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Your search keyword '"Mobile Learning"' showing total 207 results

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207 results on '"Mobile Learning"'

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1. Understanding validity criteria in technology-enhanced learning: A systematic literature review.

2. Guiding student learning in video lectures: Effects of instructors' emotional expressions and visual cues.

3. Why this app? How user ratings and app store rankings impact educators' selection of educational apps.

4. Enhancing EFL learners' speaking skills, foreign language enjoyment, and language-specific grit utilising the affordances of a MALL app: A microgenetic perspective.

5. Is game-based language learning general or specific-oriented? Exploring the applicability of mobile virtual realities to medical English education in the middle east.

6. Peers turning on cameras promotes learning in video conferencing.

7. Comparing the effects of intelligent personal assistant-human and human-human interactions on EFL learners' willingness to communicate beyond the classroom.

8. Adopt or abandon: Facilitators and barriers of in-service teachers' integration of game learning analytics in K–12 classrooms?

9. Investigating the use of innovative mobile pedagogies for school-aged students: A systematic literature review.

10. Student learning in higher education through blogging in the classroom.

11. Online learning usage within Yemeni higher education: The role of compatibility and task-technology fit as mediating variables in the IS success model.

12. Online e-learning and cognitive disabilities: A systematic review.

13. Supporting urban change: Using a MOOC to facilitate attitudinal learning and participation in smart cities.

14. A review of experimental mobile learning research in 2010–2016 based on the activity theory framework.

15. Testing the novelty effect of an m-learning tool on internalization and achievement: A Self-Determination Theory approach.

16. Facilitating professional mobile learning communities with instant messaging.

17. Boosting self-regulated learning with mobile interventions: Planning and prompting help children maintain a regular study routine.

18. E-learning critical success factors: Comparing perspectives from academic staff and students.

19. The impact of a forfeit-or-prize gamified teaching on e-learners’ learning performance.

20. Examining competitive, collaborative and adaptive gamification in young learners' math learning.

21. Technology Acceptance Model in M-learning context: A systematic review.

22. Mobile-based assessment: A literature review of publications in major referred journals from 2009 to 2018.

23. Contextualised MALL: L2 Chinese students in target and non-target country.

24. Systematic literature review: Self-Regulated Learning strategies using e-learning tools for Computer Science.

25. The use of mobile learning in higher education: A systematic review.

26. Assessing children's interpersonal emotion regulation with virtual agents: The serious game Emodiscovery.

27. E-learning success determinants: Brazilian empirical study.

28. Mental effort detection using EEG data in E-learning contexts.

29. Enhancing student learning experience with technology-mediated gamification: An empirical study.

30. Mobile learning for science and mathematics school education: A systematic review of empirical evidence.

31. AugmentedWorld: Facilitating the creation of location-based questions.

32. Staying motivated to e-learn: Person- and variable-centred perspectives on the longitudinal risks and support.

33. Could the mobile and social perspectives of mobile social learning platforms motivate learners to learn continuously?

34. A framework for cooperative and interactive mobile learning to improve online information evaluation skills.

35. Guidelines for designing and using collaborative-competitive serious games.

36. Social tagging strategy for enhancing e-learning experience.

37. The role of textbook learning resources in e-learning: A taxonomic study.

38. Cell phone usage and academic performance: An experiment.

39. Trends and research issues of mobile learning studies in nursing education: A review of academic publications from 1971 to 2016.

40. Exploring the Use of Escribo Play Mobile Learning Games to Foster Early Mathematics for Low-Income First-Grade Children.

41. Taiwanese high school teachers' conceptions of mobile learning.

42. Understanding the role of user resistance on mobile learning usage among university students.

43. The relationship between gender and mobile technology use in collaborative learning settings: An empirical investigation.

44. Augmented reality and pedestrian navigation through its implementation in m-learning and e-learning: Evaluation of an educational program in Chile.

45. The use of mobile learning in PK-12 education: A systematic review.

46. Mobile-based assessment: Investigating the factors that influence behavioral intention to use.

47. The impact of a flipped classroom design on learning performance in higher education: Looking for the best “blend” of lectures and guiding questions with feedback.

48. The effect of a mobile-application tool on biology students' motivation and achievement in species identification: A Self-Determination Theory perspective.

49. Impact of mobile technology on student attitudes, engagement, and learning.

50. A collaborative digital pen learning approach to improving students' learning achievement and motivation in mathematics courses.

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