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1. Empathic pedagogical conversational agents: A systematic literature review.

2. Digital instinct—A keyword for making sense of students' digital practice and digital literacy.

3. Understanding computational thinking in the gameplay of the African Songo board game.

4. Timing matters: Effects of augmented reality game on students' learning achievement, satisfaction and acceptance.

5. Does community of inquiry really matter in understanding online learning? A confirmed perspective using mixed method.

6. Experiencing enjoyment in visual programming tasks promotes self‐efficacy and reduces the gender gap.

7. A multimodal approach to support teacher, researcher and AI collaboration in STEM+C learning environments.

8. Youths' relationship with culture: Tracing sixth graders' learning through designing culturally centred multimedia projects.

9. Exploring Twitter as a social learning space for education scholars: An analysis of value‐added contributions to the #TPACK network.

10. Effects of escape room game‐based civics education on junior high school students' learning motivation, critical thinking and flow experience.

11. Seeking to support preservice teachers' responsive teaching: Leveraging artificial intelligence‐supported virtual simulation.

12. Investigating the relationship between math literacy and linguistic synchrony in online mathematical discussions through large‐scale data analytics.

13. Comparing reusable, atomic feedback with classic feedback on a linear equations task using text mining and qualitative techniques.

14. Co‐creating an equality diversity and inclusion learning analytics dashboard for addressing awarding gaps in higher education.

15. Advancing equity and inclusion in educational practices with AI‐powered educational decision support systems (AI‐EDSS).

16. Evidence‐based learning analytics: Reusing and reapplying successful methods and techniques in real learning settings.

17. The impact of an academic counselling learning analytics tool: Evidence from 3 years of use.

18. Your body tells how you engage in collaboration: Machine‐detected body movements as indicators of engagement in collaborative math knowledge building.

19. Bridging large language model disparities: Skill tagging of multilingual educational content.

20. What makes tablet‐based learning effective? A study of the role of real‐time adaptive feedback.

21. Use of human–computer interactive games for the dynamic assessment of language skills of children with autism spectrum disorder.

22. Teacher support, academic engagement and learning anxiety in online foreign language learning.

23. Basic mathematical skills and fraction understanding predict percentage understanding: Evidence from an intelligent tutoring system.

24. Interactivity and identity impact learners' sense of agency in virtual reality field trips.

25. The interplay of learning, analytics and artificial intelligence in education: A vision for hybrid intelligence.

26. Happy facial expressions and mouse pointing enhance EFL vocabulary learning from instructional videos.

27. Integrating a movement‐based learning platform as core curriculum tool in kindergarten classrooms.

28. Enhancing students' learning outcomes in self‐regulated virtual reality learning environment with learning aid mechanisms.

29. Timing of information presentation matters: Effects on secondary school students' cognition, motivation and emotion in game‐based learning.

30. Examining cognitive processes of spatial thinking in university students: Insights from a web‐based geographic information systems study.

31. Exploring the impact of VoiceBots on multimedia programming education among Ghanaian university students.

32. Adaptive support for self‐regulated learning in digital learning environments.

33. Self‐regulation and shared regulation in collaborative learning in adaptive digital learning environments: A systematic review of empirical studies.

34. Towards automated transcribing and coding of embodied teamwork communication through multimodal learning analytics.

35. Empowering student self‐regulated learning and science education through ChatGPT: A pioneering pilot study.

36. Beyond hard workout: A multimodal framework for personalised running training with immersive technologies.

37. A shared lens around sensemaking in learning analytics: What activity theory, definition of a situation and affordances can offer.

38. Towards prescriptive analytics of self‐regulated learning strategies: A reinforcement learning approach.

39. Understanding why educational professionals engage with podcasts: Educational Podcasts Motivational Scale development and validation.

40. What is the impact of a multi‐modal pedagogical conversational AI system on parents' concerns about technology use by young children?

41. How well do collaboration quality estimation models generalize across authentic school contexts?

42. Left to their own devices: An exploration of context in seamless work‐related mobile learning.

43. What factors influence scientific concept learning? A study based on the fuzzy‐set qualitative comparative analysis.

44. Preservice teachers' learning by design through space construction in the metaverse.

45. Teaching expectancy improves video‐based learning: Evidence from eye‐movement synchronization.

46. Utilizing large language models for EFL essay grading: An examination of reliability and validity in rubric‐based assessments.

47. Improving the quality of communicating with dementia patients: A virtual reality‐based simulated communication approach.

48. Exploring students' learning performance in computer‐supported collaborative learning environment during and after pandemic: Cognition and interaction.

49. Online discussion or authentic dialogue? How design affects discussions in two alternative types of online forums.

50. Comparing quality and engagement in face‐to‐face and online teacher professional development.