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2. Tracking e-learning through published papers: A systematic review

3. Comparison of reading performance on screen and on paper: A meta-analysis

4. A comparative analysis of the effects of computer and paper-based personalization on student achievement

5. Rethinking testing mode: Should I offer my next chemistry test on paper or computer?

6. The effect of pen and paper or tablet computer on early writing – A pilot study

7. The impact of digital devices vs. Pen(cil) and paper on primary school students' writing skills – A research review

8. Assessing children's reading comprehension on paper and screen: A mode-effect study

9. Children's reading comprehension and metacomprehension on screen versus on paper

10. Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises

11. Do ABC eBooks boost engagement and learning in preschoolers? An experimental study comparing eBooks with paper ABC and storybook controls

12. The effectiveness of using procedural scaffoldings in a paper-plus-smartphone collaborative learning context

13. Augmenting paper-based reading activity with direct access to digital materials and scaffolded questioning

14. Comparing computer-supported dynamic modeling and ‘paper & pencil’ concept mapping technique in students’ collaborative activity

15. The impact of individual differences on the equivalence of computer-based and paper-and-pencil educational assessments

16. An examination of how a cross-section of academics use computer technology when writing academic papers

17. Student knowledge and learning skill modeling in the learning environment 'forces'In order to prevent further delays in publication this paper has been published without the benefit of the authors corrections

23. Optimising ICT effectiveness in instruction and learning: multilevel transformation theory and a pilot project in secondary education

24. Design considerations in a project on conceptual change in science

25. Mobile media education as a tool to reduce problematic smartphone use: Results of a randomised impact evaluation

26. How pedagogical agents communicate with students: A two-phase systematic review

27. How is the use of technology in education evaluated? A systematic review

28. An emotion regulation app for school inclusion of children with ASD: Design principles and evaluation

29. An international review of eExam technologies and impact

30. Cheat-resistant multiple-choice examinations using personalization

31. Modelling and statistical analysis of YouTube's educational videos: A channel Owner's perspective

32. How instructors frame students' interactions with educational technologies can enhance or reduce learning with multiple representations

33. A systematic review on teaching and learning robotics content knowledge in K-12

34. Investigating social vulnerability in children using computer mediated role-play

35. Enhance emotional and social adaptation skills for children with autism spectrum disorder: A virtual reality enabled approach

36. Critical evaluation of existing audio learning systems using a proposed TOL model

37. Paradigm shifts in e-book-supported learning: Evidence from the Web of Science using a co-citation network analysis with an education focus (2010–2019)

38. Teacher agency and learner agency in teaching and learning a new school subject, Leaving Certificate Computer Science, in Ireland: Considerations for teacher education

39. Understanding feedback in online learning – A critical review and metaphor analysis

40. Research on the mechanism of knowledge diffusion in the MOOC learning forum using ERGMs

41. Skill assessment in learning experiences based on serious games: A Systematic Mapping Study

42. Exploring the effectiveness of integrating augmented reality-based materials to support writing activities

43. Digital card games in education: A ten year systematic review

44. Rotate it! – Effects of touch-based gestures on elementary school students' solving of mental rotation tasks

45. Watching versus touching: The effectiveness of a touchscreen app to teach children to tell time

46. Using tablet computers to teach preschool children to write letters: Exploring the impact of extrinsic and intrinsic feedback

47. A systematic literature review of games-based learning empirical evidence in primary education

48. The effects of prior computer use on computer-based writing: The 2011 NAEP writing assessment

49. Social networking, knowledge sharing, and student learning: The case of university students

50. Design and application of an immersive virtual reality system to enhance emotional skills for children with autism spectrum disorders