimodal, immersive and artificial intelligence technologies to facilitate personalised running training. It also allows coaches to personally guide their athletes on each aspect. Practitioner notesWhat is already known about this topic Running is a popular sport that provides health benefits and is practised by many people around the world.Training is a process that enables athletes to improve their development in various aspects of their sport; in the case of running, it helps them to increase their speed and endurance.Personalised training supports the needs and abilities of athletes, by helping them to achieve their potential through individualised activities or programmes.Sports science research indicates that personalised training can be improved by applying technology to tackle its challenges and limitations.What this paper adds We show that personalising the training requires not only focusing on the runners' physical condition but also on their mental, technical and body awareness aspects, where each of them has a different adaptation to training.We show that multimodal and immersive technologies offer suitable and portable ways to measure and target the mental and body awareness aspects during running training.Implications for practice and/or policy This paper presents a list of factors, measures and devices that coaches can use to plan and design their training sessions in a more personalised manner.This study can serve as a foundation for future research that aims to identify and target the various factors that influence the learning and training of sports. [ABSTRACT FROM AUTHOR]
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- 2024
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25. A shared lens around sensemaking in learning analytics: What activity theory, definition of a situation and affordances can offer.
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Poquet, Oleksandra
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LENSES , *SOCIAL perception , *INDIVIDUAL differences , *LEARNING , *DEFINITIONS , *RESEARCH personnel , *RIDESHARING - Abstract
The paper argues that learning analytics as a research field can benefit from a theory‐informed shared language to describe sensemaking of learning and teaching data. To make the case for such shared language, first, I critically review prominent sensemaking theories to then demonstrate how studies in learning analytics do not use coherent descriptions of sensemaking, eclectically combining the paradigms that have underlying differences. I then propose a conceptualization of sensemaking that overcomes the differences between these theories and explains how the concepts of activity system, the definition of the situation and affordances can be used to capture individual differences in sensemaking. The paper concludes with a preliminary framework and examples demonstrating its utility in raising new theoretical questions, informing design principles and providing shared language for researchers in learning analytics.Practitioner notesWhat is already known about this topicSensemaking happens when individuals try to explain unknown situations.Learning analytics uses sensemaking as a lens to understand dashboard use.Systematic analysis of sensemaking is essential for learning analytics.What this paper addsThe paper notes that noticing and perceiving are commonly examined in learning analytics on dashboard use.The paper suggests a revision of fundamental assumptions in sensemaking.A paper proposes a toy model of sensemaking that includes operationalization of the definition of the situation, activity where sensemaking happens and processes of noticing and perceiving affordances.Implications for practice and/or policyLearning analytics must examine sensemaking of data about teaching and learning in a systematic manner.Internal perceptions of the social environment and activity that are informed by the data need to be considered in evaluating dashboard use. [ABSTRACT FROM AUTHOR]
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- 2024
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26. What is the impact of a multi‐modal pedagogical conversational AI system on parents' concerns about technology use by young children?
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Aslan, Sinem, Durham, Lenitra M., Alyuz, Nese, Chierichetti, Rebecca, Denman, Pete A., Okur, Eda, Aguirre, David I. Gonzalez, Esquivel, Julio C. Zamora, Cordourier Maruri, Hector A., Sharma, Sangita, Raffa, Giuseppe, Mayer, Richard E., and Nachman, Lama
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CONTROL (Psychology) , *SCREEN time , *ARTIFICIAL intelligence , *PARENTS , *INSTITUTIONAL care of children , *USER-generated content , *CHATBOTS , *DIGITAL technology , *CRITICAL discourse analysis - Abstract
Previous research showed that the parents acknowledged the technology's benefits for their young children's learning, however, they are still worried about the extended screen time, lack of physical activity and lack of social interactions. To address these concerns, we developed Kid Space to enable pedagogically appropriate technology use for children in early childhood education by combining various sensing technologies with a multi‐modal conversational artificial intelligence system that can interact with children, understand individual progress and provide personalised learning experiences. To understand the impact of Kid Space on the parents' initial concerns about technology use by their young children, we conducted a multi‐method user study: (1) a quasi‐experimental design and (2) formative research method using an exploratory case study with a set of children and their parents experiencing Kid Space in their homes. The results show that after experiencing Kid Space with their children, the parents felt significantly less concerned about screen time, social interactions and physical activity and reported positive perceptions towards pedagogical value of Kid Space. Detailed analysis on the multi‐modal data quantitatively and qualitatively validated why Kid Space alleviated these concerns. Future research is needed to validate long‐term educational value of Kid Space and generate insights for improvement for next iterations. Practitioner notesWhat is already known about this topic Play‐based learning is critical for young children's education, but digital games create major concerns around extended screen time, lack of physical activity and lack of social interactions.Blending digital and physical spaces could support pedagogically appropriate technology use for young children. Towards this end, there are some exemplary studies in the state–of‐the‐art reporting positive educational outcomes as an effect of utilising such spaces. However, none of these studies supported children's most natural mode of communication in their interactions with the systems—speaking.Pedagogical conversational agents (PCAs) are promising, but they are tricky when it comes to young children's speech because of unique technical challenges resulted from how children use language and communicate with digital systems.What this paper adds To our best knowledge, Kid Space is one of the earliest implementations of a PCA with a multi‐modal artificial intelligence (AI) system utilising physical and digital learning manipulatives for maths learning with a focus on early childhood education. The key contributions of this paper are (1) the design and development of an end‐to‐end multi‐modal system enabling Wizard‐of‐Oz experimentation for initial evaluations with users, (2) the creation of a multi‐modal, in‐the‐wild labelled dataset with children–agent, children–parent and children–physical/digital space interactions enabling advancements for AI components for later evaluations with users and (3) the generation of rich insights from an initial research study on user perceptions and engagement as well as actionable findings to improve Kid Space experiences for next iterations and inform key design features for similar systems.Implications for practice and/or policy The results of the study implied a set of areas for improvement—or design features—for Kid Space and other similar pedagogical conversational systems developed for children's home usages: (1) easier setup and usage with optimised setup size addressing diverse space limitations at homes, (2) minimised latency between Oscar (the conversational pedagogical agent) and child interactions (eg, adding multimodal dialogue system to reduce the need for a human wizard), (3) more advanced personalisation, social (including more verbal interactions) and pedagogical skills for Oscar with increased contextual awareness (eg, sending children's engagement), (4) scalability and higher visual quality of content with diverse games and learning outcomes, (5) parental control features over Kid Space platform and Oscar (eg, time limit, content, etc.) and (6) accessibility features (eg, captions turned on for multilingual children) and support for neurodiversity. [ABSTRACT FROM AUTHOR]
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- 2024
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27. Left to their own devices: An exploration of context in seamless work‐related mobile learning.
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Casebourne, Imogen
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MOBILE learning , *CAREER development , *LEARNING ability , *DIGITAL learning , *SEMI-structured interviews , *PUBLIC domain - Abstract
This study investigated the seamless mobile learning practices of UK government workers at various life stages, to understand how context impacted decisions about how, when and where learning was undertaken. Following Hedegaard, the context was understood as involving settings embedded within institutions. Drawing on analysis of data from public domain blogs and reports and anonymised trace data showing e‐learning visits via a mobile device, a picture of institutional practice and values was developed. Against this backdrop, a survey of 50 individuals followed by semi‐structured interviews provided information about seamless mobile learning projects. Mobile learning was often fragmented and ad hoc, rather than part of a longer, seamless learning project. A distinction between just‐in‐time learning and just‐in‐case learning was apparent, with the latter often postponed. For mobile workers, mobile learning focused on current work setting, whereas workers who could work in many interchangeable settings might move to somewhere they could concentrate. Mobile learning was sometimes motivated by a sense of a lack of time and a need to stay 'on top of things' as much as by interest in a topic. Sustained seamless mobile learning projects occurred if there was institutional support for learning that was also of individual interest and if learners had the ability to orchestrate their learning. Learners reported these seamless mobile learning projects to be enjoyable and compelling. This paper contributes to the evidence of seamless mobile learning practice over the life course and illustrates the value of considering an individual's relation to various institutions in conceptualisations of seamless mobile learning. It also offers pointers for the future design of seamless mobile learning tools including a need to offer learners the opportunity to sometimes separate ongoing learning which is related to distinct institutions.Practitioner notesWhat is already known about this topicMobile devices accompany their owners across settings that were previously considered separate, such as work, college and households.This has the potential to impact work/home and other boundaries.From a pedagogical perspective, mobile devices may support seamless learning, in which experiences across distinct settings result in a holistic and unified understanding.What this paper addsIt introduces the concept of the institution to conceptions of seamless learning.It illustrates the ways in which different institutions (workplaces or educational institutions) can shape individual experiences and decisions about when and where to learn.It provides evidence that some working adults engage in seamless learning projects and describe this as compelling and enjoyable, but that others prefer to separate distinct life spheres.Implications for practice and/or policyThere may be value in institutions and designers supporting people who want to engage in seamless mobile learning.However, it is important to be aware that not everyone wants to engage in seamless learning.Seamless learning is more likely to occur when individual and institutional priorities are aligned across several institutions, so there will be challenges for a single institution seeking to promote it. [ABSTRACT FROM AUTHOR]
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- 2024
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28. How well do collaboration quality estimation models generalize across authentic school contexts?
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Chejara, Pankaj, Kasepalu, Reet, Prieto, Luis P., Rodríguez‐Triana, María Jesús, Ruiz Calleja, Adolfo, and Schneider, Bertrand
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VIDEO blogs , *COLLABORATIVE learning , *CLASSROOM activities , *ART exhibitions , *RESEARCH personnel , *VIDEO compression - Abstract
Multimodal learning analytics (MMLA) research has made significant progress in modelling collaboration quality for the purpose of understanding collaboration behaviour and building automated collaboration estimation models. Deploying these automated models in authentic classroom scenarios, however, remains a challenge. This paper presents findings from an evaluation of collaboration quality estimation models. We collected audio, video and log data from two different Estonian schools. These data were used in different combinations to build collaboration estimation models and then assessed across different subjects, different types of activities (collaborative‐writing, group‐discussion) and different schools. Our results suggest that the automated collaboration model can generalize to the context of different schools but with a 25% degradation in balanced accuracy (from 82% to 57%). Moreover, the results also indicate that multimodality brings more performance improvement in the case of group‐discussion‐based activities than collaborative‐writing‐based activities. Further, our results suggest that the video data could be an alternative for understanding collaboration in authentic settings where higher‐quality audio data cannot be collected due to contextual factors. The findings have implications for building automated collaboration estimation systems to assist teachers with monitoring their collaborative classrooms. Practitioners notesWhat is already known about this topicMultimodal learning analytics researchers have established several features as potential indicators for collaboration quality, e.g., speaking time or joint visual attention.The current state of the art has shown the feasibility of building automated collaboration quality models.Recent research has provided preliminary evidence of the generalizability of developed automated models across contexts different in terms of given task and subject.What does this paper addThis paper offers collaboration indicators for different types of collaborative learning activities in authentic classroom settings.The paper includes a systematic investigation into collaboration quality automated model's generalizability across different tasks, types of tasks and schools.This paper also offers a comparison between different modalities' potential to estimate collaboration quality in authentic settings.Implications for practiceThe findings inform the development of automated collaboration monitoring systems for authentic classroom settings.This paper provides evidence on across‐school generalizability capabilities of collaboration quality estimation models. [ABSTRACT FROM AUTHOR]
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- 2024
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29. What factors influence scientific concept learning? A study based on the fuzzy‐set qualitative comparative analysis.
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Ma, Jingjing, Liu, Qingtang, Yu, Shufan, Liu, Jindian, Li, Xiaojuan, and Wang, Chunhua
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SCIENCE education , *CONCEPT learning , *CONCEPT mapping , *EDUCATIONAL outcomes , *PRIOR learning , *ATTITUDES toward technology , *INDIVIDUAL differences - Abstract
This research employs the fuzzy‐set qualitative comparative analysis (fsQCA) method to investigate the configurations of multiple factors influencing scientific concept learning, including augmented reality (AR) technology, the concept map (CM) strategy and individual differences (eg, prior knowledge, experience and attitudes). A quasi‐experiment was conducted with 194 seventh‐grade students divided into four groups: AR and CM (N = 52), AR and non‐CM (N = 51), non‐AR and CM (N = 40), non‐AR and non‐CM (N = 51). These students participated in a science lesson on ‘The structure of peach blossom’. This study represents students' science learning outcomes by measuring their academic performance and cognitive load. The fsQCA results reveal that: (1) factors influencing students' academic performance and cognitive load are interdependent, and a single factor cannot constitute a necessary condition for learning outcomes; (2) multiple pathways can lead to the same learning outcome, challenging the notion of a singular best path derived from traditional analysis methods; (3) the configurations of good and poor learning outcomes exhibit asymmetry. For example, high prior knowledge exists in both configurations leading to good and poor learning outcomes, depending on how other conditions are combined. Practitioner notes What is already known about this topic Augmented reality proves to be a useful technological tool for improving science learning. The concept map can guide students to describe the relationships between concepts and make a connection between new knowledge and existing knowledge structures. Individual differences have been emphasized as essential external factors in controlling the effectiveness of learning. What this paper adds This study innovatively employed the fsQCA analysis method to reveal the complex phenomenon of the scientific concept learning process at a fine‐grained level. This study discussed how individual differences interact with AR and concept map strategy to influence scientific concept learning. Implications for practice and/or policy No single factor present or absent is necessary for learning outcomes, but the combinations of AR and concept map strategy always obtain satisfactory learning outcomes. There are multiple pathways to achieving good learning outcomes rather than a single optimal solution. The implementation of educational interventions should fully consider students' individual differences, such as prior knowledge, experience and attitudes. What is already known about this topic Augmented reality proves to be a useful technological tool for improving science learning. The concept map can guide students to describe the relationships between concepts and make a connection between new knowledge and existing knowledge structures. Individual differences have been emphasized as essential external factors in controlling the effectiveness of learning. What this paper adds This study innovatively employed the fsQCA analysis method to reveal the complex phenomenon of the scientific concept learning process at a fine‐grained level. This study discussed how individual differences interact with AR and concept map strategy to influence scientific concept learning. Implications for practice and/or policy No single factor present or absent is necessary for learning outcomes, but the combinations of AR and concept map strategy always obtain satisfactory learning outcomes. There are multiple pathways to achieving good learning outcomes rather than a single optimal solution. The implementation of educational interventions should fully consider students' individual differences, such as prior knowledge, experience and attitudes. [ABSTRACT FROM AUTHOR]
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- 2024
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30. Evidence‐based multimodal learning analytics for feedback and reflection in collaborative learning.
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Yan, Lixiang, Echeverria, Vanessa, Jin, Yueqiao, Fernandez‐Nieto, Gloria, Zhao, Linxuan, Li, Xinyu, Alfredo, Riordan, Swiecki, Zachari, Gašević, Dragan, and Martinez‐Maldonado, Roberto
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COLLABORATIVE learning , *PSYCHOLOGICAL feedback , *STUDENT attitudes , *LEARNING , *TRUST , *EMOTIONAL state - Abstract
Multimodal learning analytics (MMLA) offers the potential to provide evidence‐based insights into complex learning phenomena such as collaborative learning. Yet, few MMLA applications have closed the learning analytics loop by being evaluated in real‐world educational settings. This study evaluates the effectiveness of an MMLA solution in enhancing feedback and reflection within a complex and highly dynamic collaborative learning environment. A two‐year longitudinal study was conducted with 399 students and 17 teachers, utilising an MMLA system in reflective debriefings in the context of healthcare education. We analysed the survey data of 74 students and 11 teachers regarding their perceptions of the MMLA system. We applied the Evaluation Framework for Learning Analytics, augmented by complexity, accuracy and trust measures, to assess both teachers' and students' perspectives. The findings illustrated that teachers and students both had generally positive perceptions of the MMLA solution. Teachers found the MMLA solution helpful in facilitating feedback provision and reflection during debriefing sessions. Similarly, students found the MMLA solution effective in providing clarity on the data collected, stimulating reflection on their learning behaviours, and prompting considerations for adaptation in their learning behaviours. However, the complexity of the MMLA solution and the need for qualitative measures of communication emerged as areas for improvement. Additionally, the study highlighted the importance of data accuracy, transparency, and privacy protection to maintain user trust. The findings provide valuable contributions to advancing our understanding of the use of MMLA in supporting feedback and reflection practices in intricate collaborative learning while identifying avenues for further research and improvement. We also provided several insights and practical recommendations for successful MMLA implementation in authentic learning contexts. Practitioner notes What is currently known about this topic Multimodal learning analytics (MMLA) seeks to generate data‐informed insights about learners' metacognitive and emotional states as well as their learning behaviours, by utilising intricate physical and physiological signals. MMLA has not only pioneered novel data analytic methods but also aspired to complete the learning analytics loop by crafting innovative, tangible solutions that relay these insights to the concerned stakeholders. A prominent direction within MMLA research has been the formulation of tools to support feedback and reflection in collaborative learning scenarios, given MMLA's capacity to discern intricate and dynamic learning behaviours. What this paper adds Teachers' and students' positive perceptions of an MMLA implementation in stimulating considerations of adaptations in their pedagogical practices and learning behaviours, respectively. Empirical evidence supporting the potential of MMLA in assisting teachers to facilitate students' reflective practices during intricate collaborative learning scenarios. The importance of addressing issues related to design complexity, interpretability for users with disabilities, aggregated data representation, and concerns related to trust for building a practical MMLA solution in real learning settings. Implications for practice and/or policy The MMLA solution can provide teachers with a comprehensive view of student performance, illuminate areas for improvement, and confirm learning scenario outcomes. The MMLA solution can stimulate students' reflections on their learning behaviours and promote considerations of adaptation in their learning behaviours. Providing clear explanations and guidance on how to interpret analytics, as well as addressing concerns related to data completeness and representation, are essential to maximising utility. What is currently known about this topic Multimodal learning analytics (MMLA) seeks to generate data‐informed insights about learners' metacognitive and emotional states as well as their learning behaviours, by utilising intricate physical and physiological signals. MMLA has not only pioneered novel data analytic methods but also aspired to complete the learning analytics loop by crafting innovative, tangible solutions that relay these insights to the concerned stakeholders. A prominent direction within MMLA research has been the formulation of tools to support feedback and reflection in collaborative learning scenarios, given MMLA's capacity to discern intricate and dynamic learning behaviours. What this paper adds Teachers' and students' positive perceptions of an MMLA implementation in stimulating considerations of adaptations in their pedagogical practices and learning behaviours, respectively. Empirical evidence supporting the potential of MMLA in assisting teachers to facilitate students' reflective practices during intricate collaborative learning scenarios. The importance of addressing issues related to design complexity, interpretability for users with disabilities, aggregated data representation, and concerns related to trust for building a practical MMLA solution in real learning settings. Implications for practice and/or policy The MMLA solution can provide teachers with a comprehensive view of student performance, illuminate areas for improvement, and confirm learning scenario outcomes. The MMLA solution can stimulate students' reflections on their learning behaviours and promote considerations of adaptation in their learning behaviours. Providing clear explanations and guidance on how to interpret analytics, as well as addressing concerns related to data completeness and representation, are essential to maximising utility. [ABSTRACT FROM AUTHOR]
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- 2024
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31. Preservice teachers' learning by design through space construction in the metaverse.
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Lee, Sangmin‐Michelle and Kim, Sung‐Yeon
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Teachers who know what, how and why to teach are essential for successful student learning. However, many preservice teachers (PSTs) lack teaching experience and the ability to integrate theory and practice. To help bridge this gap, this study employed a learning‐by‐design project approach in which 22 Korean PSTs developed lesson plans for middle school English classes, constructed virtual classrooms in the metaverse based on their English lesson plans, and conducted microteaching in the virtual classrooms. The study used a qualitative research method and focused on an emic perspective with multiple data sets, including the PSTs' reflection papers and post‐interviews as primary data, and their lesson plans, virtual classrooms and recordings of microteaching as secondary data. The results showed that the project supported learning by design, and that it also helped PSTs understand learners and learning, redefine the teacher's role as a designer and facilitator, connect theories to practice and improve their teaching skills. The findings can be used as a reference for future teacher training. Practitioner notes What is already known about this topic Teachers' content, pedagogical and technological knowledge and skills are essential attributes for effective performance. Preservice teachers (PSTs) have difficulty transferring their knowledge to real classrooms because their knowledge often focuses on the ‘know‐what’ of teaching, but not on the ‘know‐how’. Microteaching in virtual environments helps PSTs connect knowledge and practice and prepare for real classroom situations. What this paper adds The study applied a learning‐by‐design approach to preservice teachers' microteaching to help them connect their pedagogical knowledge to classroom practice. The study focused on describing how the PSTs' virtual classroom design influenced the way they planned and implemented their microteaching. Implications for practice and/or policy Teacher educators can incorporate the design‐based approach into their teacher training modules to help teachers understand learner needs when planning and implementing English lessons. Teachers can develop technological literacy and positive attitudes about using technology in their classrooms. What is already known about this topic Teachers' content, pedagogical and technological knowledge and skills are essential attributes for effective performance. Preservice teachers (PSTs) have difficulty transferring their knowledge to real classrooms because their knowledge often focuses on the ‘know‐what’ of teaching, but not on the ‘know‐how’. Microteaching in virtual environments helps PSTs connect knowledge and practice and prepare for real classroom situations. What this paper adds The study applied a learning‐by‐design approach to preservice teachers' microteaching to help them connect their pedagogical knowledge to classroom practice. The study focused on describing how the PSTs' virtual classroom design influenced the way they planned and implemented their microteaching. Implications for practice and/or policy Teacher educators can incorporate the design‐based approach into their teacher training modules to help teachers understand learner needs when planning and implementing English lessons. Teachers can develop technological literacy and positive attitudes about using technology in their classrooms. [ABSTRACT FROM AUTHOR]
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- 2024
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32. Teaching expectancy improves video‐based learning: Evidence from eye‐movement synchronization.
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Liang, Zheng, Ga, Riman, Bai, Han, Zhao, Qingbai, Wang, Guixian, Lai, Qing, Chen, Shi, Yu, Quanlei, and Zhou, Zhijin
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Video‐based learning (VBL) is popular, yet students tend to learn video material passively. Instilling teaching expectancy is a strategy to promote active processing by learners, but it is unclear how effective it will be in improving VBL. This study examined the role of teaching expectancy on VBL by comparing the learning outcomes and metacognitive monitoring of 94 learners with different expectancies (teaching, test or no expectancy). Results showed that the teaching expectancy group had better learning outcomes and no significant difference in the metacognitive monitoring of three groups. We further explored the visual behaviour patterns of learners with different expectancies by using the indicator of eye‐movement synchronization. It was found that synchronization was significantly lower in both the teaching and test expectancy groups than in the no expectancy group, and the test expectancy group was significantly lower than the teaching expectancy group. This result suggests that both teaching and test expectancy enhance the active processing of VBL. However, by sliding window analysis, we found that the teaching expectancy group used a flexible and planned attention allocation. Our findings confirmed the effectiveness of teaching expectancy in VBL. Also, this study provided evidence for the applicability of eye‐tracking techniques to assess VBL. Practitioner notes What is already known about this topic Video‐based learning has become a popular way, yet students tend to learn video material passively. When students learn with teaching expectancy, they are more likely to engage in deep processing, which has been proven in static multimedia learning. Individuals show high eye‐movement synchronization when watching the same video, and this synchronization may be reduced when they engage in top‐down processing. What this paper adds Teaching expectancy improves learning performance in Video‐based learning. Teaching expectancy enhances active cognitive processing in Video‐based learning. During the video viewing, learners with teaching expectancy not only followed the instructor's explanations but also engaged in active top‐down processing, demonstrating flexible and planned attention allocation. Implications for practice and/or policy Utilizing teaching as an intention can serve as an effective learning strategy for Video‐based learning. The use of eye‐movement intersubject correlation to analyse visual behaviour patterns provides a new way to explore how people learn from dynamic multimedia materials. What is already known about this topic Video‐based learning has become a popular way, yet students tend to learn video material passively. When students learn with teaching expectancy, they are more likely to engage in deep processing, which has been proven in static multimedia learning. Individuals show high eye‐movement synchronization when watching the same video, and this synchronization may be reduced when they engage in top‐down processing. What this paper adds Teaching expectancy improves learning performance in Video‐based learning. Teaching expectancy enhances active cognitive processing in Video‐based learning. During the video viewing, learners with teaching expectancy not only followed the instructor's explanations but also engaged in active top‐down processing, demonstrating flexible and planned attention allocation. Implications for practice and/or policy Utilizing teaching as an intention can serve as an effective learning strategy for Video‐based learning. The use of eye‐movement intersubject correlation to analyse visual behaviour patterns provides a new way to explore how people learn from dynamic multimedia materials. [ABSTRACT FROM AUTHOR]
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- 2024
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33. Utilizing large language models for EFL essay grading: An examination of reliability and validity in rubric‐based assessments.
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Yavuz, Fatih, Çelik, Özgür, and Yavaş Çelik, Gamze
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This study investigates the validity and reliability of generative large language models (LLMs), specifically ChatGPT and Google's Bard, in grading student essays in higher education based on an analytical grading rubric. A total of 15 experienced English as a foreign language (EFL) instructors and two LLMs were asked to evaluate three student essays of varying quality. The grading scale comprised five domains: grammar, content, organization, style & expression and mechanics. The results revealed that fine‐tuned ChatGPT model demonstrated a very high level of reliability with an intraclass correlation (ICC) score of 0.972, Default ChatGPT model exhibited an ICC score of 0.947 and Bard showed a substantial level of reliability with an ICC score of 0.919. Additionally, a significant overlap was observed in certain domains when comparing the grades assigned by LLMs and human raters. In conclusion, the findings suggest that while LLMs demonstrated a notable consistency and potential for grading competency, further fine‐tuning and adjustment are needed for a more nuanced understanding of non‐objective essay criteria. The study not only offers insights into the potential use of LLMs in grading student essays but also highlights the need for continued development and research. Practitioner notes What is already known about this topic Large language models (LLMs), such as OpenAI's ChatGPT and Google's Bard, are known for their ability to generate text that mimics human‐like conversation and writing. LLMs can perform various tasks, including essay grading. Intraclass correlation (ICC) is a statistical measure used to assess the reliability of ratings given by different raters (in this case, EFL instructors and LLMs). What this paper adds The study makes a unique contribution by directly comparing the grading performance of expert EFL instructors with two LLMs—ChatGPT and Bard—using an analytical grading scale. It provides robust empirical evidence showing high reliability of LLMs in grading essays, supported by high ICC scores. It specifically highlights that the overall efficacy of LLMs extends to certain domains of essay grading. Implications for practice and/or policy The findings open up potential new avenues for utilizing LLMs in academic settings, particularly for grading student essays, thereby possibly alleviating workload of educators. The paper's insistence on the need for further fine‐tuning of LLMs underlines the continual interplay between technological advancement and its practical applications. The results lay down a footprint for future research in advancing the use of AI in essay grading. What is already known about this topic Large language models (LLMs), such as OpenAI's ChatGPT and Google's Bard, are known for their ability to generate text that mimics human‐like conversation and writing. LLMs can perform various tasks, including essay grading. Intraclass correlation (ICC) is a statistical measure used to assess the reliability of ratings given by different raters (in this case, EFL instructors and LLMs). What this paper adds The study makes a unique contribution by directly comparing the grading performance of expert EFL instructors with two LLMs—ChatGPT and Bard—using an analytical grading scale. It provides robust empirical evidence showing high reliability of LLMs in grading essays, supported by high ICC scores. It specifically highlights that the overall efficacy of LLMs extends to certain domains of essay grading. Implications for practice and/or policyThe findings open up potential new avenues for utilizing LLMs in academic settings, particularly for grading student essays, thereby possibly alleviating workload of educators.The paper's insistence on the need for further fine‐tuning of LLMs underlines the continual interplay between technological advancement and its practical applications.The results lay down a footprint for future research in advancing the use of AI in essay grading. [ABSTRACT FROM AUTHOR]
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- 2024
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34. Improving the quality of communicating with dementia patients: A virtual reality‐based simulated communication approach.
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Lin, Hui‐Chen, Huang, Hsin, Tsai, Chia‐Kuang, and Chang, Shao‐Chen
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Dementia patients may have language barriers and decreased comprehension ability. Their family caregivers can feel frustrated when communicating with them. Poor communication hinders family caregivers from obtaining accurate health information about patients, and may also increase their emotional burden, affecting patient care quality. The present study developed a virtual reality‐based simulated communication training (VRSCT) system and applied it to a training course for family caregivers of dementia patients. It allowed family caregivers to simulate real‐world situations in a VR environment, experience the daily communication barriers and stress with dementia patients, and apply their acquired knowledge and skills to solve related problems. This study used a randomised control experimental design with mixed analysis methods. A total of 63 family caregivers were recruited and randomly divided into the experimental group (N = 32) learning with the VRSCT system to interact with virtual dementia patients and practice communication skills, and the control group (N = 31) using the traditional role‐playing method for practice. Quantitative data were analysed to determine participants' knowledge of dementia care, attitudes, communication confidence and skills. In addition, the qualitative method was used to analyse the participants' discussion records. The results showed that by using the VRSCT approach, participants significantly improved their knowledge of dementia care, attitudes, communication confidence and communication skills compared to the control group. In addition, participants reported that through the real‐time feedback of the VRSCT system, they could recognise their previous incorrect communication approach. As a result, they adjusted their communication strategies and increased their self‐confidence. Practitioner notes What is already known about this topic Situational simulation helps learners improve their communication skills in a safe environment. Virtual reality (VR) creates a realistic, highly interactive learning environment, allowing users to be deeply immersed in the learning experience. What this paper adds This study proposed a VR‐based simulated communication training (VRSCT) approach; moreover, seven dementia cases of different degrees of severity were designed in the VR system to enable family members to experience possible challenges of taking care of dementia patients they might encounter in their daily lives. Each case in the VRSCT system has its unique symptoms and communication barriers. The learner in the story plays a caregiver, experiencing and solving the problems and challenges posed by the system. The experimental results show that the proposed method improves learners' knowledge, attitudes, communication confidence, and communication skills related to dementia care. Implications for practice and/or policy Utilising VR training can amplify awareness and secure enhanced social support for dementia‐related challenges. Using VRSCT, as governments and institutions recognise the effectiveness of VR training, they will provide more resources and promote its widespread application. What is already known about this topic Situational simulation helps learners improve their communication skills in a safe environment. Virtual reality (VR) creates a realistic, highly interactive learning environment, allowing users to be deeply immersed in the learning experience. What this paper adds This study proposed a VR‐based simulated communication training (VRSCT) approach; moreover, seven dementia cases of different degrees of severity were designed in the VR system to enable family members to experience possible challenges of taking care of dementia patients they might encounter in their daily lives. Each case in the VRSCT system has its unique symptoms and communication barriers. The learner in the story plays a caregiver, experiencing and solving the problems and challenges posed by the system. The experimental results show that the proposed method improves learners' knowledge, attitudes, communication confidence, and communication skills related to dementia care. Implications for practice and/or policy Utilising VR training can amplify awareness and secure enhanced social support for dementia‐related challenges. Using VRSCT, as governments and institutions recognise the effectiveness of VR training, they will provide more resources and promote its widespread application. [ABSTRACT FROM AUTHOR]
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- 2024
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35. Exploring students' learning performance in computer‐supported collaborative learning environment during and after pandemic: Cognition and interaction.
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Sun, Daner, Looi, Chee‐Kit, Yang, Yuqin, and Jia, Fenglin
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Universities, significantly impacted by the shift to online learning during pandemic, must critically evaluate their teaching methods and outcomes to enhance performance in the post‐pandemic era. However, there has been a limited examination of whether students achieved comparable levels in cognition and social interaction during the pandemic compared to traditional face‐to‐face learning. Addressing this gap, this exploratory study utilized a quasi‐experimental design to analyse and compare the learning performance and outcomes of two cohorts of students (totalling 45) in a 12‐week university course delivered through the computer‐supported collaborative learning (CSCL) approach, both during and after the pandemic. Employing quantitative analysis and lag sequential analysis, the study examined students' behaviours, similarities and differences in performance within CSCL environments under two distinct social situations. Results indicated that students engaged in complete online learning with CSCL and those in face‐to‐face teaching with CSCL achieved similar levels of conceptual understanding. Additionally, a comparable distribution pattern of learning behaviours was observed. However, significant differences in behaviour sequences emerged between the two implementations, with students exhibiting a higher level of engagement in CSCL activities during the post‐pandemic period. These findings inform the design of CSCL environments should integrate student‐centred activities and include guiding scripts, prompts and scaffoldings in navigating learning endeavours effectively. Practitioner notes What is already known about this topic The CSCL environment could facilitate teacher‐student and student–student interaction in learning activities. Studies have been conducted on the impact of scripts and prompts on students' cognition and social interaction in CSCL environment. There is a crucial need for conducting more in‐depth data analysis to comprehensively explore the CSCL process within university settings. What this paper adds A well‐designed CSCL environment, coupled with effective instructional strategies, exhibits resilience, sustaining its beneficial effects on students' academic performance and interaction. Both cohorts demonstrated a proclivity for engaging in repetitive behaviours, particularly focused on reviewing and reading activities. The latter cohort displayed a preference for individual tasks over collaborative efforts, showcasing a relatively higher frequency of individual work as opposed to group activities. Notably absent in both groups were crucial behavioural sequences, namely VR‐IA and VC‐IA, underscoring potential areas for CSCL improvement. Implications for practice and/or policy In the CSCL environment, a variety of activities rooted in student‐centred pedagogy (ie, self‐regulated learning, inquiry‐based learning and peer feedback) should be seamlessly integrated. It is recommended to furnish students with scripts, prompts and scaffoldings to bolster their navigation through collaborative and independent learning endeavours within CSCL environment. Students are encouraged to bridge their newly acquired knowledge with their existing understanding, for enhancing engagement and promoting deeper comprehension. What is already known about this topic The CSCL environment could facilitate teacher‐student and student–student interaction in learning activities. Studies have been conducted on the impact of scripts and prompts on students' cognition and social interaction in CSCL environment. There is a crucial need for conducting more in‐depth data analysis to comprehensively explore the CSCL process within university settings. What this paper adds A well‐designed CSCL environment, coupled with effective instructional strategies, exhibits resilience, sustaining its beneficial effects on students' academic performance and interaction. Both cohorts demonstrated a proclivity for engaging in repetitive behaviours, particularly focused on reviewing and reading activities. The latter cohort displayed a preference for individual tasks over collaborative efforts, showcasing a relatively higher frequency of individual work as opposed to group activities. Notably absent in both groups were crucial behavioural sequences, namely VR‐IA and VC‐IA, underscoring potential areas for CSCL improvement. Implications for practice and/or policy In the CSCL environment, a variety of activities rooted in student‐centred pedagogy (ie, self‐regulated learning, inquiry‐based learning and peer feedback) should be seamlessly integrated. It is recommended to furnish students with scripts, prompts and scaffoldings to bolster their navigation through collaborative and independent learning endeavours within CSCL environment. Students are encouraged to bridge their newly acquired knowledge with their existing understanding, for enhancing engagement and promoting deeper comprehension. [ABSTRACT FROM AUTHOR]
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- 2024
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36. Online discussion or authentic dialogue? How design affects discussions in two alternative types of online forums.
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Smith, Glenn G. and Sherry, Michael B.
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Authentic dialogue demands that we respond, interpret and sometimes disagree with others' ideas—a key component of participation in a democratic society. Yet the sharing and uptake of different ideas can be hampered by traditional online platforms which divide students into isolated threads. To tackle this issue, we introduce two novel online forums designed to foster engagement and idea exchange: a linear chat, akin to SMS, and a collaborative writing forum we call CREW. Seventy‐three graduate students, divided into 18 small groups, tested these forums. We used discourse analysis to measure idea uptake and other dialogic features. From this analysis, seven discussions emerged as particularly interactive and engaging, exhibiting a high uptake‐to‐turn ratio. We noticed linear chat encouraged a high proportion of uptake, but also produced ‘tangles’—breaks in related post chains. CREW discussions sparked similar engagement but resolved most tangles since they required a collaborative written response. This study offers fresh insights in both research and teaching for improving online discussions. Practitioner notes What is already known about this topic A vital practice for scholarly dialogue and democratic discourse is uptake: building on what others have written or said. Instead of encouraging uptake of others' words and ideas, typical online discussions in Learning Management Systems (LMSs) can inadvertently isolate students in separate threads. What this paper adds We introduce and analyse two new, innovative types of online discussions that may encourage more uptake of others' words and ideas. To eliminate isolation and encourage uptake, a linear chat forum makes all posts visible, but may produce interruptions, or ‘tangles’. A forum that includes collaborative responsive writing requires participants to converge on a collective response, encouraging dialogue and overcoming tangles. Implications for practice/policy Teachers and other stakeholders might consider how discussion forum designs in LMSs can support or limit authentic dialogue. Practitioners might consider how to incorporate deliberation about a shared focus into online discussions. Instructors might avoid tangles by aligning assignment purposes with dialogic principles: posing authentic questions that invite multiple interpretations and require uptake of others' responses. What is already known about this topic A vital practice for scholarly dialogue and democratic discourse is uptake: building on what others have written or said. Instead of encouraging uptake of others' words and ideas, typical online discussions in Learning Management Systems (LMSs) can inadvertently isolate students in separate threads. What this paper adds We introduce and analyse two new, innovative types of online discussions that may encourage more uptake of others' words and ideas. To eliminate isolation and encourage uptake, a linear chat forum makes all posts visible, but may produce interruptions, or ‘tangles’. A forum that includes collaborative responsive writing requires participants to converge on a collective response, encouraging dialogue and overcoming tangles. Implications for practice/policy Teachers and other stakeholders might consider how discussion forum designs in LMSs can support or limit authentic dialogue. Practitioners might consider how to incorporate deliberation about a shared focus into online discussions. Instructors might avoid tangles by aligning assignment purposes with dialogic principles: posing authentic questions that invite multiple interpretations and require uptake of others' responses. [ABSTRACT FROM AUTHOR]
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- 2024
- Full Text
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37. Implementing equitable and intersectionality‐aware ML in education: A practical guide.
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Mangal, Mudit and Pardos, Zachary A.
- Abstract
The greater the proliferation of AI in educational contexts, the more important it becomes to ensure that AI adheres to the equity and inclusion values of an educational system or institution. Given that modern AI is based on historic datasets, mitigating historic biases with respect to protected classes (ie, fairndess) is an important component of this value alignment. Although extensive research has been done on AI fairness in education, there has been a lack of guidance for practitioners, which could enhance the practical uptake of these methods. In this work, we present a practitioner‐oriented, step‐by‐step framework, based on findings from the field, to implement AI fairness techniques. We also present an empirical case study that applies this framework in the context of a grade prediction task using data from a large public university. Our novel findings from the case study and extended analyses underscore the importance of incorporating intersectionality (such as race and gender) as central equity and inclusion institution values. Moreover, our research demonstrates the effectiveness of bias mitigation techniques, like adversarial learning, in enhancing fairness, particularly for intersectional categories like race–gender and race–income. Practitioner notes What is already known about this topic AI‐powered Educational Decision Support Systems (EDSS) are increasingly used in various educational contexts, such as course selection, admissions, scholarship allocation and identifying at‐risk students. There are known challenges with AI in education, particularly around the reinforcement of existing biases, leading to unfair outcomes. The machine learning community has developed metrics and methods to measure and mitigate biases, which have been effectively applied to education as seen in the AI in education literature. What this paper adds Introduces a comprehensive technical framework for equity and inclusion, specifically for machine learning practitioners in AI education systems. Presents a novel modification to the ABROCA fairness metric to better represent disparities among multiple subgroups within a protected class. Empirical analysis of the effectiveness of bias‐mitigating techniques, like adversarial learning, in reducing biases in intersectional classes (eg, race–gender, race–income). Model reporting in the form of model cards that can foster transparent communication among developers, users and stakeholders. Implications for practice and/or policy The fairness framework can act as a systematic guide for practitioners to design equitable and inclusive AI‐EDSS. The fairness framework can act as a systematic guide for practitioners to make compliance with emerging AI regulations more manageable. Stakeholders may become more involved in tailoring the fairness and equity model tuning process to align with their values. What is already known about this topic AI‐powered Educational Decision Support Systems (EDSS) are increasingly used in various educational contexts, such as course selection, admissions, scholarship allocation and identifying at‐risk students. There are known challenges with AI in education, particularly around the reinforcement of existing biases, leading to unfair outcomes. The machine learning community has developed metrics and methods to measure and mitigate biases, which have been effectively applied to education as seen in the AI in education literature. What this paper adds Introduces a comprehensive technical framework for equity and inclusion, specifically for machine learning practitioners in AI education systems. Presents a novel modification to the ABROCA fairness metric to better represent disparities among multiple subgroups within a protected class. Empirical analysis of the effectiveness of bias‐mitigating techniques, like adversarial learning, in reducing biases in intersectional classes (eg, race–gender, race–income). Model reporting in the form of model cards that can foster transparent communication among developers, users and stakeholders. Implications for practice and/or policy The fairness framework can act as a systematic guide for practitioners to design equitable and inclusive AI‐EDSS. The fairness framework can act as a systematic guide for practitioners to make compliance with emerging AI regulations more manageable. Stakeholders may become more involved in tailoring the fairness and equity model tuning process to align with their values. [ABSTRACT FROM AUTHOR]
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- 2024
- Full Text
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38. Comparing quality and engagement in face‐to‐face and online teacher professional development.
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Mulaimović, Nina, Richter, Eric, Lazarides, Rebecca, and Richter, Dirk
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In order for teachers to successfully gain new knowledge during professional development (PD), courses must be of high quality and stimulate active involvement from participants. More and more PD courses are taking place online, without clear evidence of whether face‐to‐face and online courses differ in terms of their quality or level of participants' engagement. The present study investigates differences between face‐to‐face and online PD with respect to certain quality characteristics: clarity and structure, cognitive activation, collaboration and practical relevance, as well as participants' behavioural, cognitive and affective engagement. The study is based on 2210 teachers from Germany who participated in 1 of 137 face‐to‐face or 54 online PD courses. Although participants rated face‐to‐face and online courses very positively regarding all quality characteristics and engagement dimensions, they evaluated online courses slightly less favourably compared to face‐to‐face courses. Implications for practice and research are derived to help ensure high‐quality PD offerings in the future. Practitioner notes What is already known about this topic Face‐to‐face and online PD have the potential to be similarly effective. PD quality and participants' engagement can be assumed to be predictors of PD effectiveness. PD quality contains clarity and structure, cognitive activation, collaboration and practical relevance. Engagement is a three‐dimensional construct composed of behavioural, cognitive and affective components. What this paper adds PD quality was rated very positively for online and face‐to‐face courses. Participants rated the quality of online PD lower compared to face‐to‐face PD. Participants rated their engagement in online PD lower compared to face‐to‐face PD. Implications for practice and/or policy PD format should always be chosen with which a higher benefit can be achieved. Quality assurance should take place before PD is conducted. What is already known about this topic Face‐to‐face and online PD have the potential to be similarly effective. PD quality and participants' engagement can be assumed to be predictors of PD effectiveness. PD quality contains clarity and structure, cognitive activation, collaboration and practical relevance. Engagement is a three‐dimensional construct composed of behavioural, cognitive and affective components. What this paper adds PD quality was rated very positively for online and face‐to‐face courses. Participants rated the quality of online PD lower compared to face‐to‐face PD. Participants rated their engagement in online PD lower compared to face‐to‐face PD. Implications for practice and/or policy PD format should always be chosen with which a higher benefit can be achieved. Quality assurance should take place before PD is conducted. [ABSTRACT FROM AUTHOR]
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- 2024
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39. Your body tells how you engage in collaboration: Machine‐detected body movements as indicators of engagement in collaborative math knowledge building.
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Sung, Hanall and Nathan, Mitchell J.
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Collaborative learning, driven by knowledge co‐construction and meaning negotiation, is a pivotal aspect of educational contexts. While gesture's importance in conveying shared meaning is recognized, its role in collaborative group settings remains understudied. This gap hinders accurate and equitable assessment and instruction, particularly for linguistically diverse students. Advancements in multimodal learning analytics, leveraging sensor technologies, offer innovative solutions for capturing and analysing body movements. This study employs these novel approaches to demonstrate how learners' machine‐detected body movements during the learning process relate to their verbal and nonverbal contributions to the co‐construction of embodied math knowledge. These findings substantiate the feasibility of utilizing learners' machine‐detected body movements as a valid indicator for inferring their engagement with the collaborative knowledge construction process. In addition, we empirically validate that these inferred different levels of learner engagement indeed impact the desired learning outcomes of the intervention. This study contributes to our scientific understanding of multimodal approaches to knowledge expression and assessment in learning, teaching, and collaboration.Practitioner notesWhat is already known about this topic Previous research emphasizes the importance of gestures as essential tools for constructing common ground and reflecting shared meaning‐making in learning and teaching contexts. The prior studies in multimodal learning analytics (MMLA) suggest that certain forms of body movements and postures can be differentiated based on the automatic detection of upper body joint locations. Empirical observations indicate that co‐thought gestures typically involve smaller hand or arms movement that are closer to the gesturer's body than co‐speech gestures used in interpersonal communication. What this paper adds This paper fills the research gap by examining the use of gestures in collaborative learning, offering insights into how individuals contribute verbally and nonverbally to collaborative knowledge construction. This paper introduces the concept of using machine‐detected body movements as a viable proxy for inferring learners' engagement in collaborative knowledge‐building activities. Leverages sensor technologies for automatic detection of body movements, the innovative approach in this work seeks to overcome the time‐intensive and laborious process of manually coding gestures. Implications for practice and/or policy By recognizing the potential significance of learners' body movements in indicating engagement levels with collaborative knowledge‐building activities, instructors can set up computer‐supported collaborative learning (CSCL) environments to enable capturing these movements. Given the crucial role of gestures in learning, teaching, and collaboration, educators can create more equitable formative assessment practices for linguistically diverse students by developing strategies that align with multimodal forms of knowledge expression. Research can expand beyond mathematics to explore the transferability of these findings to other subjects, helping educators create comprehensive pedagogical approaches that leverage multimodal interactions across disciplines. Previous research emphasizes the importance of gestures as essential tools for constructing common ground and reflecting shared meaning‐making in learning and teaching contexts. The prior studies in multimodal learning analytics (MMLA) suggest that certain forms of body movements and postures can be differentiated based on the automatic detection of upper body joint locations. Empirical observations indicate that co‐thought gestures typically involve smaller hand or arms movement that are closer to the gesturer's body than co‐speech gestures used in interpersonal communication. This paper fills the research gap by examining the use of gestures in collaborative learning, offering insights into how individuals contribute verbally and nonverbally to collaborative knowledge construction. This paper introduces the concept of using machine‐detected body movements as a viable proxy for inferring learners' engagement in collaborative knowledge‐building activities. Leverages sensor technologies for automatic detection of body movements, the innovative approach in this work seeks to overcome the time‐intensive and laborious process of manually coding gestures. By recognizing the potential significance of learners' body movements in indicating engagement levels with collaborative knowledge‐building activities, instructors can set up computer‐supported collaborative learning (CSCL) environments to enable capturing these movements. Given the crucial role of gestures in learning, teaching, and collaboration, educators can create more equitable formative assessment practices for linguistically diverse students by developing strategies that align with multimodal forms of knowledge expression. Research can expand beyond mathematics to explore the transferability of these findings to other subjects, helping educators create comprehensive pedagogical approaches that leverage multimodal interactions across disciplines. [ABSTRACT FROM AUTHOR]
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- 2024
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40. Transitioning to blended learning during COVID‐19: Exploring instructors and adult learners' experiences in three Ghanaian universities.
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Kayi, Esinam Afi
- Abstract
Teaching and learning in higher education have increasingly become digitalized and associated with innovative pedagogical methodologies over the past decades. Following the sudden onset of the pandemic in March 2020, several studies tended to focus on traditional students' experiences with emergency remote education while literature is scarce on non‐traditional students (or adult learners) pedagogical experiences in Distance Education contexts. Using a qualitative case study approach, this study explored how digital technologies mediated instructors' and adult learners' educational experiences during COVID‐19 and their first‐time experiences with blended learning. Between October 2021 and July 2022, semi‐structured interviews were conducted with 40 adult learners and 20 instructors in three selected public higher education institutions (HEIs) in Ghana. Data analysis followed Braun and Clarke's (2012) thematic analysis approach. The results showed that the transition to blended learning was supported by the adoption and integration of varied virtual online technologies. The themes highlight the positive and negative impacts of technology in mediating the educational experiences of instructors and adult learners in blended learning environments. The themes which reflected both instructors' and adult learners' experiences were enhanced course delivery and pedagogy, competency development, technological issues and poor‐quality pedagogy. Blended learning facilitated by technology could be the ‘new normal learning’ post‐pandemic for adult learners pursuing Distance Education in Ghana. The study recommends the implementation of agile strategies and policies by HEIs to ensure sustainable quality education in distance learning. Practitioner notes What is already known about this topic The COVID‐19 pandemic necessitated the adoption of innovative pedagogical approaches in higher education contexts. Technological transformations in information and communication technology (ICT) have enhanced remote teaching in higher education institutions globally. The educational experiences of educators and learners differ in blended learning contexts. What this paper adds Instructors and adult learners' positive experiences with navigating a variety of web‐based technologies during the educational process are negatively impacted by technological difficulties during online instruction. Participants' experiences of blended learning are mixed with a preference for face‐to‐face dimension of blended learning instead of the online dimension. The paper identifies four themes that characterize instructors and adult learners' experiences with technology‐enhanced learning including enhanced course delivery and pedagogy, competency development, technological issues and poor‐quality pedagogy. Implications for practice and/or policy The study provides evidence‐based information on the relevance of digitizing distance education for sustainable development and promotion of lifelong learning opportunities for distance education students. The research recommends that higher education institutions (HEIs) implement agile policies to facilitate a seamless shift to distance learning. HEIs may adopt open distance learning frameworks to streamline 21st century pedagogical and learning practices in distance‐blended learning environments for quality course instruction. The study highlights the potential distance learning modalities that HEIs can consider for Distance Education students to sustain effective quality teaching and learning. What is already known about this topic The COVID‐19 pandemic necessitated the adoption of innovative pedagogical approaches in higher education contexts. Technological transformations in information and communication technology (ICT) have enhanced remote teaching in higher education institutions globally. The educational experiences of educators and learners differ in blended learning contexts. What this paper adds Instructors and adult learners' positive experiences with navigating a variety of web‐based technologies during the educational process are negatively impacted by technological difficulties during online instruction. Participants' experiences of blended learning are mixed with a preference for face‐to‐face dimension of blended learning instead of the online dimension. The paper identifies four themes that characterize instructors and adult learners' experiences with technology‐enhanced learning including enhanced course delivery and pedagogy, competency development, technological issues and poor‐quality pedagogy. Implications for practice and/or policy The study provides evidence‐based information on the relevance of digitizing distance education for sustainable development and promotion of lifelong learning opportunities for distance education students. The research recommends that higher education institutions (HEIs) implement agile policies to facilitate a seamless shift to distance learning. HEIs may adopt open distance learning frameworks to streamline 21st century pedagogical and learning practices in distance‐blended learning environments for quality course instruction. The study highlights the potential distance learning modalities that HEIs can consider for Distance Education students to sustain effective quality teaching and learning. [ABSTRACT FROM AUTHOR]
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- 2024
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41. Bridging large language model disparities: Skill tagging of multilingual educational content.
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Kwak, Yerin and Pardos, Zachary A.
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The adoption of large language models (LLMs) in education holds much promise. However, like many technological innovations before them, adoption and access can often be inequitable from the outset, creating more divides than they bridge. In this paper, we explore the magnitude of the country and language divide in the leading open‐source and proprietary LLMs with respect to knowledge of K‐12 taxonomies in a variety of countries and their performance on tagging problem content with the appropriate skill from a taxonomy, an important task for aligning open educational resources and tutoring content with state curricula. We also experiment with approaches to narrowing the performance divide by enhancing LLM skill tagging performance across four countries (the USA, Ireland, South Korea and India–Maharashtra) for more equitable outcomes. We observe considerable performance disparities not only with non‐English languages but with English and non‐US taxonomies. Our findings demonstrate that fine‐tuning GPT‐3.5 with a few labelled examples can improve its proficiency in tagging problems with relevant skills or standards, even for countries and languages that are underrepresented during training. Furthermore, the fine‐tuning results show the potential viability of GPT as a multilingual skill classifier. Using both an open‐source model, Llama2‐13B, and a closed‐source model, GPT‐3.5, we also observe large disparities in tagging performance between the two and find that fine‐tuning and skill information in the prompt improve both, but the closed‐source model improves to a much greater extent. Our study contributes to the first empirical results on mitigating disparities across countries and languages with LLMs in an educational context. Practitioner notes What is already known about this topic Recent advances in generative AI have led to increased applications of LLMs in education, offering diverse opportunities. LLMs excel predominantly in English and exhibit a bias towards the US context. Automated content tagging has been studied using English‐language content and taxonomies. What this paper adds Investigates the country and language disparities in LLMs concerning knowledge of educational taxonomies and their performance in tagging content. Presents the first empirical findings on addressing disparities in LLM performance across countries and languages within an educational context. Improves GPT‐3.5's tagging accuracy through fine‐tuning, even for non‐US countries, starting from zero accuracy. Extends automated content tagging to non‐English languages using both open‐source and closed‐source LLMs. Implications for practice and/or policy Underscores the importance of considering the performance generalizability of LLMs to languages other than English. Highlights the potential viability of ChatGPT as a skill tagging classifier across countries. What is already known about this topic Recent advances in generative AI have led to increased applications of LLMs in education, offering diverse opportunities. LLMs excel predominantly in English and exhibit a bias towards the US context. Automated content tagging has been studied using English‐language content and taxonomies. What this paper adds Investigates the country and language disparities in LLMs concerning knowledge of educational taxonomies and their performance in tagging content. Presents the first empirical findings on addressing disparities in LLM performance across countries and languages within an educational context. Improves GPT‐3.5's tagging accuracy through fine‐tuning, even for non‐US countries, starting from zero accuracy. Extends automated content tagging to non‐English languages using both open‐source and closed‐source LLMs. Implications for practice and/or policy Underscores the importance of considering the performance generalizability of LLMs to languages other than English. Highlights the potential viability of ChatGPT as a skill tagging classifier across countries. [ABSTRACT FROM AUTHOR]
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- 2024
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42. Examining students' acceptance of the large‐scale HyFlex course: An empirical study.
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Yang, Harrison Hao, Yin, Zhongyue, and Zhu, Sha
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The HyFlex course has been widely adopted in higher education settings. However, there is a paucity of empirical studies examining students' acceptance of large‐scale HyFlex courses, as well as factors influencing their acceptance. To fill this research gap, the present study investigated students' acceptance of a large‐scale HyFlex course and the variations in their acceptance according to different participation modes (ie, on‐site, synchronously online and mixed attendance), based on a total of 160 valid samples from a large‐scale HyFlex course at a normal university in central China during the fall semester of 2022. The results indicated that students' overall HyFlex course acceptance was generally high, and the students who alternately engaged in on‐site and synchronously online learning had the highest level of acceptance. Furthermore, this study employed structural equation modelling to validate a model integrating the unified theory of acceptance and use of technology with connected classroom climate (CCC). The findings showed that performance expectancy (PE), effort expectancy, facilitating conditions and CCC directly influenced students' acceptance, with performance expectancy having the strongest direct effect. However, social influence only had an indirect effect on students' acceptance, while CCC had both direct and indirect effects. This study carries substantial theoretical and practical implications, enhancing our understanding of students' acceptance of the HyFlex learning approach.Practitioner notesWhat is already known about this topic The adoption of the HyFlex course, especially in the context of large‐scale courses, is prevalent in higher education settings. Existing studies have predominately focused on assessing the impact of HyFlex course on student engagement and learning outcomes, the development and implementation of HyFlex course structures, and educators' perspectives and experiences with HyFlex courses. Although some research has delved into students' satisfaction with HyFlex courses, particularly in small class settings, our understanding of students' acceptance of large‐scale HyFlex course remains limited. There has been a noticeable gap in investigations exploring distinctions among students who opt for varying HyFlex course delivery modes, such as on‐site, synchronously online and mixed attendance formats. What this paper adds This study reveals that students generally displayed a high level of acceptance towards the large‐scale HyFlex course. Notably, students who participated in alternating on‐site and synchronously online learning exhibited a significantly higher level of acceptance towards the HyFlex course compared to their counterparts. A novel approach was employed in this study by integrating the UTAUT model with the concept of connected classroom climate (CCC) to comprehensively explore the key influencing factors and their interrelationships regarding students' acceptance of a large‐scale HyFlex course. The study found that performance expectancy (PE), effort expectancy (EE), facilitating conditions (FC) and CCC were all significant factors that positively influenced students' acceptance of the HyFlex course. Particularly, PE emerged as the factor with the strongest direct impact on HyFlex course acceptance (ACP). Interestingly, social influence (SI) did not exhibit a significant direct effect on students' ACP. However, it had a significant and positive indirect effect on students' ACP through the mediation of PE. Furthermore, CCC was shown to have both direct and indirect effects on students' acceptance of the HyFlex course, with the indirect effect of CCC on ACP accounted for nearly half of the total effect. Implications for practice and/or policy Instructors should prioritize emphasizing the advantages and benefits of HyFlex courses to enhance students' motivation and willingness to participate actively in these courses. This may involve showcasing how HyFlex course offer flexibility, convenience and varied learning opportunities. When implementing HyFlex courses, instructors should work to mitigate students' perceived EE. This could be achieved through streamlining course navigation, ensuring user‐friendly technology tools and providing clear guidelines for participation. Simultaneously, efforts should be made to enhance perceived learning support to facilitate students' engagement and acceptance of HyFlex courses. Instructors in HyFlex course settings should place a strong emphasis on creating a supportive and collaborative learning environment. This involves fostering interactions among students, encouraging peer‐to‐peer support and providing resources and guidance to help students navigate the challenges and opportunities presented by HyFlex course formats. Building a sense of community and connectedness among students can significantly impact their acceptance and success in such courses. What is already known about this topic The adoption of the HyFlex course, especially in the context of large‐scale courses, is prevalent in higher education settings. Existing studies have predominately focused on assessing the impact of HyFlex course on student engagement and learning outcomes, the development and implementation of HyFlex course structures, and educators' perspectives and experiences with HyFlex courses. Although some research has delved into students' satisfaction with HyFlex courses, particularly in small class settings, our understanding of students' acceptance of large‐scale HyFlex course remains limited. There has been a noticeable gap in investigations exploring distinctions among students who opt for varying HyFlex course delivery modes, such as on‐site, synchronously online and mixed attendance formats. What this paper adds This study reveals that students generally displayed a high level of acceptance towards the large‐scale HyFlex course. Notably, students who participated in alternating on‐site and synchronously online learning exhibited a significantly higher level of acceptance towards the HyFlex course compared to their counterparts. A novel approach was employed in this study by integrating the UTAUT model with the concept of connected classroom climate (CCC) to comprehensively explore the key influencing factors and their interrelationships regarding students' acceptance of a large‐scale HyFlex course. The study found that performance expectancy (PE), effort expectancy (EE), facilitating conditions (FC) and CCC were all significant factors that positively influenced students' acceptance of the HyFlex course. Particularly, PE emerged as the factor with the strongest direct impact on HyFlex course acceptance (ACP). Interestingly, social influence (SI) did not exhibit a significant direct effect on students' ACP. However, it had a significant and positive indirect effect on students' ACP through the mediation of PE. Furthermore, CCC was shown to have both direct and indirect effects on students' acceptance of the HyFlex course, with the indirect effect of CCC on ACP accounted for nearly half of the total effect. Implications for practice and/or policy Instructors should prioritize emphasizing the advantages and benefits of HyFlex courses to enhance students' motivation and willingness to participate actively in these courses. This may involve showcasing how HyFlex course offer flexibility, convenience and varied learning opportunities. When implementing HyFlex courses, instructors should work to mitigate students' perceived EE. This could be achieved through streamlining course navigation, ensuring user‐friendly technology tools and providing clear guidelines for participation. Simultaneously, efforts should be made to enhance perceived learning support to facilitate students' engagement and acceptance of HyFlex courses. Instructors in HyFlex course settings should place a strong emphasis on creating a supportive and collaborative learning environment. This involves fostering interactions among students, encouraging peer‐to‐peer support and providing resources and guidance to help students navigate the challenges and opportunities presented by HyFlex course formats. Building a sense of community and connectedness among students can significantly impact their acceptance and success in such courses. [ABSTRACT FROM AUTHOR]
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- 2024
- Full Text
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43. Pre‐service teachers' inclination to integrate AI into STEM education: Analysis of influencing factors.
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Sun, Fengyao, Tian, Peiyao, Sun, Daner, Fan, Yanhua, and Yang, Yuqin
- Abstract
In the ever‐evolving AI‐driven education, integrating AI technologies into teaching practices has become increasingly imperative for aspiring STEM educators. Yet, there remains a dearth of studies exploring pre‐service STEM teachers' readiness to incorporate AI into their teaching practices. This study examined the factors influencing teachers' willingness to integrate AI (WIAI), especially from the perspective of pre‐service STEM teachers' attitudes towards the application of AI in teaching. In the study, a comprehensive survey was conducted among 239 pre‐service STEM teachers, examining the influences and interconnectedness of Technological Pedagogical Content Knowledge (TPACK), Perceived Usefulness (PU), Perceived Ease of Use (PE), and Self‐Efficacy (SE) on WIAI. Structural Equation Modeling (SEM) was employed for data analysis. The findings illuminated direct influences of TPACK, PU, PE, and SE on WIAI. TPACK was found to directly affect PE, PU, and SE, while PE and PU also directly influenced SE. Further analysis revealed significant mediating roles of PE, PU, and SE in the relationship between TPACK and WIAI, highlighting the presence of a chain mediation effect. In light of these insights, the study offers several recommendations on promoting pre‐service STEM teachers' willingness to integrate AI into their teaching practices. Practitioner notes What is already known about this topic? The potential of AI technologies to enrich learning experiences and improve outcomes in STEM education has been recognized. Pre‐service teachers' willingness to integrate AI into teaching practice is crucial for shaping the future learning environment. The TAM and TPACK frameworks are used to analyse teacher factors in technology‐supported learning environments. Few studies have been conducted for examining factors of pre‐service teachers' willingness to integrate AI into teaching practices in the context of STEM education. What this paper adds? A survey was designed and developed for exploring pre‐service STEM teachers' WIAI and its relationships with factors including TPACK, PE, PU, and SE. TPACK, SE, PU, and PE have direct impact on pre‐service STEM teachers' WIAI. SE, PU, and PE have been identified as mediating variables in the relationship between TPACK and WIAI. Two sequential mediation effects, TPACK → PE → SE → WIAI and TPACK → PU → SE → WIAI, among pre‐service STEM teachers were further identified. Implications of this study for practice and/or policy Pre‐service STEM teachers are encouraged to explore and utilize AI technology to enhance their confidence and self‐efficacy in integrating AI into teaching practices. Showcasing successful cases and practical experiences is essential for fostering awareness of AI integration in STEM education. It is recommended to introduce AI education courses in teacher training programs. Offering internship and practicum opportunities related to AI technologies can enhance their practical skills in integrating AI into education. What is already known about this topic? The potential of AI technologies to enrich learning experiences and improve outcomes in STEM education has been recognized. Pre‐service teachers' willingness to integrate AI into teaching practice is crucial for shaping the future learning environment. The TAM and TPACK frameworks are used to analyse teacher factors in technology‐supported learning environments. Few studies have been conducted for examining factors of pre‐service teachers' willingness to integrate AI into teaching practices in the context of STEM education. What this paper adds? A survey was designed and developed for exploring pre‐service STEM teachers' WIAI and its relationships with factors including TPACK, PE, PU, and SE. TPACK, SE, PU, and PE have direct impact on pre‐service STEM teachers' WIAI. SE, PU, and PE have been identified as mediating variables in the relationship between TPACK and WIAI. Two sequential mediation effects, TPACK → PE → SE → WIAI and TPACK → PU → SE → WIAI, among pre‐service STEM teachers were further identified. Implications of this study for practice and/or policy Pre‐service STEM teachers are encouraged to explore and utilize AI technology to enhance their confidence and self‐efficacy in integrating AI into teaching practices. Showcasing successful cases and practical experiences is essential for fostering awareness of AI integration in STEM education. It is recommended to introduce AI education courses in teacher training programs. Offering internship and practicum opportunities related to AI technologies can enhance their practical skills in integrating AI into education. [ABSTRACT FROM AUTHOR]
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- 2024
- Full Text
- View/download PDF
44. Measuring learning in digital games: Applying a game‐based assessment framework.
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Udeozor, Chioma, Abegão, Fernando Russo, and Glassey, Jarka
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EDUCATIONAL games , *DIGITAL learning , *KNOWLEDGE acquisition (Expert systems) , *IMMERSIVE design , *ACTIVE learning , *CLASSROOM environment - Abstract
Digital games (DGs) have the potential to immerse learners in simulated real‐world environments that foster contextualised and active learning experiences. These also offer opportunities for performance assessments by providing an environment for students to carry out tasks requiring the application of knowledge and skills learned in the classroom. Although widely used for teaching and learning, there are challenges in using digital game applications for assessment. Designing assessments around tasks in complex learning environments like DGs is not always easy, particularly for educators new to using these technologies for teaching. This paper presents a game‐based assessment framework (GBAF) that is designed to be educator‐friendly and useful for the design of assessments for immersive learning environments. The application of the framework to the design of embedded and external (multiple‐choice questions) assessments is also presented. The GBAF offered an easy and structured basis for the design of two distinct assessments for a computer game. It provides educators with useful guidelines for designing assessments around pre‐existing games. Practitioner notesWhat is already known about this topicImmersive technologies are increasingly being used for teaching and learning due to their benefits to knowledge and skills acquisition. However, for educators interested in using these tools for formal classroom teaching, there is a lack of resources and guidance on assessment designs and implementations. The most commonly used assessment design framework, the evidence‐centred design (ECD), is complicated to use, requiring advanced machine learning skills to implement. This has so far limited its use to large‐scale computerised and game‐based testing.What this paper addsThis paper presents a framework developed to guide educators through the design and implementation of assessments when teaching with immersive learning applications. Grounded in the constructive alignment principles and the ECD framework, the game‐based assessment framework is designed to help educators align assessment tasks to game tasks and the intended learning outcomes. It also provides step‐by‐step guidelines for the identification of appropriate immersive applications. It shows the practical application of the framework to the design of embedded (in‐game) assessments and external (multiple‐choice tests) assessments.Implications for practice and/or policyThe framework presented in this paper provides a structured and pedagogically sound basis for the design of assessments when measuring performance, or skills and knowledge acquisition with immersive learning applications. [ABSTRACT FROM AUTHOR]
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- 2024
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45. Co‐designing teacher support technology for problem‐based learning in middle school science.
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Hutchins, Nicole M. and Biswas, Gautam
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PROBLEM-based learning , *MIDDLE school teachers , *EDUCATIONAL technology , *TEACHERS , *BEGINNING teachers , *MIDDLE schools - Abstract
This paper provides an experience report on a co‐design approach with teachers to co‐create learning analytics‐based technology to support problem‐based learning in middle school science classrooms. We have mapped out a workflow for such applications and developed design narratives to investigate the implementation, modifications and temporal roles of the participants in the design process. Our results provide precedent knowledge on co‐designing with experienced and novice teachers and co‐constructing actionable insight that can help teachers engage more effectively with their students' learning and problem‐solving processes during classroom PBL implementations. Practitioner notesWhat is already known about this topic Success of educational technology depends in large part on the technology's alignment with teachers' goals for their students, teaching strategies and classroom context.Teacher and researcher co‐design of educational technology and supporting curricula has proven to be an effective way for integrating teacher insight and supporting their implementation needs.Co‐designing learning analytics and support technologies with teachers is difficult due to differences in design and development goals, workplace norms, and AI‐literacy and learning analytics background of teachers.What this paper adds We provide a co‐design workflow for middle school teachers that centres on co‐designing and developing actionable insights to support problem‐based learning (PBL) by systematic development of responsive teaching practices using AI‐generated learning analytics.We adapt established human‐computer interaction (HCI) methods to tackle the complex task of classroom PBL implementation, working with experienced and novice teachers to create a learning analytics dashboard for a PBL curriculum.We demonstrate researcher and teacher roles and needs in ensuring co‐design collaboration and the co‐construction of actionable insight to support middle school PBL.Implications for practice and/or policy Learning analytics researchers will be able to use the workflow as a tool to support their PBL co‐design processes.Learning analytics researchers will be able to apply adapted HCI methods for effective co‐design processes.Co‐design teams will be able to pre‐emptively prepare for the difficulties and needs of teachers when integrating middle school teacher feedback during the co‐design process in support of PBL technologies. [ABSTRACT FROM AUTHOR]
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- 2024
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46. A human‐centred learning analytics approach for developing contextually scalable K‐12 teacher dashboards.
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Wiley, Korah, Dimitriadis, Yannis, and Linn, Marcia
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STUDENT engagement , *PHYSIOLOGICAL adaptation , *TEACHERS , *LEARNING , *RESEARCH personnel , *EDUCATIONAL outcomes - Abstract
This paper describes a Human‐Centred Learning Analytics (HCLA) design approach for developing learning analytics (LA) dashboards for K‐12 classrooms that maintain both contextual relevance and scalability—two goals that are often in competition. Using mixed methods, we collected observational and interview data from teacher partners and assessment data from their students' engagement with the lesson materials. This DBR‐based, human‐centred design process resulted in a dashboard that supported teachers in addressing their students' learning needs. To develop the dashboard features that could support teachers, we found that a design refinement process that drew on the insights of teachers with varying teaching experience, philosophies and teaching contexts strengthened the resulting outcome. The versatile nature of the approach, in terms of student learning outcomes, makes it useful for HCLA design efforts across diverse K‐12 educational contexts. Practitioner notesWhat is already known about this topic Learning analytics that are aligned to both a learning theory and learning design support student learning.LA dashboards that support users to understand the associated learning analytics data provide actionable insight.Design‐based research is a promising methodology for Human‐Centred Learning Analytics design, particularly in the K‐12 educational context.What this paper adds Leveraging a longstanding, yet fluid, research‐practice partnership is an effective design‐based research adaptation for addressing the high variation in instructional practices that characterize K‐12 education.Using both quantitative and qualitative data that reflects students' developing knowledge effectively supports teachers' inquiry into student learning.Teachers' use of learning analytics dashboards is heavily influenced by their perspectives on teaching and learning.Implications for practice and/or policy Impact on student learning outcomes, alongside usability and feasibility, should be included as a necessary metric for the effectiveness of LA design.LA dashboard developers should both leverage learning data that reflect students' developing knowledge and position teachers to take responsive pedagogical action to support student learning.LA researchers and developers should utilize a long‐term, yet fluid, research‐practice partnership to form a multi‐stakeholder, multidisciplinary design team for Human‐Centred Learning Analytics design. [ABSTRACT FROM AUTHOR]
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- 2024
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47. Curriculum analytics adoption in higher education: A multiple case study engaging stakeholders in different phases of design.
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Hilliger, Isabel, Miranda, Constanza, Celis, Sergio, and Pérez‐Sanagustín, Mar
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HIGHER education , *PARTICIPATORY design , *STAKEHOLDER analysis , *RESEARCH personnel , *DESIGN techniques - Abstract
Several studies have indicated that stakeholder engagement could ensure the successful adoption of learning analytics (LA). Considering that researchers and tech developers may not be aware of how LA tools can derive meaningful and actionable information for everyday use, these studies suggest that participatory approaches based on human‐centred design can provide stakeholders with the opportunity to influence decision‐making during tool development. So far, there is a growing consensus about the importance of identifying stakeholders' needs and expectations in early stages, so researchers and developers can design systems that resonate with their users. However, human‐centred LA is a growing sub‐field, so further empirical work is needed to understand how stakeholders can contribute effectively to the design process and the adoption strategy of analytical tools. To illustrate mechanisms to engage various stakeholders throughout different phases of a design process, this paper presents a multiple case study conducted in different Latin American universities. A series of studies inform the development of an analytical tool to support continuous curriculum improvement, aiming to improve student learning and programme quality. Yet, these studies differ in scope and design stage, so they use different mechanisms to engage students, course instructors and institutional administrators. By cross analysing the findings of these three cases, three conclusions emerged for each design phase of a CA tool, presenting mechanisms to ensure stakeholder adoption after tool development. Further implications of this multiple case study are discussed from a theoretical and methodological perspective. Practitioner notesWhat is already known about this topic? Human‐centred learning analytics (LA) has accommodated different configurations of stakeholder engagement, including co‐design and participatory design.Participatory design provides developers with a wide variety of techniques to engage a particular group in a mutual learning process.Most studies mainly focus on engaging stakeholders to identify needs in the early stages of the design process.More empirical works are needed to unveil the effectiveness of human centredness during LA design and after tool development.What this paper adds? Provides a multiple case study to illustrate mechanisms to engage various stakeholders in different design phases of a curriculum analytics (CA) tool.Summarises different assertions based on case study findings regarding needs for analytical tool, its early evaluation and its potential use after development.Provides empirical evidence on how to promote stakeholder engagement at a specific design stage and for a specific purpose.The implications for practitioners LA researchers and developers can use assertions based on evidence as a starting point to drive the design process of CA solutions.Researchers and practitioners will have a set of protocols to implement participatory techniques in different design phases of a CA tool. [ABSTRACT FROM AUTHOR]
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- 2024
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48. Learning analytics application to examine validity and generalizability of game‐based assessment for spatial reasoning.
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Kim, Yoon Jeon, Knowles, Mariah A., Scianna, Jennifer, Lin, Grace, and Ruipérez‐Valiente, José A.
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EDUCATIONAL games ,VIDEO games in education ,PSYCHOMETRICS ,STEM education ,EDUCATIONAL technology ,SPATIAL ability in children ,SCHOOL children ,MIDDLE school education - Abstract
Game‐based assessment (GBA), a specific application of games for learning, has been recognized as an alternative form of assessment. While there is a substantive body of literature that supports the educational benefits of GBA, limited work investigates the validity and generalizability of such systems. In this paper, we describe applications of learning analytics methods to provide evidence for psychometric qualities of a digital GBA called Shadowspect, particularly to what extent Shadowspect is a robust assessment tool for middle school students' spatial reasoning skills. Our findings indicate that Shadowspect is a valid assessment for spatial reasoning skills, and it has comparable precision for both male and female students. In addition, students' enjoyment of the game is positively related to their overall competency as measured by the game regardless of the level of their existing spatial reasoning skills. Practitioner notesWhat is already known about this topic: Digital games can be a powerful context to support and assess student learning.Games as assessments need to meet certain psychometric qualities such as validity and generalizability.Learning analytics provide useful ways to establish assessment models for educational games, as well as to investigate their psychometric qualities.What this paper adds: How a digital game can be coupled with learning analytics practices to assess spatial reasoning skills.How to evaluate psychometric qualities of game‐based assessment using learning analytics techniques.Investigation of validity and generalizability of game‐based assessment for spatial reasoning skills and the interplay of the game‐based assessment with enjoyment.Implications for practice and/or policy: Game‐based assessments that incorporate learning analytics can be used as an alternative to pencil‐and‐paper tests to measure cognitive skills such as spatial reasoning.More training and assessment of spatial reasoning embedded in games can motivate students who might not be on the STEM tracks, thus broadening participation in STEM.Game‐based learning and assessment researchers should consider possible factors that affect how certain populations of students enjoy educational games, so it does not further marginalize specific student populations. [ABSTRACT FROM AUTHOR]
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- 2023
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49. For to all those who have, will more be given? Evidence from the adoption of the SELFIE tool for the digital capacity of schools in Spain.
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Castaño Muñoz, Jonatan, Pokropek, Artur, and Weikert García, Lilian
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DIGITAL technology ,EDUCATIONAL technology ,DISTANCE education ,SELF-evaluation ,DIGITAL divide ,CORONAVIRUS diseases ,YOUNG adults ,HIGHER education - Abstract
This paper explores participation trends in interventions that promote self‐evaluation exercises on the effective use of digital technologies in schools. We use a unique dataset consisting of 83,185 respondents from 924 Spanish schools that used SELFIE, a tool based on self‐reflection questionnaires that capture different dimensions of school's digital capacity. We benefit from a natural experiment situation caused by the parallel use of SELFIE by two groups of schools. The first group was externally selected as part of a representative sample of Spanish schools. Conversely, the second group voluntarily decided to use SELFIE as a diagnostic tool for a subsequent self‐evaluation exercise. Moreover, a subset of schools were located in regions where authorities embedded SELFIE in broader digitalisation programmes. By comparing these groups, it is shown that schools that decide to participate in SELFIE voluntarily are those with a lower initial digitalisation level. It is also found that the promotion of the use of SELFIE as part of public interventions can increase participation but mainly attracts digitally advanced schools. In conclusion, policy interventions aiming to develop the digital capacity of schools need to plan how to reach those schools that need it more in order to be more equitable. Practitioner notesWhat is already known about this topicResearch has shown the existence of a Matthew effect in the usage of digital technologies in education.The promotion of schools self‐evaluation exercises on digital education is a common policy intervention that is growing in importance.There is a surprising lack of attention to the inequitable effects that programmes aiming to incorporate technologies in educational institutions may generate.What this paper addsThis paper investigates the self‐selection trends and (un)equity effects of SELFIE, an EU programme designed to prompt schools' self‐evaluations of digital capacity.When schools decide autonomously, schools with low digital capacity levels tend to participate in SELFIE more.Incorporation of SELFIE into broader public programmes enlarges participation in SELFIE.Incorporation of SELFIE into broader public programmes over‐attracts digitally advanced schools.Implications for practice and/or policyPublic policies promoting self‐evaluation exercises on school digital capacity in schools might be a good way for upscaling these exercises.However, these policies should be carefully designed to reduce inequalities and reach these schools that need digitalisation more. [ABSTRACT FROM AUTHOR]
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- 2022
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50. Exploring the impact of gamification on students’ academic performance: A comprehensive meta‐analysis of studies from the year 2008 to 2023.
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Zeng, Jiyuan, Sun, Daner, Looi, Chee‐Kit, and Fan, Andy Chun Wai
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Gamification, characterized by the integration of game design elements into non‐game environments, has gained popularity in classrooms due to its potential for increased engagement and enjoyment compared to traditional lecture‐based teaching methods. While students generally exhibit positive attitudes towards gamification, its impact on academic achievement remains a subject of debate. This study employed a meta‐analysis approach to examine the overall influence of gamification on students' academic performance. The sample comprised 22 experimental studies conducted between 2008 and 2023, comparing the effects of gamified and non‐gamified classes. Utilizing a random effects model, the results revealed a moderately positive effect of gamification on student academic performance (Hedges's g = 0.782, p < 0.05). The paper further discussed the outcomes of various moderator analyses, providing valuable insights into the selection and utilization of game design elements, as well as considerations specific to different educational stages.Practitioner notesWhat is already known about this topic Most research has consistently demonstrated that gamification has a positive impact on students' achievement. The current state of review research is not sufficiently comprehensive. There is a lack of meta‐analyses exploring the diverse impacts of gamification. What this paper adds The effect of factors such as geographical regions, education levels, learning environments, subjects and game elements on gamification was examined. The study revealed a significant and positive impact of gamification on students' achievement across various factors, including geographical regions, education levels, learning environments, subjects and game elements. Implications for practice and/or policy Gamification represents a prudent choice for teachers seeking to enhance students' achievement. Teachers are suggested to adopt and employ appropriate game elements in their instructional approaches. Future research could focus on investigating the impact of feedback as a game element in teaching and learning. Most research has consistently demonstrated that gamification has a positive impact on students' achievement. The current state of review research is not sufficiently comprehensive. There is a lack of meta‐analyses exploring the diverse impacts of gamification. The effect of factors such as geographical regions, education levels, learning environments, subjects and game elements on gamification was examined. The study revealed a significant and positive impact of gamification on students' achievement across various factors, including geographical regions, education levels, learning environments, subjects and game elements. Gamification represents a prudent choice for teachers seeking to enhance students' achievement. Teachers are suggested to adopt and employ appropriate game elements in their instructional approaches. Future research could focus on investigating the impact of feedback as a game element in teaching and learning. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
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