247 results on '"Hwang, Gwo-Jen"'
Search Results
2. Enhancing EFL learners’ speaking skills, foreign language enjoyment, and language-specific grit utilising the affordances of a MALL app: A microgenetic perspective
3. From experience to empathy: An empathetic VR-based learning approach to improving EFL learners’ empathy and writing performance
4. Effects of online whiteboard-based collaborative argumentation scaffolds on group-level cognitive regulations, written argument skills and regulation patterns
5. Conceptions of the metaverse in higher education: A draw-a-picture analysis and surveys to investigate the perceptions of students with different motivation levels
6. From motivational experience to creative writing: A motivational AR-based learning approach to promoting Chinese writing performance and positive writing behaviours
7. Fostering professional trainers with robot-based digital storytelling: A brainstorming, selection, forming and evaluation model for training guidance
8. A robot-based digital storytelling approach to enhancing EFL learners’ multimodal storytelling ability and narrative engagement
9. Technological support to foster students’ artificial intelligence ethics: An augmented reality-based contextualized dilemma discussion approach
10. Decision-guided chatbots and cognitive styles in interdisciplinary learning
11. Promoting art appreciation performances and behaviors in effective and joyful contexts: A two-tier test-based digital gaming approach
12. Technological solutions for promoting employees' knowledge levels and practical skills: An SVVR-based blended learning approach for professional training
13. Trends and exemplary practices of STEM teacher professional development programs in K-12 contexts: A systematic review of empirical studies
14. Empowering the collective reflection-based argumentation mapping strategy to enhance students’ argumentative speaking
15. A structured reflection-based graphic organizer approach for professional training: A technology-supported AQSR approach
16. Fostering motor skills in physical education: A mobile technology-supported ICRA flipped learning model
17. Effects of a concept mapping-based two-tier test strategy on students’ digital game-based learning performances and behavioral patterns
18. Facilitating critical thinking in decision making-based professional training: An online interactive peer-review approach in a flipped learning context
19. Effect sizes and research directions of peer assessments: From an integrated perspective of meta-analysis and co-citation network
20. Promoting pre-class guidance and in-class reflection: A SQIRC-based mobile flipped learning approach to promoting students’ billiards skills, strategies, motivation and self-efficacy
21. Effects of a social regulation-based online learning framework on students’ learning achievements and behaviors in mathematics
22. Effects of a formative assessment-based contextual gaming approach on students’ digital citizenship behaviours, learning motivations, and perceptions
23. Facilitating EFL students’ English grammar learning performance and behaviors: A contextual gaming approach
24. From design to reflection: Effects of peer-scoring and comments on students’ behavioral patterns and learning outcomes in musical theater performance
25. Effects of a multi-level concept mapping-based question-posing approach on students’ ubiquitous learning performance and perceptions
26. Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and behaviors
27. Effects of peer assessment within the context of spherical video-based virtual reality on EFL students’ English-Speaking performance and learning perceptions
28. Trends and development in technology-enhanced adaptive/personalized learning: A systematic review of journal publications from 2007 to 2017
29. Effects of ASQ-based flipped learning on nurse practitioner learners' nursing skills, learning achievement and learning perceptions
30. Impacts of a mind mapping-based contextual gaming approach on EFL students’ writing performance, learning perceptions and generative uses in an English course
31. A review of experimental mobile learning research in 2010–2016 based on the activity theory framework
32. A scoping review of research on digital game-based language learning
33. Impacts of an augmented reality-based flipped learning guiding approach on students’ scientific project performance and perceptions
34. Effects of a graphic organizer-based two-tier test approach on students’ learning achievement and behaviors in spherical video-based virtual learning contexts
35. Trends in mobile technology-supported collaborative learning: A systematic review of journal publications from 2007 to 2016
36. Trends and research issues of mobile learning studies in nursing education: A review of academic publications from 1971 to 2016
37. Experiencing the Analects of Confucius: An experiential game-based learning approach to promoting students' motivation and conception of learning
38. Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns
39. Single loop or double loop learning: English vocabulary learning performance and behavior of students in situated computer games with different guiding strategies
40. A self-regulated flipped classroom approach to improving students’ learning performance in a mathematics course
41. Effects of different online peer-feedback approaches on students' performance skills, motivation and self-efficacy in a dance course
42. An interactive peer-assessment criteria development approach to improving students' art design performance using handheld devices
43. The influences of a two-tier test strategy on student learning: A lag sequential analysis approach
44. Development of a contextual decision-making game for improving students' learning performance in a health education course
45. A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses
46. Students' online interactive patterns in augmented reality-based inquiry activities
47. A prompt-based annotation approach to conducting mobile learning activities for architecture design courses
48. A creative thinking approach to enhancing the web-based problem solving performance of university students
49. Effects of an integrated concept mapping and web-based problem-solving approach on students' learning achievements, perceptions and cognitive loads
50. A context-aware video prompt approach to improving students' in-field reflection levels
Catalog
Books, media, physical & digital resources
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.