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35 results

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1. Impact of augmented reality technology on academic achievement and motivation of students from public and private Mexican schools. A case study in a middle-school geometry course

2. The impact of access to ICT, student background and school/home environment on academic success of students in Turkey: An international comparative analysis

3. Improving student performance in a first-year geography course: Examining the importance of computer-assisted formative assessment

4. Factors influencing university drop out rates

5. Mathematical ability assessed by computer

6. Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis

7. Virtual CEOs: A blended approach to digital gaming for enhancing higher order thinking and academic achievement among vocational high school students

8. An empirical study comparing gamification and social networking on e-learning

9. Educational and social correlates of the digital divide for rural and urban children: A study on primary school students in a provincial city of China

10. Computers and the academic performance of elementary school-aged girls in China's poor communities

11. An investigation of mobile learning readiness in higher education based on the theory of planned behavior

12. Exploring quadrilaterals in a small group computing environment

13. Assessing effectiveness of learning units under the teaching unit model in an undergraduate mathematics course

14. Academic effectiveness of podcasting: A comparative study of integrated versus supplemental use of podcasting in second language classes

15. Factors influencing skilled use of the computer mouse by school-aged children

16. An experiment for improving students performance in secondary and tertiary education by means of m-learning auto-assessment

17. Learning motivation in e-learning facilitated computer programming courses

18. Intelligent preference selection model based on NRE for evaluating student learning achievement

19. Mining LMS data to develop an 'early warning system' for educators: A proof of concept

20. Collaborative activities enabled by GroupScribbles (GS): An exploratory study of learning effectiveness

21. Creative use of podcasting in higher education and its effect on competitive agency

22. Using asynchronous AV communication tools to increase academic self-efficacy

23. Effectiveness of a blended e-learning cooperative approach in an Egyptian teacher education programme

24. Interactive whiteboards: Real beauty or just 'lipstick'?

25. Technology uses and student achievement: A longitudinal study

26. Factors influencing learning through play in ICT settings

27. ExamNet asynchronous learning network: augmenting face-to-face courses with student-developed exam questions

28. Using email for teaching

29. An integrated learning system and its effect on examination performance in mathematics

30. Use of a group support system for collaborative assessment

31. An analysis of the use of virtual delivery of undergraduate lectures

32. An evaluation of the use of computer supported peer review for developing higher-level skills

33. Gender, computers and other school subjects among Japanese and Swedish students

34. Gender, computer experience and computer-based problem solving

35. Implementation and evaluation of computer science in an Indian secondary school